Wow. Orig. Bigby's Hand Spells were Awesome!
syllog
Member Posts: 158
Was looking through 2e spells [Edit: 1e, but almost identical to 2e] (to see if I really had to give up a familiar for dropping summoning - yes, btw .
I found out the original Bigby hand spells are AWESOME and NONE of them allow a saving throw.
I realize that the nuance of the spells is difficult to code, but it would have been really nice to have the -no save- part maintained.
As it is (in BGII)- no one uses the spells. There are spells with harder saves that do worse things.
Bigby's Crushing Hand
Bigby's Clenched Fist
Bigby's Grasping Hand
Bigby's Forceful Hand
Side note: I don't know why Meteor Swarm was never implemented as written (that's pretty easy to do and not OP compared to other 9th lvl spells - 4 targetable spheres (like the lightening wand) each do 10d4 damage with no save for the targetted creature and a save for nont-targetted creatres.)
Meteor Swarm
Oh, and the full list of core 2e [Edit: 1e, but very similar] spells for anyone interested:
http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm
[Correction: The links below are to 1st edition spells. I just found a copy of 2nd edition books though and all of the spells in question are essential identical - actually most of the spells are very similar in 1e and 2e (in 2e BFF doesn't require concentration).]
I found out the original Bigby hand spells are AWESOME and NONE of them allow a saving throw.
I realize that the nuance of the spells is difficult to code, but it would have been really nice to have the -no save- part maintained.
As it is (in BGII)- no one uses the spells. There are spells with harder saves that do worse things.
Bigby's Crushing Hand
Bigby's Clenched Fist
Bigby's Grasping Hand
Bigby's Forceful Hand
Side note: I don't know why Meteor Swarm was never implemented as written (that's pretty easy to do and not OP compared to other 9th lvl spells - 4 targetable spheres (like the lightening wand) each do 10d4 damage with no save for the targetted creature and a save for nont-targetted creatres.)
Meteor Swarm
Oh, and the full list of core 2e [Edit: 1e, but very similar] spells for anyone interested:
http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm
[Correction: The links below are to 1st edition spells. I just found a copy of 2nd edition books though and all of the spells in question are essential identical - actually most of the spells are very similar in 1e and 2e (in 2e BFF doesn't require concentration).]
Post edited by syllog on
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Comments
Yeah, I just always thought they were disappointing because that's how the original books wrote them. I just assumed the original AD&D spells were really imbalanced (relative to eachother) -- with high-level spells being written mostly for antagonists or something. Turns out a lot of it is just in-game implementation.
Also: The 1 turn of stun in-game isn't useless - that's certainly true.
Melissan
Ravager
Yaga Shura
Good catch. Thanks.
Also notable: I believe liches *are* immune to hold...
And yes, the 9th lvl being weaker than 8th lvl is bizarre. (I'd just change the spell myself, but I hate "cheating" my tactics mods. )
Also, Jan Jansen is THE guy to do that, with two of those memorized, just a quick first round with Melissan and done with her in the nexts.