These games cheat a lot
Jidokwon
Member Posts: 397
There seem to be a lot of abilities that enemies use that you don't get saving throws for. Quivering palm, poison, beholder abilities, just to name a few. I'm guessing this is why so many cheese tactics were developed. Are there truly no saving throws for these or are there just a lot that are hidden?
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Poisons should have a Save vs. Death for it...
Personally I don't really consider the games to start really cheating till ToB... And the Drizzt encounter in SoA...
The best advice would be level up a couple of level before fighting those nasty creatures
I hate them sooooo much
Yeah, I eneabled the console for the first time this week, MAH-velous CRTL+J!! I love it! (And using CRTL+Y on Flaming Fist pansies >.< console couldn't be better!)
But yeah, the Shield of Balduran is a must buy for me, since beholders are annoying, closely followed by illithids. Stahp eatin mah braihns plz.
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I stand by my words xP
Anyway in P&P RPGs it's not uncommon that a group will gather rumors about the place they are going to explore and try to equip themselves with the proper equipment. Groups of powerful adventurers have a tendency of just going wherever they wish, trusting their power will protect them. That overconfidence is one of the major causes of death to high level adventures...
I suppose the gauths at the bridge before the Temple of Amaunator might give you your one hint that you need a way to reflect those rays. It's not obvious from that, though, that gauths are beholder-kin. I believe the needed shield says "reflects beholder rays", not, "reflects beholder and gauth rays."
I suppose one could put two and two together from the name of the quest, though, as long as one had already played D&D. I think the BG Trilogy was probably written with the assumption that the player was very familiar with D&D.
The first time I played SoA, I didn't see that shield in the Adventurer's Mart, and I had to suffer through many, many agonizing reloads getting through the beholder lairs one lucky save game slot at a time.
But, once I saw the shield, I knew "I've got to have this!", because I knew what beholders and gauths were from my p&p days, and I knew I was going to have to fight several dozen of them from my first SoA run.
Speaking of which, was the shield even there when SoA was released? I seem to remember someone saying it got added with the ToB expansion the next year.
What was really intense was having to fight through all the beholders' "cheating" when you *couldn't* "cheat", except through extensive reloading.
Defence Against the Dark Arts (sometimes written as DADA) is a mandatory subject taught at Hogwarts School of Witchcraft and Wizardry in which students learn how to magically defend themselves against Dark Creatures, Dark Arts and against the other Charms.
The shield was part of the collector's edition, and more and more I'm finding myself too lazy to use it, rather just relying on brute force to kill beholders... I might actually do unseeing eye early next time to avoid so many beholders before cloak of mirroring...
stone skin/mirror image/iron skin vs high damage physical
resist from fire vs fire (lol)
amulet of power vs undeads + weapons for destroying undead like mace of disruption easies vampire fights
chain contingencies with rubyrays vs high level mages
aoe damage vs well defended mages works most of the time
mordekainen swords vs mages and if you need tanks