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Archer or Kensai? (For taking through both games)

Hi everyone, not sure if some of this has been discussed before.

Currently considering one of the aforementioned characters to run through both games with so what I would like to know is:

1) Are the bows and such fixed now? As in can a +4 bow hit enemies requiring such a weapon without the relevant enchanted ammo.

2) Would going for longbows over crossbows or the often praised short-bows still be viable throughout both games?

Or am I just better off gritting my teeth through early squishy and picking the Kensai (not quite sure on what weapons I'd focus on mind you as a pure Kensai)
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Comments

  • MitchforkMitchfork Member Posts: 390
    1) Arrow enchantment level is still the only thing that matters when hitting enemies under the effects of Mantle spells or with natural immunity. A +4 Bow firing a +1 Arrow still only counts as +1 enchantment. The exceptions are launchers which generate their own ammo, of course.

    2) I think keeping the above in mind it would be much more tedious to play through with long bows, since +3 arrows are only available in ToB and you don't have any ammo-generating launchers. The extra damage/THAC0 from long bows/composites doesn't really make up for this in BG2.
  • SilentFoxSilentFox Member Posts: 19
    Thank you for the reply. :)

    I had a feeling it would still be that way but had to make sure as I hadn't seen anything pointing one way or the other. So it appears its still either shortbows, crossbows or don't bother. :P

    In which case the Kensai seems to be the leading favourite thus far.
  • TwoWayFinesseTwoWayFinesse Member Posts: 128
    As far as I know you can get a shortbow with +3 and +4 ammo in BG2, a crossbow with +4, or sling with +5.
    Don't know of any longbows with unlimited ammo so they will have trouble in BG2.
    Archers rock in BG1 but not so powerful in BG2.
    If you go Kensai take along a druid or ranger.
  • SilentFoxSilentFox Member Posts: 19
    Seems to be the general consensus that you either go shortbow or crossbow for an archer due to how much better the ones you can get in BG2 are. A shame but it is what it is in the end but that was my issue I feel it'd be better to go for something which constantly improves rather than it rocking up until the second game then getting less and less impressive.

    As for Kensai's would anyone perhaps be helpful enough to point out some viable weapon focuses for them? (I only remember for Kensai/mages it was katana's) I was toying with the idea of warhammers possibly.

  • CrevsDaakCrevsDaak Member Posts: 7,155
    Archers get OP with their -738 THAC0. But a Kensai is a power house, since he deals damage faster than what the damage he can take, with 4 APR, dealing 20-40 damage per hit, OH GAWD, OH GOD!!!!
  • TwoWayFinesseTwoWayFinesse Member Posts: 128
    Can't go too far wrong with flail.
    Long sword has huge choice available. Just not the best individual weapon.
    Scimitar also good. All these have good pieces available early, for killer weapon late on go with Halberd.
  • DragonspearDragonspear Member Posts: 1,838
    The problem with that is the best ranged weapons in BGEE are longbows, and you can get both of them relatively early.

    Composite Longbow +1 (arguably best for archers due to all their thac0 bonuses): 3kg abouts

    Longbow of Marksmanship +2 (second best weapon, you trade 1 thac0 gained compared to CL +1 for 1 damage lost): Available in Chapter 4 and part of the story quest

    Shortbow +1: Buyable for 2kg (ish) also in Beregost; You'll be fighting with your thieves (like Imoen) if you use this

    Eagle Bow: Available once you unlock Baldur's Gate after completing a quest line. 1 Less damage than the LoM, equal thac0.

    In order to not step on thief toes etc, you arguably want Longbows in BG1 and there are 2 really good ones that will last you all game long. The problem comes in the form of BG2:

    The only weapons (which an archer can achieve GRAND mastery in) are Crossbow, Longbow and Short Bow.

    Of these, only 2 options have bows which create their own ammo and thus can be used (reliably) against high magical weapon immune enemies:

    Firetooth +4 (can buy at watchers keep, upgradable in ToB to +5) Crossbow

    Tansheron's Bow +3 (Buyable in Trademeet, arrows receive +3 to hit only, arrow damage is limited to 1-6)

    Gesen Bow +4 (only deals 2 damage as piercing, but with all your archer bonuses this should still be rather high. Projectile fires EXTREMELY slow so you'll want to be closer to your enemies. Also deals 1d8 lightning. )

    Personally I find it hard to play an archer at this point. While I love my archer, knowing my preferred weapon (longbow) is the worst option in BG2 makes me sad. Furthermore, arrows get HEAVILY nerfed in BG2.

    I had hoped in the EE would restore arrows to their BG1 state and add a longbow that made its own ammo but unfortunately it didn't. While Kensai will have a bigger issue in the early game (archer is so silly in BG1 its amusing), they have a lot better options mid to late game bg2 depending on your weapon choices.
  • SilentFoxSilentFox Member Posts: 19
    I'd much prefer longbows myself too for an archer but I couldn't dig up anything solid saying one way or the other whether they'd made bows act as magic weapons without the relevant ammo.

    As to weapon choices for a Kensai, lots of options to consider but I'd rather pick one (or two) to focus on and maybe even dual wield through both games. Most of the classes I've played through as before its never been an issue :P
  • DragonspearDragonspear Member Posts: 1,838
    @SilentFox

    We have a few options there. Obviously Flails and Warhammers are good options for both games. You can get a Flail +1 early in BGEE, the warhammer +2 rather early as well.

    Longsword is a reasonable option in BGEE, but starts falling off in BG2 unless you go to WK's really early.

    Scimitar's are really good if you don't mind killing Drizzt in BG1, between a WK scimitar and belm, you can seriously rock some damage in BG2

    Axes have 2 rather nice early options in BG2 (Frostreaver and Stonefire are both +3 weapons that you can acquire in 2 rather easy quests). The downside is that your good axes in BG1 appear rather late.

    There is only 1 magical katana in BG1 and its only +1, but CF is available relatively early in BG2 and there is another decent katana in WK.

    These all assume you want to dual wield: my suggestion is a staff based kensai:

    here are my reasons:

    1. Plenty of powerful magically enchanted options available early and often in both games
    2. In BG1, not only is a staff +1 one of the first available magical weapons (as a drop), even if you give it to someone else you don't need to worry about it breaking on you, like with non-magical metal weapons.
    3. You'll be able to hit everything in BGEE, EXCEPT for the Greater Wolfwere (staff of striking I think doesn't effect him).
    4. Blunt weapon, so you'll have an easier time hitting most things when you're still a low level.

    downsides:

    1. Number 3 mentioned above
    2. its a 1d6 weapon

    Greatsword (aka 2h sword) could also be a nice option. Maces aren't bad either with the addition of stupifier in BGEE.
  • SilentFoxSilentFox Member Posts: 19
    I hadn't considered a staff to be honest, though if I take Jaheira along I tend to give them to her.

    Though Warhammers and Flails have good options further down the road in BG2 still, its nice that there are plenty of viable choices for a Kensai to pursue as opposed to the archer (longbows just feel like they fit that more).
  • DragonspearDragonspear Member Posts: 1,838
    @SilentFox

    The issue really comes into effect knowing you can't get full pips in TWF, and 5 points in each weapon until level 24. While Grand Mastery etc, aren't as important for your offhand weapon (where the additional attacks don't apply), you can't necessarily throw it away either.

    Take the flail and warhammer for example:

    In BG1: you'd want warhammers simply due to the early available Warhammer +2. In BG2 though, you have to wait until you finish the Windspear hills questline to gain the key that will allow you to get your best hammer until chapter 6. And that hammer is WORSE than Flail of Ages (which you can get as you complete your stronghold quest).

    That said, once you get Crom Faeyr, you can make an argument that it is better in your mainhand until you get FoA back up to +4 or +5.

    Personally I prefer my kensai's as elves with Longsword and Shortsword so I'm weird ^^.
  • SilentFoxSilentFox Member Posts: 19
    Can't really go wrong with longswords or shortswords, especially the former on elves :P

    It would have been nice had they added some more weapons mind you but still, I think I'll give the Kensai a whirl, thanks for all the helpful comments. :)
  • FinneousPJFinneousPJ Member Posts: 6,455
    You might also want to include your party members in the weapons discussion, since there's only so many good weapons of each type. If you have two members in your party already specializing in longswords, you'll probably not want your CHARNAME to spec that too.
  • SilentFoxSilentFox Member Posts: 19
    Hmm, good point, apologies.

    For BG1 It'd most likely be: Khalid, Jaheira, Branwen, Imoen.. and then likely Neera. BG2 I'm not 100% sure on as yet although Keldorn is almost always a certain pick for me unless I am playing an Inquisitor.

  • kryptixkryptix Member Posts: 741
    edited January 2014
    You can always go some other ranger kit specialized in slings then dual to cleric in bg2 at 13... Or even some fighter gm in slings...
  • DragonspearDragonspear Member Posts: 1,838
    @Silentfox

    Honestly the downside to this is IF you use Khalid. Khalid already starts with ++ in Longsword and is capable of getting ++++ in longsword (just like your PC, assuming you put none in shortsword).
  • abacusabacus Member Posts: 1,307
    Can Kensai use throwing axes/daggers/hammers (I know Cavaliers can)… an option maybe to avoid early BG1 squishiness?
  • nanonano Member Posts: 1,632
    The bug with the double str/dex bonus is still present on certain slings (Seeking and Everard). If you're not above abusing that now's the time to make a slinger :)
  • HighborneHighborne Member Posts: 22
    nano said:

    The bug with the double str/dex bonus is still present on certain slings (Seeking and Everard). If you're not above abusing that now's the time to make a slinger :)

    From what I read, it isn't a bug, they made all slings have str bonuses to damage and gave them other benefits as well.
  • nanonano Member Posts: 1,632
    The bug is that they're supposed to get thac0 bonuses from dex only, but right now they get both a dex bonus and a str bonus with those slings. You can get a pretty good boost with draw upon holy might. The damage bonus is working the way it's supposed to be.
  • kryptixkryptix Member Posts: 741
    edited January 2014
    nano said:

    The bug is that they're supposed to get thac0 bonuses from dex only, but right now they get both a dex bonus and a str bonus with those slings. You can get a pretty good boost with draw upon holy might. The damage bonus is working the way it's supposed to be.

    Jahiera with a 22 str belt is hitting Hard with everard, and any viconia is doing well with seeking but she only has 1apr.

    I'd have to say that everard + gww is even better than energy blades...
  • SkaffenSkaffen Member Posts: 709
    How about a kensai with axes? That way you get best of both worlds because IMHO axes are the best ranged weapons in BG2 since you get Azuredge early on which is infinite +3 ranged ammo that adds strength bonus plus undead killing. With the nerfed arrows a GM with strength belt throwing axes can easily out-damage any archer.

    You can still dual wield and with Unyielding +5 you also have axxes to one of the top melee weapons.

    Not sure about BG1 but I think there is a returning axe there as well.
  • SilentFoxSilentFox Member Posts: 19
    edited January 2014
    Think I've had a look at all weapon possibilities (not sure if they've added anymore in EE) though I tend toward blunt weapons if I can (Crom Faeyr, Rune Hammer, Flail of Ages etc).

    My issue was more with the enchanted longbows like Taralash and the Mana Bow not being able to hit certain things later on in the saga (due to a lack of +4/5 arrows though maybe they fixed that?) Hence not wanting to roll a kit which which get better and better and then just suddenly become mediocre mid-way through BG2.

    Although on the flip-side there are likely enough proficiency points available to reach GM in 2 ranged weapons so that's another possibility at least.
  • KaltzorKaltzor Member Posts: 1,050
    edited January 2014
    You could start specialized in Longbows, that should take you through BG1 and as you level start to move towards Crossbow or Shortbow so you can continue actually hitting enemies in ToB...
  • AbelAbel Member Posts: 785
    edited January 2014
    You should really consider Archers. They get all the hit and damage benefits of Kensaïs but they attack at distance and thus are not so exposed in fights as unarmored Kensaï.

    They will really make a difference in tough encounters thanks to their favored enemies. They especially work great against single strong targets like Dragons because they can weaken them greatly before melee combat even takes place using their Called Shot ability.

    Besides, they can use the wide pool of arrows and namely Dispel Arrows or Arrows of Biting to quickly disable spellcasters.

    I'm really surprised no one mentioned Tuigan's Bow, a shortbow that gives an additional attack. This is by far one of the best bow for Archers because it allows you to reach a maximum of 4 attacks per round at level 13. Combined with Improved Haste and Called Shot or Critical Strike it hurts a lot.

    Also, why limit yourself to bows? You will get a maximum of 15 proficiency points, so you can also invest in slings and crossbows. It can also solves the problem of not being able to hit targets immune to +3 weapons.

    My advise is to try this class and see how it performs. I think you will really appreciate the convenience of rarely missing a shot and of disrupting spellcasters in the very beggining of fights.
  • SilentFoxSilentFox Member Posts: 19
    I have to confess most of my other playthrough's of Baldur's Gate prior to getting my hands on the enhanced editions were usually with ranged weapons taking purely a back seat as secondary weapons.

    Also nice to see lots of helpful replies.
  • PawnSlayerPawnSlayer Member Posts: 295
    SilentFox said:

    Think I've had a look at all weapon possibilities (not sure if they've added anymore in EE) though I tend toward blunt weapons if I can (Crom Faeyr, Rune Hammer, Flail of Ages etc).

    My issue was more with the enchanted longbows like Taralash and the Mana Bow not being able to hit certain things later on in the saga (due to a lack of +4/5 arrows though maybe they fixed that?) Hence not wanting to roll a kit which which get better and better and then just suddenly become mediocre mid-way through BG2.

    Although on the flip-side there are likely enough proficiency points available to reach GM in 2 ranged weapons so that's another possibility at least.

    I wouldn't say they become mediocre as long as you're prepared to accept that longbows aren't going to do a lot for you in BG2. The Firetooth Crossbow is at +4, can go to +5, generates its own ammo, does fire damage, and is available almost at the start of the game for a fairly low amount (i.e. do one major questline and it's easily paid for).

    The Tuigan Bow, also mentioned above, gives 3 attacks a round, which is great for enemies that don't actually need a +3 to hit - use Arrows of Piercing and, with the Archer's existing hit and damage bonuses, you will never miss. That makes it superb for ensuring mages die almost instantly (after their protections have been removed, of course). Or use elemental arrows against those weak to those, or Arrows of Biting for lots of handy poison damage and spell interruption (particularly good against Clerics which tend not to pack so many protections on themselves).

    The Gesen Bow hits a bit too slowly for my tastes, but it's still useful for it's +4 hittng and lightning damage. If you look at the proficiency charts, you can still reach Grand Mastery in a weapon if you start from scratch at level 15 I think, so you can use Long Bows all the way through BG1 then switch to either shortbows or crossbows in BG2. That would also allow you to make good use of the powerful longbow (that requires 19 strength) that you can get in Waukeen's Promenade in BG2, until you start requiring a more powerful bow later.
  • DragonspearDragonspear Member Posts: 1,838
    @Abel

    Actually I purposely skipped the Tuigan Bow because its terrible for archers. If you read the text on the bow itself, it says that it "sets your attacks to 3" which the archer will already have at level 9 with any long bow or short bow.
  • nanonano Member Posts: 1,632
    That's just bad wording on the part of the description; it actually does add +1 attack over a regular short bow. Mazzy gets 4.5 attacks with it out of the box.
  • DragonspearDragonspear Member Posts: 1,838
    @Nano

    Thanks I didn't know that. In that case we have yet ANOTHER shortbow making our longbows obsolete =( I wonder if we mark it down as a bug on the bug forum if they'll change the wording.
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