#7438 [CORE] - Autopause: trap detect doesn't work in Dragomir tomb
Pibaro
Member, Translator (NDA) Posts: 2,989
I'm playing BG2EE with iPad.
It's not easy to post an iPad savegame, so I'll try to be as precise as I can in describing the issue:
I'm in Dragomir's tomb. Jan Jansen took 4 potion of master thievery (but it should not be important as it doesn't affect find traps).
Auto pause - traps detect is set.
When Jan finds a trap, the game doesn't pause.
I tried to deselect and reselect the "traps detect auto pause function", but I had no change. I tried to save, quit and reload, but no change.
In Irenicus dungeon when Imoen spotted a trap, the game paused.
Now I'm out of Dragomir's tomb, and when Jan detects a trap the game pauses.
It's not easy to post an iPad savegame, so I'll try to be as precise as I can in describing the issue:
I'm in Dragomir's tomb. Jan Jansen took 4 potion of master thievery (but it should not be important as it doesn't affect find traps).
Auto pause - traps detect is set.
When Jan finds a trap, the game doesn't pause.
I tried to deselect and reselect the "traps detect auto pause function", but I had no change. I tried to save, quit and reload, but no change.
In Irenicus dungeon when Imoen spotted a trap, the game paused.
Now I'm out of Dragomir's tomb, and when Jan detects a trap the game pauses.
Post edited by Illydth on
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Comments
I suffer walking over the traps *sigh* already reloaded 6 times just with Tomb of Dragomir.
I'm quite sure it doesn't happen in the wild forest, or in other maps of Neera's quest, neither in the maps of Rasaad quest (I did Neera's and Rasaad's quest after reporting this bug, and I would have noticed it).
I can't say anything about TOB.
EDIT: it works by meaning that the game pauses when the trap is detected, anyway I walked over the polymorph trap with Hexxat, which insta-killed her (-4 STR from the Cloak of Dragomir while being a Squirrel sets STR to 3 :P).