Magical Invisibility vs Stealth question
Magnus87
Member Posts: 21
So i made an assassin who will dual to mage. I decided not to put any points in MS/HiS and rely on invisibility spells later on. Will i miss anything from the skills? Are they better than the spell in some way i dont know of? Like not being detectable by means that would detect the invisibility spell?
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Oh and another advantage. You can chug an invis potion in sight of an enemy, or cast a invis spell. You cannot HiS within sight of a hostile.
That would be nice to find out about! The possibility to avoid True Sight could a have huge potential.
In BG2, you'll be able to cast yourself and can take a couple of lower level spells like Non Detection plus the various invisibilities, and later spell immunity to render yourself immune to Detect Invisibility. It's been ages since I took my assassin through the saga though, so maybe I'm overlooking something. I was the only party thief and therefore started with crappy stealth because I had to focus on traps and locks for most of BG1.
Personally, I like to stock up Jan (in BG2) with loads of invis spells and potions and that works pretty OK. However.....
No matter how many Invisible spells and potions that you have available, you will ultimately come down to one issue. You will run out. I personally ended up having to choose between 'Invisible trap remover' or combatant. Because I could never keep enough spells/potions in stock to do both. I usually found myself keeping Jan (or whoever my thief happened to be) out of combat entirely unless I NEEDED them. Once the thief attacks, they break the invisibility spell and become visible until another one gets cast. That can get horribly expensive (in terms of spells, not coin) very quickly.
Another factor to consider. Yoshimo is an EXCELLENT back-stabber. Early/mid game BG2, he will do as much as or more damage than any tank, merely by Hiding in shadows and backstabbing. And quite frankly, at that early stage, no caster can keep him fully "Invis'd" to make up for skimping on HiS/MS.
Again presuming you putting everything into Dex... And you use the tome of dex to get it up to 19.
Then you will have this as your starting skill points... And I would boost your key thief skills.
Pick pockets --> 15 + 80 = 95 You need a base score of 95 to pick pocket all items from a NPC. You can boost exponentially with potions that stack.
Open locks --> 20 + 55 = 75 Again you can boost with potions, plus ring of lock picking.
Disarm Traps --> 10 + 65 = Ring of danger sense boosts this to 100... Really don't need more.
This leaves you with 125 points to spend on the rest...
Set trap? You will only be able to set 3 a day. I wouldn't bother.
Detect Illusion? A very underrated skill. All or nothing though. If you boost to 100 you will have scant points for anything else. But as a mage you will have access to the spell True sight... So...
This means YOU will most likely put points in HiS and MS.
If you chuck points into here you could boost it too...
HiS --> 15 + 60 = 75
MS --> 15 + 65 = 80
Wearing other equipment that give boosts to this will mean you will gain a non to shabby ability... Although during daylight it may not be 100% reliable.
The choice young padowan is yours...
Therefore, you save 135 points, which you can invest in set snares or HiS MS