Help resolve my Crisis of Faith! (D&D)
My first (and only) experience of the vast and rich D&D universe is through the Baldur's Gate games, so I have a limited knowledge of the lore of the gods. Throughout my game I had assumed that Helm was a Lawful Good deity, since all (most) of his followers seem to be Lawful Good do-gooders. Imagine my shock then when I tried to create a Lawful Good Cleric and discovered that Helm was Neutral! This was not a total deal breaker, since I am LAWFUL good as opposed to Lawful GOOD...
... but it did spur me to look beyond Helm for a new deity to serve. Soon my research led me to Mystra, the Mother of All Magic. Of course I saw that she was also Lawful Neutral, but not only is she the Goddess of Magic (I love my Arcane spells!), she regulates and enforces rules on the use of magic in the realms. A combination of arcane magic and law and order. I had found my deity!
I read on eagerly... and was horrified to learn about the terrible events surrounding the Spell Plague. Not only had Mystra been slain, she had been slain by my second favourite god! I will never look upon Helm in the same way again.
So I come to you dear forum at this crisis of faith. Who should a Lawful Good Kensai/Mage (I prefer the term, Xia'ke 侠客, as I have no Kozakura or Waa ancestry) such as myself serve? I read that the people of my homeland (Shou Lung) serve many gods, and consider the worship of only one as foolish. But having grown up as an immigrant in Faerun, I have next to no knowledge about the Celestial Emperor and the Shou Patheon.
How can I reconcile my faith in Mystra and Helm with the terrible events of the Spell Plague? Does Mystra still hold any power? Is there any chance for her resurrection?
... but it did spur me to look beyond Helm for a new deity to serve. Soon my research led me to Mystra, the Mother of All Magic. Of course I saw that she was also Lawful Neutral, but not only is she the Goddess of Magic (I love my Arcane spells!), she regulates and enforces rules on the use of magic in the realms. A combination of arcane magic and law and order. I had found my deity!
I read on eagerly... and was horrified to learn about the terrible events surrounding the Spell Plague. Not only had Mystra been slain, she had been slain by my second favourite god! I will never look upon Helm in the same way again.
So I come to you dear forum at this crisis of faith. Who should a Lawful Good Kensai/Mage (I prefer the term, Xia'ke 侠客, as I have no Kozakura or Waa ancestry) such as myself serve? I read that the people of my homeland (Shou Lung) serve many gods, and consider the worship of only one as foolish. But having grown up as an immigrant in Faerun, I have next to no knowledge about the Celestial Emperor and the Shou Patheon.
How can I reconcile my faith in Mystra and Helm with the terrible events of the Spell Plague? Does Mystra still hold any power? Is there any chance for her resurrection?
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In BG2 you battle with many demons and devils (that battle between themselves sometimes), and you slay the Avatar of Demogorgon, the Lord of All that Swims in Darkness.
EDIT/PS: I think you should play evil now, you'll enjoy it too, if you are playing evil make yourself devoted to yourself and ascend into divinity, being evil (IN A GAME!) can sometimes be funny (One day I was bored and killed all people that was drinking ale, with a psychotic Lawful Evil PC (I play mad characters too often, as well as I am playing much more female PCs than before).
I shall not be tempted into darkness!
Helm also has Paladins and can actually have Lawful Good Clerics. In 3.5E at least.
If I'm not mistaken, there were three "Mystras" (Goddess of Magic), though the first one was called Mystryl.
1st. Sacrificed herself to stop Karsus from becoming a god, causing Netheril to be destroyed.
2nd. Killed by Helm in the Time of Troubles when she tried to bypass him to get back to the Weave.
3rd. Killed by Cyric with the help of Shar, causing the Spellplague and the crumble of the Shadow Weave also.
Each time a new mortal was chosen almost immediately I think to become the new Mystra, though not in the case after the Spellplague.
In 4th Edition there's no Mystra, period, I think.
Lore says that some of her power is kept into her Chosen (Elminster etc) and they might help in her resurrection or choosing a new god of magic.
Depending on the edition (I assume ADnD/3.5 for the events of the BG games), Mystra is still alive.
The new Mystra (after the Time of Troubles) has nothing to do with the one Helm killed. They were different people.
Some other gods you can choose that are Lawful Good, are:
Tyr the blind and maimed god of Justice
Ilmater the Crying God. The god of altruistic suffering (see Jesus)
Torm (my favorite) the Loyal Fury, slayer of Bane in the Time of Troubles
Bahamut god of good and metallic dragons
Tyr died in 4E by demons in Celestia.
Tyr also killed Helm for some silliness.
And basically Torm took his place and Helm's place, I think.
"Tyr...I... I never loved you." I never liked Tyr to be honest.
Anyway, back to d&d lore. I'll try to explain myself. I always saw it as a bit forced, with elminster and his pointy hat a massive, palatable, LotR rip off. (Not you, @elminster, your fine:) and all the names are screwy. It always seemed to me somewhat haphazard, like it was thrown together in an afternoon, and then taken to far. It would be nice to see a Ferúnian setting that was not an obvious copy of an earthly culture (if anyone knows of one, do point it out)
It shares a place with the eregon books. A well done, popular, everything the way It needs to be fantasy in the shadow of j.r.r. Tolkien.
I just want to make it clear, that this is only my opinion, which you (though you should be inclined to) do not have to share. Forgotten realms may be very good, I'm simply not very partial to it, separate from baldurs gate.
I agree, I never liked Elminster too much either. He's too much of a Gandalf ripoff (which in turn is based on Merlin), though he's basically the alter-ego of Ed Greenwood, the creator of the Realms.
Basically the major f--- ups happened with 4th Edition.
My favorite edition lore-wise is probably 2nd (Myrkul and Bhaal ftw) but 3.5 for the rules themselves.
That moron of a god Cyric killed both Bhaal and Mystra and weakened Mask. In turn he is imprisoned by the gods in 4E.
He rides a mini golden dragon, which is incredibly cool. He is the god of Loyalty, Duty and Truth (he's basically Superman's god). He was actually so cool that when he died in the Time of Troubles, Ao brought him back to life as an even MORE powerful deity.
The dragon also adds some "Eastern Flavor" for your character (super stereotype mode activated)
Or if you prefer more exotic believes, yet which are still part of Faerûn's campaign setting, try the Mulhorandi deities: Horus-Re is a save bet for any Lawful Good character, as is Osiris.
Yes. Literally.
I'm always looking for that connection to cats when I play one of my animal-lover characters.
The Forgotten Realms Wiki has an excellent resource guide to the 2nd and 3rd edition Forgotten Realms deities:
http://forgottenrealms.wikia.com/wiki/Portal:Deities
Scroll down a bit for an alphabetical listing by pantheon. When you click on the deity, it takes you to an excellent summary page that lists domains, alignment, worshippers, holy symbol, doctrines, and all kinds of useful roleplaying info.
Here's Helm's:
http://forgottenrealms.wikia.com/wiki/Helm
Here's Mystra's:
http://forgottenrealms.wikia.com/wiki/Mystra
I refer to this wiki constantly when I'm looking for ideas to roleplay clerics, druids, and paladins.
Also, as far as I'm concerned, 4th edition does not exist. I refuse to accept WotC's trashing of the fantasy world I know and love.
http://forgottenrealms.wikia.com/wiki/Azuth
@Shandyr
Thanks for clearing up the different Mystras... I got confused between the Time of Troubles and the Spell Plague. Although this does raise some problems... my favourite Mystra is the one who was born a peasant girl, and enforced rules upon the use of magic when she became the Mother of All Magic, including the prohibition of spells above lv10. Unfortunately this Mystra is already dead by the events of Baldur's Gate, so I can't even blissfully pretend that Charname can worship her and Helm without any conflicting emotions.
@meagloth
I was also initially quite... uneasy, about the lore and mechanics of D&D. I am more used to Tolkien and Warhammer Fantasy, and concepts such as 'mana' when it comes to spellcasting, not the 'scribe scroll and memorise spells' of mages and the strange implementation of sorcerers. It also bothers me that melee THAC0 is modified by Str, and not Dex, which would make more sense in terms of striking accuracy. Oh and the insignificance of death really bugs me too, and I still just pretend that it means 'critically wounded and would die without professional medical assistance.'
However... as I got more into the game, the FR setting kinda grew on me, and I decided to try harder to accept the wider world and lore, and not just the snapshot I see in Baldur's Gate. I am more accepting now of the idea of different planes, even though it seems to detract from the significance of what you do. (Yay I saved a city! ... meh... there's infinite planes with infinite worlds and infinite cities, ur efforts are but a drop in the multiverse ocean.) But I find it very hard to accept Spell Plague. It happens so soon after the Bhaalspawn saga, and makes your efforts utterly pointless in the grand scheme of things, not to mention all the spellcasting NPCs like Aerie and Imoen were likely killed or crippled by it. So I think I'll go with @BelgarathMTH and just pretend 4th Ed and Spellplague never happens.
The first one, "Religions of the Sword Coast", gives a lot of insight into how both deity and divine magic work in the Forgotten Realms (text in spoiler tags for efficiency of post space):
Worship is the lifeblood of the gods, and a deity can actually die if his believers lose faith. To keep their worship strong, the gods work through their clerics to recruit new worshipers and keep the flames of faith alive. In return, their clerics are rewarded with spells and other manifestations of the divine will.
Many of the deities of Faerûn are specific to a certain race, such as Corellon Larethian (elves) and Moradin (dwarves) or a profession, such as Cyric (thieves) and Mystra (spellcasters). Others hold sway over aspects of nature, such as Umberlee (storms). Some deities are more central to certain locations, such as Helm's Hold, though it is fairly common to see more than one deity honored in larger towns, such as Neverwinter's devotion to Tyr and Helm, or Luskan's worship of Auril, Umberlee, and Tempus.
The second one, "The Rival Orc Tribes and Their Great Battles", details the origins of the orcs in Faerun, making the story strikingly similar to the story lore in World of Warcraft. Also, several Egyptian deities are mentioned from real history, strengthening the proposition that Ed Greenwood was likely heavily influenced by real world mythology when he created his D&D pantheon:
The deities Set and Osiris battled to succeed Re, and Set murdered his rival. Horus absorbed the divine power of Re and became Horus-Re, defeated Set, and cast the evil god into the desert. Isis resurrected Osiris. All of the Mulhorandi pantheon but Set united in support of Horus-Re. The two old nations paused to rebuild their power and lick their wounds. During this time the empires of Raumathar and Narfell rose in the battlefield territories to the north. In Unther, their chief god Enlil abdicated in favor of his son Gilgeam and vanished, and Ishtar, the only other surviving Untheric deity, gave the power of her manifestation to Isis and vanished as well. Gilgeam began his 2,000-year decline into despotic tyranny as the ruler of Unther.