The horror of updating Baldur's Gate. Trent Oster interview to Penny Arcade

Trent Oster has been cursing the UI code for nearly a month and in his interview to Penny Arcade he just declared he had to go nuclear on it nuking portions of the code to see what actually works, among other "horrors" he found.
Read his interview here.
http://penny-arcade.com/report/editorial-article/salvaging-baldurs-gate-the-horror-of-getting-the-original-code-in-shape-for
Read his interview here.
http://penny-arcade.com/report/editorial-article/salvaging-baldurs-gate-the-horror-of-getting-the-original-code-in-shape-for
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Comments
I realy hope that this game will have all the succes that is needed to see a BG2:EE and a BG3. And if this is the case, maybe an IWD:EE and IWD2:EE and a TempleOfTheElementalEvil:EE and a Planescape:EE. ^^
So in 10 years we players will all have these masterpieces on our laptops/tablets and because of the succes of these EE, beamdog/overhaul will create a new serie of handsome rpg games (bg and toee like) for the next generation.
Beware... for in the Necronomicode lies nothing but madness
-Trent
Particularly I think it's one of the best computer RPG ever launched and would gladly pay for an EE even if it consisted only of a bug fix and interface modernization.
and don't tell me assets for that got lost also, or i'll go ballistic. >:/
Dude, just lay down and die.
His failure to make PS:T EE was a crime so terrible it would take eternal life to atone for. It all makes sense now...