Unlimited Ammo Longbow of +3 enchantment or greater BG2
Dragonspear
Member Posts: 1,838
BG2EE offers 2 options for shortbows and 1 crossbow that all come with unlimited ammo that hit as a +3 weapon or higher. For a character like the Archer however, especially if they come from BGEE, they will likely start the game with ++++ in Longbows.
My request is that a longbow or composite longbow with unlimited ammunition be added which will allow it to hit the more difficult enemies in game that require a +4 or higher enchantment (similar to Gesen or the Fire Crossbow). Ideally it wouldn't become available until Ch. 6 or so of SoA.
My request is that a longbow or composite longbow with unlimited ammunition be added which will allow it to hit the more difficult enemies in game that require a +4 or higher enchantment (similar to Gesen or the Fire Crossbow). Ideally it wouldn't become available until Ch. 6 or so of SoA.
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Longbows are essentially useless by the time you hit the Underdark in BG2, so something that would correct this (even if you don't get it as early as that) would be very much appreciated.
I think so. I know Gesen hits as a +4 and Firetooth I think hits as a +4 and you can upgrade it in ToB to hit as a +5. If I recall, barring things like Protection from Magical Weapons, things like Liches, Adamantine Golems, etc all require +3 enchantment or greater to hit their target.
While there are plenty of +3 Longbows in game, the only +3 arrows you can find (which is where your To Hit for those above comes into play) are in ToB. Even getting unlimited +2 arrows doesn't happen until ToB, while all your melee fighters are running around with weapons ranging from +4-+6 enchantment. Heck even by the end of SoA almost everyone is using a +3 weapon minimum.
The problem with Ranged weapons in this game is that they don't take dex/strength into account when using. It's an easy mod to change them to use Strength in damage considerations, but unreasonable to a point.
The reason it's unreasonable is that bows only have a string strength of so much, so the arrow only goes as fast and hard as the string's strength. One can argue that you can always strengthen the string, thus pulling with all your might, making the arrow hit harder, but DnD 2.0 Didn't have anything like this in it's rules. I believe 3.0 did something with dex, but not sure, never did follow DnD rules >.>
But if you want something to extract into your override file that allows damage increase to bows, just hit me up I could take care of it in no time.
The other irritation is there's a REALLY limited supply of +2 arrows in BG2 and if I hadn't switched to Gesen by the time I got back to Amn in Chapter 6 I wouldn't have been able to do anything any more.
but they both suck to put it mildly
but there are so many lootable arrows of piercing now (at least 300 i think), their availability would have to be reduced down to 100 tops; also the price should be increased.
an idea: add more lootable arrows+3 to soa and remove most arrows of piercing from first-half soa (most to be obtainable in tob).
maybe they need more flavor too because they'd be so magical, a new name, a new item description.
it would all be a job for the modders however, no small amount of work required here.
I'm lost as to why the arrows of piercing would need to be reduced in volume or where you find them. They don't get +4 damage like any +4 weapon. They've also largely been in SoA for 10 years without them presenting any balance issues. The only thing my change would do is allow them to hit the occassional enemy that is otherwise immune to attacks made with a +2 or lower weapon. For archers its a big change in terms of making them more reliable characters, but from a perspective of the game at large its really a rather minor change.
@GalaxyNote2 Yea you are better off sticking to shortbows in BG2.