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Help me theory-craft this character!

HeindrichHeindrich Member, Moderator Posts: 2,959
I asked this question, or something like it, on the Chinese forum... but there's no one active in there at the moment so I'll throw it out to everybody!

What class(s) would best represent the popular Wuxia character, Xiaolongnü (literally: Little Dragon Girl).

http://en.wikipedia.org/wiki/Xiaolongnü

Obviously Wuxia and Western fantasy are not quite the same, so some imagination and interpretation is going to be needed.

In summary:
She is a skilled martial artist (which in Wuxia, means some advanced techniques look essentially like magic) who wields a longsword, wears no armour, though she uses long strands from her robes almost like whips or magical binds to strike/disarm/trap enemies. She has gloves that are impenetrable and allows her to grab enemy weapons by the sharp end without fear of injury.

She plays 'guqin', an ancient musical instrument, and can use the music to control a swarm of magical bees to attack her enemies at will. She uses darts (needles) tipped poison from the bees and also has a good knowledge of antidotes to a range of poisons.

My current ideas:

1) Dragon Disciple was the first obvious thought. But that's primarily just playing on her name. She has no association with dragons or exhibit skills like breathing fire. I am tempted to make her a half-elf, because although she is technically human (there are no elves/dwarves in that Wuxia setting), she is portrayed in an almost ageless manner.

2) Druid: the way she uses her robes can kinda be replicated by Entangle, and of course the bees are ideal for Insect Plague, in addition she can heal and counter poisons, which is kinda reflective of her original fictional skills. However, druids cannot use longswords or darts, which is a bit of a shame.

3) Blade/Bard: to play on her guqin skills, and allow her to wield swords, throw darts etc... downside of course is no druid spells.

Edit: A video demonstration of her typical fighting style. Comes to think of it, she isn't depicted using swords very often...


http://www.youtube.com/watch?v=6kROucA3a-E

This is the opening scene where the character makes her appearance in a popular TV series based on "Return of the Condor Heroes", and it depicts her arrival at the Daoist Temple, to find that her elder mentor and companion of the Tomb Sect is dying due to wounds sustained whilst defending a boy who had run away due to bullying. After 'Granny Sun' dies, she demands that the priest who (accidentally) fatally wounded the elderly woman to commit suicide to atone for his crime. When he refuses she attacks him in the heart of the Daoist temple.
Post edited by Heindrich on
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Comments

  • kryptixkryptix Member Posts: 741
    edited January 2014
    Haha I call my daughter that as a nickname :)...

    Basically, for the robes part, robe of vecna on any arcane casting fighter would work. Protection from Magic Weapons for the immunity part, and Use Any Item for the poisoned throwing daggers. That means your either doing an Elf F/M/T or blade for the agelessness part.

    I don't think her magic is quite on the level of an FMT so I think the Blade fits better, but a Fighter/Mage/Assassin with Keeper could be the best combination.

    Then again, a Berserker Druid could probably work and gives you a reason to have 18 CHA roleplaying wise. You would have a hell of a time rolling a high enough roll to have 18-19 Dex, 18 CHA, and probably at least 16 Con (ageless) as well as enough INT or WIS for casting though... (probably 18). Also to be true to character I'd think she would need at least 15 strength unbuffed. Iron skins works well though to simulate occaisional weapon immunity.

    The druid can use a Scimtar which is pretty much a chinese single edged sword anyway, and I bet you can find some canon fight where she picked one up to use at least once.

    I still say F/M/Assassin specialized in longsword and darts though, maybe wakizashi too because a few of those resemble more asian longswords.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited January 2014
    @kryptix
    lol... I'm sure she's lovely :)

    Thanks for your advice thus far. I should've clarified that my primary intention is to use her as part of a BP 1 and 2 party. I may use her for a core game playthrough one day, but not any time soon.

    http://forum.baldursgate.com/discussion/29032/black-pits-questions#latest

    So that probably changes some calculations, as 3 classes will probably take too long to level up in a full party,
  • ShinShin Member Posts: 2,344
    You could use NI to create some custom abilities that you feel suitable, like a more limited, party-friendly entangle, maybe combined with wing buffet to pull targets toward you. At least, when I find myself inspired by non-D&D characters, rather than trying to find an existing class combo that approximates them I tend to try to create abilities emulating their capabilities and add them to the most suitable base class/kit. So far it's mostly been anime/manga characters due to the wealth of various detailed abilities usually found there.
  • kryptixkryptix Member Posts: 741

    @kryptix
    lol... I'm sure she's lovely :)

    Thanks for your advice thus far. I should've clarified that my primary intention is to use her as part of a BP 1 and 2 party. I may use her for a core game playthrough one day, but not any time soon.

    http://forum.baldursgate.com/discussion/29032/black-pits-questions#latest

    So that probably changes some calculations, as 3 classes will probably take too long to level up in a full party,

    Actually what about a mage assassin with a couple of extra abilities thrown in, either a keeper multi or a assassin dualed to mage will work. Poisoned weapons + melf's minute meteors is kinda like massive amounts of poisoned darts, and lore wise I don't remember any fast attacking abilities so 1 or 2 APR unless using darts isn't necesssarily out of the question. Also with mislead you can get some backstabs in for simulating very well aimed hits. Web is a good alternative to entangle too.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited January 2014
    @kryptix

    Hmmm... I'm afriad she really doesn't fit an assassin's persona very well. Yes she uses poisoned weapons, and she does start off as a fairly 'cold' person. But well... for her start, she's wearing all white... :)

    Oh yeah and the other reason why I thought of druids... which is currently my preferred option, is that she also spent most of her early life in seclusion in her sect's cave-complex with only one companion.

    As depicted in a popular TV serial:

    image
  • kryptixkryptix Member Posts: 741
    @Heidrich1988 I thought that her sect's kung fu was regarded by a lot of people as at least non-good if not evil... Also you don't have to be evil to be an assassin, I'm about to start playing a lawful neutral one who I envision to basically be a government agent type who thinks they are doing the legitimate thing, but wouldn't want to do something that is evil. However, getting the job done would be priority #1...

    I really don't think blackguard works though so assassin would work the best for poison darts...
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @kryptix

    Wow I didn't know that u knew something of the lore.

    To be honest, I've only watched the TV series, and haven't read the books. But as far as I am aware, the Tomb Sect is not considered a 'heretical/evil' sect, though the use of poison in some of their techniques is normally thought of as dishonourable.

    It's hard to say because it's also a tiny sect, with only 3 notable characters (that I know of). Xiaolongnu herself, Granny Sun (who died to defend a boy she met only recently) and Li Mochou, who certainly is evil, but then she got expelled from the sect for some transgression.

    Actually I am not sure about Xiaolongnu's alignment, I didn't ask here cos I didn't think many people knew much about her in the English forum.

    Based on what I know, she would fall somewhere within Neutral => Chaotic and Good => Neutral.

    She cannot be Lawful because she breaks one of the biggest taboos in Chinese tradition by having a romantic relationship with her pupil. She also shows hostility to the 'establishment' and even attacks the Daoist Monastery (Daoist Priests are kinda like the Paladins of the Wuxia world) to avenge Granny Sun. She neglects her duty to her country (except in a few specific interventions, driven by personal reasons rather than national ones) and doesn't actively participate in resistance against Mongol invasion. On the other hand, Chaotic might be a bit harsh since she clearly abides by a code of honour and keeps promises as much as possible. In fact she only accepts Yang Guo initially to satisfy Granny Sun's last dying wish.

    She exhibits some altruism (I remember a scene where she fed the poor, who thought she was a goddess sent by Buddha), clearly a capacity to love, and a desire to confront evils that she comes across. But she is not a 'do-gooder crusader' like Yang Guo or Guo Jing, and does not wander around looking for people to help. Also, as I said, unlike Guo Jing and Yang Guo, she shows no interest in the political strife of the period, and resisting the Mongol invasion. I also remember that she initially did not want to help Yang Guo at all, because the Tomb Sect does not accept male disciples, and she also initially tried to kill the Daoist Priest who accidentally killed Granny Sun, because (to paraphrase) "a life for a life, that is the eternal law, either you kill yourself, or I shall do it for you." And did not care whether the killing was intentional or accidental.


  • FinneousPJFinneousPJ Member Posts: 6,455
    Kensai/Druid with Poison Weapon to replace Kai?
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited January 2014
    @FinneousPJ

    As a MC? I guess that has to be done with EE Keeper? I can't see a legal option to multiclass with a Kensai.

    Edit: I just tried to do this in EEkeeper. I don't think I can do it... I can't see Kensai/Druid as an availabe option from the dropdown menu...
    Post edited by Heindrich on
  • FinneousPJFinneousPJ Member Posts: 6,455
    MC or dual whichever you prefer. You need to make a fighter/druid multi to which you assign the kensai kit to achieve the kitted multiclass.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited January 2014
    @FinneousPJ

    Yea... that's what I did... created a MC Fighter/Druid, and then went to EEkeeper and added Kensai to the Kit option.

    It doesn't seem to work, not only does it not show up in character screen, I just tested in Winthrop's, and she cannot use swords, but can wear armour. Are there any steps that I missed?
  • DragonspearDragonspear Member Posts: 1,838
    Sounds a lot like a monk to me wielding a longsword. Maybe add poison weapon to her special ability set? (And keeper her alignment later to one of non-lawful)
  • TwaniTwani Member Posts: 640
    edited January 2014
    Any sort of druid multi won't be able to wear swords. You'd have to go through and edit every sword in the game to be usable by druids for a druid wielding longswords to work.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @Twani

    I guess it's not a huge issue... I am slightly tempted to just make her a simple druid. As u can see in the video I just uploaded, she doesn't actually use swords all that often, and her abilities, if they were implemented in a D&D setting, would probably be as a spellcaster.

    Kensai/Druid seemed like a good idea, but I don't know how to implement it. And I've just thought of Cleric/Mage... which would allow her to wear robes, and I can EEkeeper in Insect-related spells as Innate abilites... given the balance of my party, I could do with a Cleric anyway.
  • kryptixkryptix Member Posts: 741
    I can try keeper ing a kensai Druid over the weekend but I think you can be lawful for following the edicts of a sect and not the overall law of the land.

    If I was doing it though I think I might do a neutral monk but with mastery in long swords and poison weapon to replace quivering palm. I think maybe also a minor heal or something because I think I remember that.

    You'd have to keeper every other level up though.

    Also as an hla I'd put in energy blades.
  • golingarfgolingarf Member Posts: 157
    edited January 2014
    Sounds exactly like an F/M/T to me.

    You'll never get it just right with a legal class but you could EEKeeper a fighter/mage/assassin, cut off the spells above level 4, and give her insect plague as a special ability.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Sounds like a Dragon Disciple with heavy Near Infinity.
    Or like a Chinese Baldesinger (F/M P&P kit) :P.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited January 2014
    The Near Infinity part can be used in many ways, you can create an undroppeable Item giving Swarm type-spells once per day with Near Infinity (I can do it if you wish so), some gauntlets giving AC bonus (maybe a general bonus like a ring of protection does), a magical Robe (maybe you can make one with Entangle once per day or Charm Person too) giving 7 AC (lets say is gives that number) and a normal Long Sword you can find in the game.
    RIght now I was tempted to start a BG:EE solo run with a PC named Kvothe (Bard, obviously :P) with lots of edited stuff (like a Summon The Wind spell (with random replies of course :D) or spells using physical components (I am looking into that a lot now).
    EDIT: and you can make a whip by giving it 2,5 APR and 1d4 piercing damage, long range :D)
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @CrevsDaak

    Ah... yes, Near Infinity, we meet again... lol

    I need to learn how to use it eventually, cos I plan to either create Celestial Fury equivalent as a longsword, or edit Celestial Fury to be a longsword.

    However, I had not planned on resorting to Near Infinity so soon for this BP playthrough, but I guess learning how to use it would be handy. If I could create an item that has 1 charge of Insect Plague, that'd be ideal (though OP for BP 1) for the magic bees. Her robes can be AC7 with charges for Entangle, the gloves... not sure...

    Is this what people use to create new classes/kits? If so, I could create a custom kit for Otori Takeo as well, rather than having to manually EEkeeper in his innate abilities.

    Do u have a Near Infinity for dummies guide somewhere? :P
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Heindrich1988 I have to admit I learned to use NI the hard way (five BG2:ToB vanilla re-installs and counting!), I never found a guide but I can help you as much as I am able to.
    Well, about kits, I want to create one, but with the last patch and how the hell can I add strings I fall Imprisioned, if I find a way I'll tell you, still in the hole by now.
    I'll attach you an edited Celestial Fury as a Long Sword, it will replace the current one in the game (if the description/name if wrong let me know, I am using BG2 vanilla values for everything), just drop it in the override folder (it should be where the chitin.key is), I only changed the proficiency to Long Sword, it will surely look like a Katana and say it is from the Katanas category in its description (I can make a WeiDU for it if you want those things to show up correctly).
    Adding spells to items is not easy, you can see how it is done in Celestial Fury, it has two different spells.
    Feel free to send me PMs/name drop me/whatever.
  • deltagodeltago Member Posts: 7,811
    I don't see why you can't do a fighter/druid?

    Druids CAN use darts and there are Asp's Nest in the game which are poison darts.
    For the longsword, you can always "fub it" a bit and just use scimitars instead. Same damage dealt.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited January 2014

    @FinneousPJ

    Yea... that's what I did... created a MC Fighter/Druid, and then went to EEkeeper and added Kensai to the Kit option.

    It doesn't seem to work, not only does it not show up in character screen, I just tested in Winthrop's, and she cannot use swords, but can wear armour. Are there any steps that I missed?

    Dualing would obviously be easier, since it's a perfectly legal build. Let me walk you through the process.

    First, create a character with the kit you wish to multiclass for reference.

    image


    And save.

    Then create the base multiclass character, this will be edited into a kitted one.

    image


    Open both files in EEKeeper.

    Use the kitted char as reference to update the abilities of the other one.

    Both files open.
    image
    Change the "kit" field.
    image
    Change the innate spells.
    image

    image
    Copy the effects and you're done.
    image

    image


    Save the new kitted multiclass, reload and you're good.

    image
    When you level up, it should function normally.
    image
  • AristilliusAristillius Member Posts: 873
    Haha that toiletpaper fighting-style :D
    No offense intendended :)

    Anyway, she sounds (and looks) a bit like a monk - monks can also use bladed weapons and darts...
    You might also want to try out an avenger perhaps (to emulate little armor). Can you dual out of avenger to fighter for instance?

    Also, your description sounds like typical chaotic good alignment for me. She follows her own moral code, with little regard for what society regards as proper behavior (I think most chaotic good characters would heed someone's dying wish - especially if it was someone important to them).
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited January 2014
    @Heindrich1988, druids can use darts. If she was a half-elf fighter-druid like Jaheira, she could even take two pips in darts, two pips in scimitar, and two pips in single weapon style. Then she'd have Entangle, all her healing abilities, and Insect Swarm, Insect Plague, and Creeping Doom.

    EDIT: It's also very easy to use EE Keeper to change her avatar to a mage - it won't affect her character class, and she'll appear on your game screen to be wearing white robes even if she puts on a suit of ankegh plate mail.
  • HeindrichHeindrich Member, Moderator Posts: 2,959

    Haha that toiletpaper fighting-style :D
    No offense intendended :)

    @Aristillius
    None taken :P Chinese shows tend to have much lower production value, so less fancy effects :P

    I've decided against the monk because the party in which I plan to use her is already pretty weak, and has no divine casters at all.

    http://forum.baldursgate.com/discussion/29032/black-pits-questions

    @BelgarathMTH
    The reason I didn't want to have a normal Fighter/Mage is because then I'd feel strongly incentivised to wear armour, which she never did.

    Thanks for the tip about EEkeepering the avatar, now I don't need to worry about her as a mage to keep the 'look' that I want!


  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @FinneousPJ

    Hey man, thanks for that guide!

    I've managed to more or less achieve what you suggested. Her character sheet now shows as Kensai and Druid, and she's got a -2 AC bonus, presumably from Kensai kit.

    There is only one problem though... her Kai ability. I added it in for the innate abilities, but it doesn't show up in the game. I think it's because it doesn't show up in 'Memorization' like for the Kensai. I am not sure how to add 'Innate' into Memorization... I can't seem to be able to copy and paste.
  • kryptixkryptix Member Posts: 741
    You need to add the code for it under abilities and then also up the memorization to 1/day, I don't have it in front of me at work but it took me a couple of tries to figure this out when I wanted to reassign an HLA once.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Heindrich1988 Indeed, seems like EEKeeper is limited in that regard. However, if you level your kensai up to the level he gains the 2nd Kai (5th), it should show up normally. After this it also shows in EEKeeper and you can add the missing memorization. I wonder if I found another solution for my Kensai/Mage. Can't recall at the moment.
  • kryptixkryptix Member Posts: 741
    Oh one of the keys of Keepering a multiclass with a kit is to reduce your level to 0 in all classes but keep your exp the same, load the game and on level up it will fix all the class abilities.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Oh right I believe I used the trick @kryptix mentions.
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