[v1.2] Minor UI bug, amounts > 99 may display incorrectly on the item stack split screen
prophet1
Member Posts: 172
The leading hundreds digit on the inventory item stack "Choose Amount" screen is not always displayed. See the attached screenshot, the "00" shown should really be "100".
Steps to replicate:
1. Start new game with any char.
2. C:CreateItem("AROW01",160)
3. Try to split 100 arrows away from the original stack.
Since the max stack amount for the ammo in unmodded game is 80, this bug otherwise can only be seen when removing ammunition from the ammo belt container (BAG05) - which is how I noticed it.
Reproduced at 1920x1080 resolution with Scale UI option = on.
Also applies to BG2EE.
Steps to replicate:
1. Start new game with any char.
2. C:CreateItem("AROW01",160)
3. Try to split 100 arrows away from the original stack.
Since the max stack amount for the ammo in unmodded game is 80, this bug otherwise can only be seen when removing ammunition from the ammo belt container (BAG05) - which is how I noticed it.
Reproduced at 1920x1080 resolution with Scale UI option = on.
Also applies to BG2EE.
0
Comments
@Belanos, in BG:EE it will fall under the 'modified game' category. Unfortunately, it does matter. At least for tracking purposes. The issue in BG:EE achieved illegitimately will be given a lower priority than the same issue that can be achieved legitimately in BG2:EE. Fixes such as this will be implemented into BG:EE. I've added this to the BG:EE 1.2 list, but for tracking purposes it will be for BG2:EE.
But, yeah, I saw when it displays wrong, when buying hundreds of throwing daggers in BG1.
I can't get the item counter interface to work in the iPad beta (I'll report that) so I bought the items, I think this should be the same.
I did make a note of this on the report, however, so we shall see. :-)
Edit: also, the reason why certain numbers will appear fine is due to the pixel width of the characters. I actually think this is less of a engine (as in coding) problem and more of a GUI problem.