dual classing Yoshimo, please heelp
Ruscoe
Member Posts: 126
I dual classed him to fighter, finally get his bounty hunter abilities back and BACKSTAB MULTIPLIER IS x0! iS this normal? or is this an EEkeeper matter?
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Sounds like an EE Keeper fix.
http://forum.baldursgate.com/discussion/25054/7143-core-dual-class-thief-backstab-bug/p1
For example when my Multiplayer Group dual-classed Imoen in BG 1 at lv5, she lost the ability to use stealth and detect traps until she reached lv6 mage. I would guess that backstabbing counts as one of the skills that you can lose. So it's not a 'bug' that needs to be fixed.
However the reason why I say u shouldn't bother dual-classing him is because you will never get the benefit of his enhanced abilities at the end of a dual-class process for plot reasons I'd rather not spoil u.
So u got 2 options as far as I can see:
1) Reload to pre-dual class.
2) Use EEkeeper to cheat in the necessary xp for Yoshimo to level up to recover his Thief skills. If u began the process at lv11, that means he needs lv12 fighter, which is 1,000,000 xp.
Edit: Ah... nvm... I guess it's something else.
However the bug applies to all bh to fighter duals and you need to put a new backstab file into your override folder to fix it I believe the proper hack is in the other thread linked before.
A roll to hit must be made, so bad thac0 can be a problem.
The game is very funny about what it counts as "behind the target". Sometimes it appears to work from a rear diagonal angle, and other times, you can swear you are directly behind the target, and the game will not see it that way, only calculating regular damage.
I've never been a fan of backstabbing precisely because of its unreliability, but people who have practiced it enough to get the ins and outs of it often swear by it.
And of course, when the AI backstabs *you*, it *always* gets it right.
EDIT: Never mind, that's not the op's problem. He says he got the dual classed fighter level back up higher than the bounty hunter levels, and the backstab ability didn't come back. That's some kind of bug.
This is a known bug, I'll ask @Illdyth or @Troodon80 to move and rename this thread, since this has been already reported and it has no workaround (I can only quote our favorite Panda moderator... ... this means no dual class unless you are a Swashbuckler).
A way of getting this to work OK again is to grab EEKeeper and edit some stuff, first, change the CLASS back to THIEF, and remove the DUAL-CLASS flag, DO NOT TOUCH the XP, you'll gain back everything (unless you are an Assassin, then roll another PC).
[spoiler=from Hexxat and this is hell big]
I'll give an easier guide (I'm not good at this of guiding people).
OK, here we have Hexxat's page from EEKeeper we can tell that she has big boobs that she is unable is dual-class, but if we open Yoshimo's after dual-classin it will look different, the Dual-class flag will be set and there should say "thief" (or Bounty Hunter), take out the Dual-class flag and change the class back to Thief (the Kit should still being Bounty Hunter), go back to the game and it will be done. [/spoiler]
@Ruscoe if you are lazy (or just don't want to do it) upload a save game and I'll do it if you like so.
hey thank you so much for helping! k so this is what I did: by following exactly what you said, for some reason once I change the class back to thief, Yoshimo figures as a level 12 Monk, how ever if I remove the dual-class flag he figures as a multiclass Fighter-Thief and everything works fine. the only thing is the experience for both Bountyhunter and Fighter end up completely out of balance, he's down to 500.000 instead of a milion for fighter and 440.000 for Bounty Hunter, and therefore is automatically needing to level up as a bounty hunter, but that must just be how multiclass works. should I fiddle with the experience at this point? how do multiclass and dual class work differently? thank you for your help really appreciate it
You should change his class to Thief, and the Kit should be set to Bounty Hunter, and the Dual-class flag shouldn't be set.
A multi-class character gains equal xp to both classes throughout the game, eventually acquiring HLAs in both classes. For example my Fighter/Mage ended the game with just over 6M xp, which means he was lv20 Fighter, lv18 Mage, and had access to both Warrior HLAs like Greater Whirlwind, and Arcane ones like Summon Planetar.
A dual-class character would stop gaining xp in the first class once they choose their second one. So my Kensai => Mage, if I began the process at lv8, would never surpass more than 125K xp and lv8 in Kensai, but say he reached 6.125M xp in total, he'd be lv26 Mage at the end. He'd never have Warrior HLAs, but will get Arcane ones much sooner (around 3M xp, as opposed to 6M).
Also, upload the entire save game folder, I won't be able to work on that file alone.