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What Strongholds would you like to see for Barbarian/Sorcerer/Blackguard/Monk?

If new strongholds were made for these classes and they would not default to fighter (or mage) strongholds, what would you give them? What quests would there be?

Comments

  • ZeratulZeratul Member Posts: 575
    I don't trust a question from a Beholder! I will not answer! No Sir! Nope! Nope!
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Onestep said:


    I can honestly see no real reason why a Sorcerer stronghold should be any different to the Mage stronghold, especially since it's already one of the more interesting strongholds.

    The only issue I see is the Cowled Wizards giving mage apprentices to a sorcerer teacher
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    For barbarians, perhaps it would be nice to see it linked with a new NPC Barbarian.
    Maybe something like, his brother is now in charge of his tribe and leading them in the wrong direction. You must help him save them from certain doom, eventually having to face his brother in single combat to decide leadership of the tribe (if you are not a barbarian yourself, then he will face his brother). Evil characters kill him, good let him live, etc. Eventually you become the new leader if you are a barbarian, or give it to the NPC if not (like the Nalia quest conclusion).
    Once you take over you do a lot of the things that @onestep said.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Hmm... for Blackguard... how about the Planar Prison? Maybe meet some sort of demon there and make a deal?
  • OnestepOnestep Member Posts: 225

    Onestep said:


    I can honestly see no real reason why a Sorcerer stronghold should be any different to the Mage stronghold, especially since it's already one of the more interesting strongholds.

    The only issue I see is the Cowled Wizards giving mage apprentices to a sorcerer teacher
    To be fair, you teach them very little as they've obviously already undergone a fair bit of training. Rather, your task is to show them the limits of their current abilities, and guide them into understanding those limits. That's something that takes a practical, hands on approach to magic that a Mage/Sorcerer like CHARNAME would understand.

    Also, the whole thing is more the Cowled Wizards recognising that trying to force you out of the Sphere is more trouble than it's worth and trying to ascertain just how amicable CHARNAME is to letting them have a say in the running of the sphere, rather than them actually wanting you to teach the apprentices anything. They don't even care that much if any of them die.

    The Cowled Wizards are kind of assholes.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited January 2014
    Love the Blackguard cult idea. The monk in the ruins is a great idea, though I feel like it would be really fun if they had a new area like the barbarian suggestions.
    For sorcerers I'd want something different, simply because I'm kind of sick of the Planar Sphere (plus I find it really boring, tbh)
    Neera's encampment for Wild Mages seems like a good fit, but I'd have to finish her ToB quests first before I comment, since I don't know the outcome.
    It would be sweet if each kit got their own stronghold, but thats asking for way too much, lol :D. I feel like it would help some of the less popular kits (Beast Master can get better animal companions, Wizard Slayer can get new powers/items, shapeshifter can learn new forms).
    I always thought a Bounty Hunter would be cool working for one of the officers in the government district or become Arin Linvail/Renal Bloodscalp's new hunter/seeker. An assassin could have a similar role for the Shadow Thieves or maybe even for another powerful group/faction.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Onestep said:



    A blackguard stronghold might be looking after a mine/lair, and using a bunch of orcs, kobolds and undead to profit from it. You could defend it from adventuring parties, and spend money to fortify and trap it. It's income could be mixed between gold (from the sold ore) and magical items obtained from adventuring parties who weren't quite good enough to clear it.

    Absolutely adore this idea. You could design traps in it, make a hard puzzle (difficulty depends on your characters intelligence?) that a group fails and gets hit by a flame strike (like the state of Amaunator).
    If you kill the party you get their items is an awesome concept.
    Maybe Bondari will make a cameo? lol, his party randomly comes in, they all die and reload, then decide to come back when they are higher level :D
    Maybe your minions want a pay raise and one of the "union leaders" wants to revolt. Reminds me of Xykon from Order of the Stick :D
  • KidCarnivalKidCarnival Member Posts: 3,747
    There isn't really much to see on the surface of the ruin map. There's the path, werewolf cave and altar/entrance. With the "restore the temple" quests, you could make it a "new" map and add areas to what is left of the temple. If you use donations to restore the sleeping area, you'd add a tent and some beds (effect: counts as "noble room" when resting in stronghold). If you use them to build a training area for your recruits, you get a training circle with some paddles and can enjoy your trainees kicking the hell out of them for justice (effect: recruits defend against bandits and gain a valuable item for you). If you use donations to build a mediation area, you'd get a statue or fountain or whatever serene scenery people like for mediating (effect: attracts additional visitor). If you use donations to improve the defenses of the temple, you get a fence or wall (effect: better chance to stealth there/similar advantage when temple is attacked).
    In the bard's playhouse, I like that you see the result of your choices as the play comes together. It would be nice to see things change due to what you decide in the quests.

    With Neera's camp, there's one mechanical problem and that is Edwin leaving if you do Neera's questline. So you would have to make a choice between having this NPC or your Stronghold. If you play a mage/something and want Edwin in your party as second (or main) caster, that would be a problem. Strongholds should not favor an alignment, and this arrangement would favor good/neutral parties since it makes the only all-evil party impossible.
    For a Blackguard Stronghold, it wouldn't matter if you piss off Keldorn or Mazzy - the class is limited to evil alignment and therefore, it shouldn't come as a surprise that some NPCs react to you/your plans the same way they react to Dorn; by refusing to have any part in it. Mage and Sorcerer are not alignment restricted and should therefore not conflict with any NPCs.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    the amount of interest this awesome topic has generated is too damn low, so BUMP
  • nanonano Member Posts: 1,632
    oh sure, "accidentally" ;) all we need now is to turn Boo yellow!

    hahaha oh man, I don't know how many of you guys played the game but I'm cracking up imagining Minsc as a Pokemon trainer. Boo is facing down an enemy and the Professor is trying to explain Pokemon types but he's drowned out by Minsc yelling something incoherent about butts
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Sorry for possible derailment, but what attacks would boo have?
    I'd say Scratch (gets updated to Slash), Bite, Rage/Roar/Growl type and then Super Fang
    ahhh... good memories
  • nanonano Member Posts: 1,632
    edited January 2014
    Definitely... and he needs some sort of "go for the eyes" move! Is there such a thing? I'd give him Quick Attack at some point too. I guess his moves would look a lot like Rattata (not that Boo is anything like rat!)

    edit: so I was looking up Pikachu's moveset and it turns out he can learn Wish! That's one strong Pikachu! Too bad it doesn't do the same thing in Pokemon as it does in BG2.

    edit2: I feel like I derail threads a lot <_<
  • MoradinMoradin Member Posts: 372

    Sorry for possible derailment, but what attacks would boo have?[...]

    Whail of the Boo-shee!

    All jokes aside, I strongly support the idea of a rev0sed stronghold system. What has been suggested in this thread so far is great. Perhaps as additional quest for the blackguard, once he/she is in control of the stronghold, would be to go against the Paladin or Monk's stronghold. It would fit as last mission: paladin and monks are both always lawful, blackguards are a force of Chaos.
    just my 2 cents.

  • SchneidendSchneidend Member Posts: 3,190
    Blackguards don't really need their own Stronghold. That's one kit. Make a Stronghold that any Evil character can take, where Lawful Evil Blackguard and Neutral Evil Jester alike can engage in debauchery and profane rituals. It could essentially be like the Dark Brotherhood in The Elder Scrolls, just a fraternity of badness and killing and blah, blah, blah, hail Loviatar.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Barbarian: Probably look after/coddle some tribe. Or, a misplaced tribe that seeks to make their home in a ruin.
    Blackguard: A nice home for yourself in a place that carries the taint of Gehenna, your father's old domain. Perhaps tended to in your absence by a being you cowed that was "loyal" to your father, or a Bhaalite priest/ess?
    Monk: Monastery, Cloudpeaks~
    Sorcerer: Ehh...well, they're mages, but they're special mages. Power comes from the blood. Your power is likely divine. Something cool. Maybe a gutted dragon's lair, along with being able to choose what the dragon was that sired your ancestor, and getting their breath weapon?
  • abacusabacus Member Posts: 1,307
    A Dragon Disciple could apprentice themselves to Firkraag(evil) or Adalon (good).
  • KidCarnivalKidCarnival Member Posts: 3,747
    Thinking about Schneidend's idea of a multi-class stronghold (not multiclass charnames; available for different classes)... The Copper Coronet is heavily underused. It would not only suit a Beast Master. It's a tavern notorious for "exotic entertainment" you don't find in other taverns or inns. You have the courtisan chambers and a duel pit there, too.
    As a Stronghold, this place could be taken by bards and fighters of any alignment and the quests could be about running the place - decide if you want to keep the courtisans (and how you treat them; I can see a good charname say he wants to stop the exploitation and turn them into waitresses or something; a neutral charname may say they should keep working, but get better conditions and can manage their business; an evil charname may threaten them to keep working). Same with the fight pit; there'd be a quest to hire famous gladiators, use it as a pit for public executions or hire a retired knight or something to give lessons to young fighters.

    Such a stronghold would be nice to have for multiclass charnames who are equal parts class 1 and class 2 (and class 3) and wouldn't want to be limited by focussing on one side only. It always feels a bit weird that my Fighter/Thief/Illusionist is appointed to teach apprentices in the Planar Sphere, yet mostly uses his magic to support his thief and fighter skills outside and isn't much of a typical mage.
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