Scare tactics (no, not that idiotic show on Syfy)
Zarakinthish
Member Posts: 214
While my knowledge of the game is fairly good, I'm nowhere near an expert. So, in an effort to improve my efficiency, I'd like to hear what some of you experts do to effectively use spells and abilities that scare enemies (e.g. horror). For the most part, I never end up using them because of the problems it creates, such as chasing down an enemy only to be drawn in to more enemies. So what are your secrets?
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So hitting Firkraag with Greater Malison, Doom and then a couple of Spooks to beat his MR turns a nasty dragon who uses wing buffets, dragon breath and various spells into a frightened melee target. He hits hard, but at least he's not toasting your mages for giggles.
Chaos is also very powerful to disable groups of enemies, it has a set-in -4 penalty to saving throw, so if you cast it after a greater malison it has a -8 to save penalty. This is huge, most enemies will fail their throws. When an enemy is confused, its usual script stops working:no spell casting or special attacks (wing buffet, breath weapon, gaze attack) is possible.
Slow spell greatly hinders enemies too, and it has -4 penalty to save as well. It will reduce the lethaliness of most melee enemies considerably. A fast meleer can hit a slowed target, run around and then hit again, avoiding all of its blows.
Teleport field also allows vast tactical battlefield control, stack 2-3 of them on top of each other and all enemies will be teleporting randomly 2-3 times a round, this will ensure they can't reach your ranged attackers or spellcasters to melee them.
Web+Spider spawn and Stinking Cloud+Animate dead are good combos, as spiders are immune to web and undead skeletons are immune to poison vapors, they can beat helpless enemies easily.
It doesn't help that most of my arcane casters have somewhere between 25-50% of their spells devoted to protection removal spells, and most of my clerics are built as the "just buff yourself up more for melee" peeps.
But there is good news: In my evil playthrough atm, I'm running with Edwin (so I feel legit using summons) and Viconia (who I doubt would mind summoning the dead as much). Also I plan on running the canon party with a F/C, so I'll have Aerie and Jaheria to add more spells to that list.
If it is a wide open map, I usually don't use fear attacks. Having the enemies run around in different directions and out of sight lines can be annoying and their are more efficient ways to handle outside mobs.
Closed off indoor areas are ideal (think cloudpeak monastery or Windspear dungeon) as it is easier to contain and pick off fleeing enemies with range weapons andn it is also party friendly unlike other AoE spells.
However, closed off areas with a lot of corners (such as below candlekeep) can be even more annoying than wide open spaces because once the sight line is broken, your characters will stop attacking even if the target re-enters sight range. This makes it difficult to track down that one remaining enemy especially if there are traps in the area. Once again, it is more efficient to use other disabling tactics in these types of areas.
I'm not talking about wizard protection spells (it's rare I memorize more than Stoneskin, Mirror Image and Blur), but rather things like breach, spell thrust, remove magic, and other such protection stripping spells. I don't like encoutering a nasty that uses them and being like "well derp, guess I'm SoL".
Also I consider the PC canon party to be:
PC
Jaheria
Minsc
Imoen/Yoshimo
Aerie
Haer'dalis (possibly replaced with some guy in ToB).
I choose Aerie because she becomes Minsc new witch, and I don't think Nalia is capable of doing that without a mod. Then I pick up Aerie because of how "close" she is to Haer'dalis even sending you to find him. I'm trying to avoid Anomen and Nalia this time because I've taken them on so many runs. Well that's not exactly fair to Nalia, I rarely take her for long, but I find her as annoying as Anomen.
Only downside to this party is that my poor dwarf priest will get no love (female).
Swords, not words!
I consider Aerie canon for the same reason, but not Haer-Dalis. I'd probably say Aerie for males and Anomen for females, with Nalia and Keldorn being the other two candidates. Keldorn because of his interaction with Anomen and the fact that the pc kinda needs a new father figure (he's still supposed to be quite young). Nalia because she's the first to encounter you (you can't even avoid it... believe me I've tried so many times)
My world's canon Bhaalspawn is definitely good-aligned. For male charnames I am undecided about whether in my world the Jaheira or Aerie romances are more fitting. If the character is Lawful Good I take Aerie, If he's NG I take Jaheira and if he is CG I dunno
I know she's a bit clueless but she means well and she tries so hard...
Ugh.........I've done the Anomen romance......multiple times unfortunately. To think that he would be canon for female bhaalspawn makes me shudder. No romance is better than that romance.
I attribute the Anomen hate to 2 things:
1. He is the ONLY female romance from the original game, therefore any errors, or irritants get magnified. As you said, its pretty much assumed that a female will run with him.
2. Which means his overly misogynistic take on a female, and their accomplishments, while GROSSLY embellishing his own just strikes a chord.
That said, he's a fantastic fighter/cleric and my wizard slayer is almost done with a run including him. She's romancing Rasaad though.
Now that we have that out of the way, could we please get back to the topic at hand? These discussions about fetishes, canon parties, and romances have gone on long enough and have absolutely nothing to do with tactics regarding spells and abilities that scare.
When he's the only choice, however, he lacks. Aerie, Jaheria, Viconia- sure, they're all elven (half-elven) gals, but at least they had different backgrounds. Anomen sits alone. Even comparing him to Hexxet, Rasaad, and Dorn, he's not as bad, because there are options. Anomen is not sitting alone as 'the only one your character can draw interest from'.
As soon as he's reduced to that, people will turn their head from him again, but as long as he's simply an option- no more, no less- I think he'll draw fans of sort.
What did I just say? Please, take this to another topic and stop derailing mine. I'd say over 50% of this topic is already off topic.
On the thread subject, I always devote one of my mages to debuff and CC. Spook and put the buggers to Sleep in BG1, Chaos and emotion: hopelessness are most useful for the rest of the game, and I sink my money on recharging the wands of Fear (and Cloudkill). Combined with another mage casting Greater Malison and Lower Resist and specializing in removing protections, all the melee party members have to do is finish the job, picking on panicked, laying down or fleeing enemies. I use Neera+Dynaheir replaced by Aerie in BG2, or Edwin+Xzar replaced by Jan for evil parties, and recruit Imoen after Spellhold as 3rd mage in all my playthroughs since at higher levels, mages rule supreme.
Please close this thread, I'll start a new one that quotes the relevant content since apparently people can't keep on topic.
Come on, folks; you all know better than that. Keep to the topic at hand (especially when the original poster asks you to).