Simulacrum Questions
Heindrich
Member, Moderator Posts: 2,959
I have just used Simulacrum for the first time, and was pretty amazed by how good it is, so good in fact that I wonder if this is an exploit/bug, or intended. I also have a few general questions about these illusion type spells...
I am playing BG 2 Vanilla (GoG) with BG2 Fixpack, no other mods.
1) It seems to duplicate equipped items, like my Simulacrum managed to stun enemies with Celestial Fury. That seems amazing. But what's more crazy is that I can apparently use lower level spells without exhausting the main character's spellbook! And what's even more crazy than that is that I can use charged items without using them up for the main toon! That seems kinda abusive... I haven't tried this yet, but I can imagine just equipping the most OP scrolls (Timestop?) in the game and using them without losing them over and over, which totally ignores the fact that the Simulacrum only has spells equivalent to 60% of xp of the character.
2) Do Simulacrum, Project Image and Mislead count towards the summon limit?
3) Lore-wise, am I right in understanding that Project Image and Mislead are kinda opposites, in that Mislead creates a decoy, which can't do much except move, whilst the real wizard is allowed to move around, cast spells etc, and the decoy can be destroyed or dispelled. Project Image creates a illusion of the wizard that can move around and cast spells, but his physical body stays behind, and cannot move or do anything.
4) Are the any changes to how these spells work in BG 2 EE?
I am playing BG 2 Vanilla (GoG) with BG2 Fixpack, no other mods.
1) It seems to duplicate equipped items, like my Simulacrum managed to stun enemies with Celestial Fury. That seems amazing. But what's more crazy is that I can apparently use lower level spells without exhausting the main character's spellbook! And what's even more crazy than that is that I can use charged items without using them up for the main toon! That seems kinda abusive... I haven't tried this yet, but I can imagine just equipping the most OP scrolls (Timestop?) in the game and using them without losing them over and over, which totally ignores the fact that the Simulacrum only has spells equivalent to 60% of xp of the character.
2) Do Simulacrum, Project Image and Mislead count towards the summon limit?
3) Lore-wise, am I right in understanding that Project Image and Mislead are kinda opposites, in that Mislead creates a decoy, which can't do much except move, whilst the real wizard is allowed to move around, cast spells etc, and the decoy can be destroyed or dispelled. Project Image creates a illusion of the wizard that can move around and cast spells, but his physical body stays behind, and cannot move or do anything.
4) Are the any changes to how these spells work in BG 2 EE?
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Comments
2) No.
3) Kind of yes.
4) No, except that some exploits have been fixed. Like Charging a CC with 3 Project Images/Simulacrums and have all the 3 of them active, now you can have just 1 at the time per kind.
EDIT: there's an option in SCS that doesn't allow the simulacrums/projected images to use items in the quick slots.
Youve got all kinds of shenannigans you can get up to. Keep a Simulacrum sat out of range with a rod of resurrection and use it for instant free full heals. Use the Simmy to buff you with protection from magic/undead scrolls before fighting Liches/demiliches to avoid using up the scrolls.
Project image is something I've only recently started using recently. It's cut down the amount I rest by about 60% - you can essentially go nuclear with an Image without depleting your spellbook. Project Image -> Image casts Timestop & unloads it's entire spellbook. And considering you get a decent number of level 7 spell slots for pure or dual mages it's pretty badass.
Is Simulacrum working as intended? Like roleplay/lore-wise, how is it justified that you can use scrolls without using them up? Does the spell really replicate all items temporarily, so for the duration of the spell, there are two Celestial Fury in the world?
I'm pretty sure that if you were going by the description of the spell as it is in tabletop gaming the Simulacrum would be born naked and the wizard would have to equip it. It's actually more like a golem that takes the form of the caster than an actual illusion and it has a permanent duration.
2) Nope, and I believe that summons called by the Simulacrum also bypass the limit since they're not considered part of your party, but don't quote me on that.
3) Pretty much. It's worth noting that the Baldur's Gate Mislead and Project Image spells are both significantly different from the 2e AD&D versions.
4) Not sure, I haven't used them in BG2:EE for the most part because it's hard not to abuse them.
As regards a Sorcerer: he could A) restore his simulacrum, use Wish to rememorize the lost spells. BUT, sadly, Wish doesn't affect the simulacrum.
So now, the only advantage of restoring the copy would be to have more hp/thac0/proficiencies/caster level/whatever.
edit: just tested it. Not only can a simulacrum cast simulacrum, but the simulacrum of a simulacrum can cast simulacrum.... Imoens everywhere!
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"Heya, it's me Imoen!"
"(…)"
From the 2nd edition Players Handbook:
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Simulacrum (Illusion/Phantasm)
Range: Touch
Duration: Permanent
Area of Effect: 1 creature
Components: V, S, M
Casting Time: Special
Saving Throw: None
By means of this spell, the wizard is able to create a duplicate of any creature. The duplicate appears to be exactly the same as the original, but there are differences: The simulacrum has only 51% to 60% (50% + 1d10%) of the hit points of the real creature, there are personality differences, there are areas of knowledge that the duplicate does not have, and a detect magic spell will instantly reveal it as a simulacrum, as will a true seeing spell. At all times the simulacrum remains under the absolute command of the wizard who created it. No special telepathic link exists, so command must be exercised in some other manner. The spell creates the form of the creature, but it is only a zombielike creation. A reincarnation spell must be used to give the duplicate a vital force, and a limited wish spell must be used to empower the duplicate with 40% to 65% (35% + 5 to 30%) of the knowledge and personality of the original. The level of the simulacrum, if any, is from 20% to 50% of that of the original creature.
The duplicate creature is formed from ice or snow. The spell is cast over the rough form and some piece of the creature to be duplicated must be placed inside the snow or ice. Additionally, the spell requires powdered ruby.
The simulacrum has no ability to become more powerful; it cannot increase its level or abilities. If destroyed, it reverts to snow and melts into nothingness. Damage to the simulacrum can be repaired by a complex process requiring at least one day, 100 gp per hit point, and a fully equipped laboratory.
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Rather limited and a lot of effort... I've been playing PnP AD&D for >25 years now but in all that time I have never once had a character in my party cast that spell. It's used as a good plot device in an adventure though, forgot the name since it's >20 years that I played it but I still remember that it was a cool surprise when we killed the villain and had him turn to snow! Had us quite stumped...
Of course one death spell and your horde is gone...
Short of that, I think you have to wait. :-)
The trick is to make the projected image cast a Dispel Magic on itself.
This way it will dissolve itself and you'll be ready to cast another one.
Test this at your own risk. And NO REFUNDS!
That would be incredible damage output pur second.
or you can use Vhailor's Helm on him right? I really want to try this out now.
I did some playtesting and found some interesting stuff. Yes, Deathbringer assault do transfer during a simulacrum. However due to a heavily modified game it doesn't recognize the damage in my game. The animation and the skill activate and deliver some damage, but not a whooping 200 as it used to do. I have no idea if it is meant to be this way or a mod have somehow tweaked it. I think it require further testing.
However dualing Sarevok to a mage is a very good idea. He is a beast and I can only say; DO IT!!
Here are the screenshots.
Dude, you dualed at lvl21... Of course he is a beast, lol.