Sneak Attack?
Greener
Member Posts: 430
I'm curious about bringing sneak attack to the BG EE game
Quote
When Sneak Attack is in effect, any time a thief attacks an opponent from a flank or rear position, he or she can do additional damage once (and only once) on that opponent. The additional damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief could do +3d6 damage, and a 23rd level thief could do +6d6)
How do you edit to allow for extra damage based on the level of the character?
Quote
When Sneak Attack is in effect, any time a thief attacks an opponent from a flank or rear position, he or she can do additional damage once (and only once) on that opponent. The additional damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief could do +3d6 damage, and a 23rd level thief could do +6d6)
How do you edit to allow for extra damage based on the level of the character?
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Comments
The biggest problem here, is the positioning rule. I don't think the engine can manage that (Backstab positionning rule is hardcoded if I m not mistaken)
As mentioned previously I was not able to activate the ability based on the character being flanked, so instead I made it an innate ability that has to be activated and lasts for 5 seconds (1/2 round)
For a good reference you can look at the fireball spell and see how it contains several spell abilities with progressively higher minimum level + higher damage.
Also, a round is 6 seconds, so you would currently have it last 5/6 of one.
3 seconds = 1/2 round? Even if they where to have 2 attacks per round only one would have the extra damage?
would it be possible to at least mod "backstab" to include ranged weapons?
I think this would ensure the extra damage applies only to the first attack (and only if out hits). Heh, assuming it works
http://www.youtube.com/watch?v=nwp-lDSN3Qo