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Android is well underway. I was testing a build earlier today on the Nexus7. Still needs a fair bit of work
2:19 AM - 15 Dec 2012
Plan is, find the problem with OSX, fix it fast and re-sumit. In the meantime, keep trucking on #Android
2:08 AM - 17 Dec 2012
@Zael_Faroe We're working hard towards an Android release. The .APK file schema and #BGEE are not playing nice atm.
12:23 AM - 19 Dec 2012
@MattJGallardo Sorry. We're trying, but moving to a shippable product on Android is going hard due to the APK file structure.
7:54 PM - 19 Dec 2012
@y0ru We are going to release for Android. It might take us a little time yet, but we are going to do it.
9:07 PM - 20 Dec 2012
@lucaozsemprini on PC, yes, on iPad, yes. Mac, Android and Linux are still in development.
3:56 AM - 24 Dec 2012
We've hit a snag with BG resource handling and ship panel APK files. We're going to be a while yet on Android.
9:31 PM - 2 Jan 2013
Cam's frustration levels with the Infinity engine resource system are very high. I think he might make some big changes for Android
3:14 AM - 12 Jan 2013
@ayoldguy1 The #BGEE #Android build is going to be the end of the month at the earliest. We are rebuilding the file access to work with .APK
4:21 PM - 18 Jan 2013
@BlueTintedGaz The main issues with the Android version is getting it into a shippable .APK format. We've had to re-write File I/O
8:59 PM - 21 Jan 2013
@mehow91 @mbusigin @Ooze The Infinity file system is a pig for virtual memory. We're re-writing for Android and will back port to iPad after
4:18 PM - 23 Jan 2013
On the Android front, Cam has the engine file system all apart. It will be a while yet.
12:32 AM - 26 Jan 2013
@agosh13 Android looked good to go a while back, but when we compressed .APK, Infinity could not read files. Re-writing entire system.
1:44 AM - 3 Feb 2013
Cam is cooking on Android. He's getting there. On the Mac front, we're hoping to announce something soon,
8:11 PM - 4 Feb 2013
@Kizzzik next 10 days might be too tight for Android. Cam's just starting to put the organs back in.
2:10 AM - 5 Feb 2013
@Specter597 The Android work will make #BG2EE play nicer with memory and should cut down on the hard to find bugs.
12:37 AM - 7 Feb 2013
@koboxu Plan is to ship the next patch when we ship Mac, next after that patch is when we ship Android. Linux will follow in a while.
4:05 PM - 13 Feb 2013
@elcowboygothic #Android is next on the table for #bgee. We're going to have an intensive jam session on it starting next week
5:49 PM - 15 Feb 2013
@bluetintedgaz Android-jam is a bit of a mess at the moment. We've got some work lying ahead of us.
12:18 AM - 20 Feb 2013
@bg_sepotter Android is now top priority. After we get back from the visit to Wizards of the Coast.
1:34 AM - 24 Feb 2013
@mtrem2 Our Matching service is still in development. With the extra effort we've had to put to the Mac and Android versions, it was parked
8:39 PM - 28 Feb 2013
@invaderrj Android is cooking. We just did a round of testing on the new filesystem and now we are fixing bugs in it.
9:48 PM - 28 Feb 2013
@fowler002 Android is still in the works. My Nexus 10 did show up thought, so we can start looking at that hardware.
9:32 PM - 4 Mar 2013
@shnizmuffin Android first, then Multiplayer gets the loving.
11:15 PM - 6 Mar 2013
We're testing on the new file compressed system implementation for Android. We're down to a few remaining issues. Then we test devices
11:42 PM - 9 Mar 2013
Localized versions will be our focus after the tech team ships the Android version.
7:51 PM - 11 Mar 2013
We're trying to prioritize our Android efforts by device. Please vote. If your device is not listed, comment. http://ow.ly/iONBz
4:22 PM - 12 Mar 2013
Doh! Posted wrong link. Vote for your Android device here: http://ow.ly/iOZ0M
5:09 PM - 12 Mar 2013
In our ongoing "Which Android device should we support first?" The Nexus 7 is owning all with 40% of the vote. http://ow.ly/iSjgR
4:45 PM - 13 Mar 2013
@malstrom88 We are hard at work on Android. We underestimated the scope of file system work, so we put in the time and ship when done.
10:38 PM - 25 Mar 2013
@FBKStaff We will make it work. We're optimistic the fans will come out and buy the game so we can stand tall as an #Android supporter
9:35 PM - 26 Mar 2013
@JayMcIntyre1 Our programming team is focused on #BGEE #Android while everyone else is working madly on #BG2EE
3:18 PM - 6 Apr 2013
@dalingrin We have to look at the time cost. Right now we are pushing to get an Android build done. Adding ETC1 would slow that down.
5:58 PM - 11 Apr 2013
@Purudaya Yes, #BG2EE will be on PC this year. Should be on iPad, Mac and Android as well
3:08 AM - 12 Apr 2013
@cybermoo Thanks, We're proud of all the work that went into the tablet versions. The new Android code will make the iPad1 work better
10:43 PM - 13 Apr 2013
Android build is well underway. We're currently tracking down a random, hard-to-trace crash on asset loading. Old code doing bad things
6:41 PM - 18 Apr 2013
The Tech team are working steady on the Android release. The Content Team is cooking on #BG2EE. Date-wise, I'd guess, when it is done.
11:34 PM - 23 Apr 2013
@bigboss5050 We are working on three tech bits right now, Matching, Renderer and Android. We'll see when it all shakes out.
4:49 AM - 24 Apr 2013
We are optimizing the Android builds for performance. The current performance is not great and we're trying to bring it up.
10:59 PM - 26 Apr 2013
@chiroptid We're still debating what to do on Android smartphones. What does everyone think, should we 1) ship it or 2) Don't support phones
11:48 PM - 29 Apr 2013
@theguiltmachine The Android build is requiring some hardcore optimization to bring the frame rate into the realm of playable. We're on it.
9:19 PM - 3 May 2013
We are making builds and testing for #Android and Basic Multiplayer matching. Steady progress fixing bugs and making new #BG2EE content
1:04 AM - 12 May 2013
Our current #Android work on #BGEE will make every platform better. If it does well on Android, it will be an easy sell to do #BG2EE
7:39 PM - 14 May 2013
#BGEE #Android and Patch update, too long for 140 chars: http://ow.ly/lylqyIn the time-line, this is where they halted work for almost three months and recommenced work after the legal wrangling:
7:04 PM - 30 May 2013
@codyrioux Android is back in the works
3:53 AM - 26 Aug 2013
@mediumd Cameron is working on a roadmap he is going to share, laying out our plans. We are still working towards an Android version.
3:56 PM - 6 Sep 2013
@matthileo Still working on Android. Plan is to release the current patch and launch Android after, so every platform will be compatible.
6:10 PM - 11 Sep 2013
@SDragon64 #Android #bgee is in the pipe. First we need to patch all the other platforms. We're still testing the patch.
7:49 PM - 2 Oct 2013
@matthileo Android is set to follow the beta test roll out. The plan is progressing as covered here: http://ow.ly/pw0wt
12:03 AM - 5 Oct 2013
@Ladrtay We've started toward the BG:EE Android release. First, the 1.2 Patch must launch http://ow.ly/pCYeu
12:46 AM - 9 Oct 2013
Great sadness. Our Nexus 7 has ceased all function. Rejoice for the new Asus Tablet.
2:29 AM - 9 Oct 2013
@Secretsniper The #Android work turned out to be much worse than anticipated. Major re-writing of large systems. #wearehurrying
4:52 PM - 9 Oct 2013
@tgould9000 We have a Nexus 10 tablet, but it uses the Mali GPU which does n't support the DXT or PVRTC compression schemes. Must test all!
4:49 PM - 9 Oct 2013
@partylikeaninja Android is a big challenge for a 15 year old code base. We are doing our best to get a stable Android version shippable.
4:18 PM - 4 Nov 2013
@partylikeaninja We are harmonizing the tech, so #BGII:EE for Android should be much faster for us to ship.
5:46 PM - 4 Nov 2013
We are going to lead #BGII:EE on PC on Beamdog. Mac on Beamdog is next. iPad BGII:EE is #3 . Android BG:EE is #4. Android BGII:EE is #5
6:56 PM - 12 Nov 2013
We don't have hard dates for other than PC. Mac, iPad, Android are all the 15th or later. We hope to have all done before Christmas.
9:50 PM - 12 Nov 2013
@LordShaper Android is on deck after iPad. We've done the heavy lifting, now we just need the extra time to polish to avoid internet hate
12:15 AM - 19 Nov 2013
@Sirenrof We are working on the Tablet versions right now. An iPad bug is also an Android bug, so progress is happening.
5:42 PM - 19 Nov 2013
@thecarveryguy We haven't forgotten about Android users. we're appreciate your patience as we wrestle old code onto a new platform.
4:27 PM - 2 Dec 2013
@Amauensis Not yet. Will keep everyone informed when we have a good Android build.
9:25 PM - 5 Dec 2013
Cameron is deep in the guts of Adding ASTC to the Android build. This completes the trinity of Texture format support on #Android #BGEE
7:16 PM - 9 Dec 2013
@Secretsniper We've never set a date for the Android build and given the surprises to date I'm not starting now ;-) Hopefully soon.
9:54 PM - 9 Dec 2013
#BGEE 1.2 Patch is now in the Apple approval process. Tomorrow, Full speed ahead on #Android
11:01 AM - 10 Dec 2013
@Gorbear It was mainly the .zip fliesystem. iOS unpacks first, Android runs from the .zip. BG code couldn't handle that. We re-wrote.
4:52 PM - 10 Dec 2013
@dmoreau We've already put a ton of effort into Android, we just need to finish it up. Once ASTC support is in we're close
9:03 PM - 10 Dec 2013
@levi_blev Android is still getting worked on. With iOS there is one texture format. With Android, there are three. Just more work.
8:56 PM - 15 Dec 2013
@matthileo Android needs about five Hail Mary passes. There are still a number if annoying Android issues on various devices.Two from Cameron Tofer:
12:19 AM - 22 Dec 2013
If you've volunteered for the Android and iPad beta on TestFlight please register your devices or we can't let you in!
4:05 PM - 13 Dec 13
rewrote bg's file system code for android, going to be back porting this to fix iPad 1's running out of memory issues
4:22 AM - 19 Apr 13