Druid kits - still 'meh'?
Alcaste
Member Posts: 1
Hey all. I was thinking about playing a druid through BGEE and BG2EE as a shapeshifter, but I'm wondering if they're still poorly balanced. All I could find through my searching around was old threads with conflicting information, and I can't really find anything recent. What's the consensus now?
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Actually I think generally single class clerics and druids are both kind of 'meh' at high levels. Feels like they were almost meant to be multiclassed.
1. Shapeshifter got the form he really deserved (I hear the Greater Werewolf isn't as it supposed to be)
2. Avenger got also a wizard spell for the 7th level. Not that it matters THAT much since he has a lot of pure awesomness there (Nature's Beauty, Creeping Doom and then HLA summons and Implosion), but having the possibility would always be welcome. Something like Power Word: Stun for instance, though I naturally prefer Finger of Death.
Totemic: no comment, don't play him.
1). The xp required to get a Druid to level 15 could get a warrior to level 20. That's just silly.
2). The initial forms are good/great but don't really scale. I feel mages end up as better shapeshifters.
3). They should have a few more offensive spells (flame strike was theirs).
With regard to the OP I made a post a few weeks ago here about some ideas for each of the kits/ the vanilla class. Its regarding both games but I guess whether or not they are still "meh" depends on what you plan to use it for.
http://forum.baldursgate.com/discussion/comment/444223#Comment_444223
Fighter/Druid is a pretty good combo too. When you get earth/fire elemental transformation which makes you kick ass already, you can use fighter HLAs at the same time! Use iron skins, transform to earth elemental, then greater whirlwind away with your massive damage. However, you will lose a lot of spells per day, and if you spend all your time shapeshifted with fighter HLAs, you might as well just make a straight fighter.
I'm actually really interested in knowing that, since I plan on recruiting Cernd in one of my games and was considering installing some mods.
Thanks for the info
Druids and meh are synonyms.
Probably best druid is fighter/druid.
This gives you just enough druid levels to let you experience the full Avenger kit, and the (somewhat limited) spell selections you do have add quite a bit of flavor while still feeling like a fighter. It's strong without being, "I don't know why I bother having a party with me" strong. Finally, the equipment restrictions often lead you towards some interesting lesser-used weapon types, which can be refreshing.
Pity the EE version didn't import some of the druid spells from IWD. IWD druids were great!
As a single class though, Avengers are an interesting option. They're a far more back-row class than any other kit. @Thrasymachus is quite accurate to compare them to a druid/mage.
1. Them to share their weapon with the brown bear form.
2. Both the greater and ordinary werewolf forms to have the exact same weapon.
3. The werewolf forms not having their own unique weapons when ALL other shapeshifts in the game use weapons that are custom made for and unique to their form.
4. The +3 2d8 claw you mentioned to exist unless it was made specifically for the greater werewolf (seeing as it is currently a completely unused resource otherwise...)
5. The werewolves to be the only forms of the Shapeshifter and yet have very lackluster weapons (You would think they would get something at least little more distinctive considering that these forms are the ONLY reason one would choose to be a shapeshifter...)
While you are right that none of this is definitive proof that the claws are wrong or that the forms are not working as intended, it doesn't take a very large leap of logic to realize that this doesn't seem quite right. Not to mention that much of the community seems to have the wide spread belief that, at least in some aspect, the werewolf forms were incorrectly implemented. That belief had to start somewhere... Also, your statement is IMHO far from definitive proof that that the werewolf forms were actually working as intended. No offense of course.
I would also say its curious that not one but both of the forms use the same weapon, but the 1d12/2d8 weapons could for instance be examples of something that were considered during development but that the developers didn't fully eliminate when they decided against them (sort of like the various elements that make up the Unfinished Business mods and the random bits of script that were left around in BG1 for Ajantis's mission with the missing monks in the keep). There are other examples of the game developers re-using old resources so while its unique for shapeshifting forms in the game reusing resources is not unheard of overall. So I guess we don't really know either way.
Its not as if theres even consistency with how the forms could theoretically work. The werewolf form looks like they could have intended it to have immunity to normal weapons (due to a ring that grants it), but from what I can see that effect is nowhere to be found in the greater werewolf form. Since that aspect of the werewolf form has never worked I think its hard to say which direction they intended with that particular effect.
Additionally beyond any regeneration rate it gained from originally giving 25 constitution the Greater Werewolf form has two other different potential rates of regeneration (3hp/second and 6hp/second). Yet as far as I'm aware neither of them have ever worked. Is the fact that neither of them work an oversight or intentional? I can't say I know either way.
Anyways, with regard to the the topic of the thread I would still say the druid kits are worth checking out. Especially now that more items (like rings of protection) are compatible with the shapeshifter forms. Of the kits though Avenger is still probably going to be the most interesting. You get a few handy spells and that spider form should now work with your Web spell, so that should make taking out enemies a lot easier.