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So I decided to play an elven Archer kit... and this happened.

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  • elminsterelminster Member, Developer Posts: 16,317
    Best roll ever was a 97 elf archer. So you beat me! :p
  • LoubLoub Member Posts: 471
    edited February 2014
    Well, my current character had a pretty mean roll, IIRC it was 98
    image
    The reason why he has so much exp is that he was imported from the Black Pits, mostly because I felt attached to him. Playing through the game with only 3 characters most o fhte time likely helped, too.
    I believe I've had better rolls, though, because I usually spend hours rerolling (mostly because I like Cleric/Mages and having a decent charisma).
  • celvanicelvani Member Posts: 3
    edited February 2014
    @ threadopener: nice roll!
    where did you get this portrait from? i once had the same portrait pack, but unfortunately i lost the data and don't find it anymore. in the same pack there was also a perfect fitting portrait for a female blade and i would love to get it again
  • ScytheKnightScytheKnight Member Posts: 220
    edited February 2014
    Well, beat the game finally.... never actually beat this when it came out, or when I tried using TUTU (would CTD at the Temple of Bhall).

    Sooo yeah, yay! happy... aaand.. a lot of funerals, 2/3 of my party got killed. o_0

    EDIT: Wait.. no.. scratch that.. everyone else was dead.
  • ScytheKnightScytheKnight Member Posts: 220
    image

    here's how things stood at Saravok's fall.
  • LoubLoub Member Posts: 471
    @ScytheKnight
    Damn! How the hell did you manage to get so few XP points?! Did you rush through the game, not completing tasks such as Durlag's Tower and the Werewolves' Island? Because, really, even at full party capacity I always end up with over 250000 exp - 500000 in my usual runs (duo or trio) (yes, I disable the exp cap).
    Really? I mean, no, really?
  • ScytheKnightScytheKnight Member Posts: 220
    @Loub
    I did the werewolf isle.. Durlag's tower pretty much just laughed at my attempts to get in.

    beyond that? I dunno... I did both Neera's and Rasaad's quests... did a whole bunch of side questing...

    Really? I dunno o_0
  • ScytheKnightScytheKnight Member Posts: 220
    And so now it comes to the next stage of the journey... BGII and frankly I'm a bit flummoxed as to my final party member.

    So far thinking:
    PC (Archer)
    Keldorn (front line fighter/mage killer)
    Anomen (front line support/clerical duties)
    Neera (magic artillery)
    Jan (back up mage, thief duties and pure lulz)

    aaand.. well.. yeah.... don't really know from here. Options I suppose include:
    Minsc (front line warrior... but I already have a 2-H sword user)
    Jaheera (front line support/painfully slow druidic progression)
    Cernd (druid spell slinger/progressively less and less useful alt form)
    Mazzy (starts off more of an archer which I already have... could maybe turn into a front line fighter?)
    Rasaad (this guy was barely useful in the original game...)
    Imoen (two thief/mages in the same party... yeah... right)
    Aerie (a second cleric is nice... but a three mage party?!??!?!!)
  • elminsterelminster Member, Developer Posts: 16,317
    You could go with Valygar as well but I'd go with Rasaad.
  • ScytheKnightScytheKnight Member Posts: 220
    @elminster

    Yeah problem is he's more of an archer... going to be competing with my main character for gear at every step.
  • jackjackjackjack Member Posts: 3,251
    Valygar makes a fine mage killer and/or backstabber. No need to relegate him to ranged duty.
  • elminsterelminster Member, Developer Posts: 16,317

    @elminster

    Yeah problem is he's more of an archer... going to be competing with my main character for gear at every step.

    Not really. He's got ** in two weapon style and ** in Katana's. His starting Katana actually causes additional poison damage and stacks with itself. He can play the role of an archer but he is better as a frontliner (especially if you give him Celestial fury).
  • ScytheKnightScytheKnight Member Posts: 220
    edited February 2014
    elminster said:

    @elminster

    Yeah problem is he's more of an archer... going to be competing with my main character for gear at every step.

    Not really. He's got ** in two weapon style and ** in Katana's. His starting Katana actually causes additional poison damage and stacks with itself. He can play the role of an archer but he is better as a frontliner (especially if you give him Celestial fury).
    O_O ohh snap! I forgot about that!
  • LoubLoub Member Posts: 471
    edited February 2014
    @ScytheKnight
    Yes, I have never seen someone at such a low level by the end of the game, for the record, this is my current run where I haven't even tackled on the Nashkel Mines, yet I have double your end-game XP.
    image
    Seriously, I think there is something very wrong with either my or your character, and judging by my own experience, it's the latter - in this run I haven't even killed Drizzt or Shandalar, which are worth around 26k exp each, so I could have even more XP if I so wished. Presumably you skipped past most of the optional areas and overlooked the many wonderful opportunities for XP farming they offer (just Quicksave and rest until they spawn) (basilisks (1400 for lesser, 4000 or 7000 for greater), ankhegs (975), doppelgangers (4000 a head, easily and efffectively neutered by a nymph's or cleric's miscast magic), giant spiders (1400 for phase, 4000 for sword, found all over the game), really, the list is endless), which is understandable if you're unfamiliar with the game (which you probably are, given that your character is going to get ripped apart by the Illithids in 2 (9 strtng nt, srsly?)).
  • ScytheKnightScytheKnight Member Posts: 220
    ahhhh, yeah I don't really go for sitting in one spot farming kills, nor do I go for the cheese kills.

    I also did tend to avoid stuff that didn't really suit my character (thieves guild and such) but yeah... my map was pretty much clear except for Durlag which basically laughed at my attempts to get in.

    About the Int this, yes I know he's going to be in danger there... was semi-deliberate to give him some kind of weakness.. that said he's got a new racial enemy in BGII since it allows you to select again with new options. ;-)
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Loub in my first two runs I've used the same character and still had less XP than the cap :P
    Now my normal when finishing a solo run is 1,6 Millions XP :D and if I hurry up 250k XP. With party I din't expect less than 200k per party member if I do all the quests.
  • ArizaelArizael Member Posts: 263
    @ScytheKnight
    Minsc - Good choice actualy, you get him early and he is very good at dual wielding good weapons, that no1 else invests * in.
    Jaheira - No need, Anomen covers her role.
    Cernd - Very good with SCS, otherwise not so much.
    Mazzy - Turning her into meele takes time and equipment, I would skip.
    Rassad - He actualy starts being useful in BG 2. Still need valiable equipment.
    Imoen - RP reason, but you already have enough arcane power.
    Aerie - Squishy and yep you don't need another arcane caster.
  • LoubLoub Member Posts: 471
    edited February 2014
    I have absolutely NO idea how you did not manage to get into Durlag's tower - true, the difficulty is incredible compared to the rest of the game, but you can always reload... and reload... and reload. Or spam summons (nymphs against dopplegangers, for instance). Or off-screening enemies with web and a wand of fireball. Or consuming the generous supply of potions it gives you (they're there for a reason, don't you think?). Or abusing the pathfinding and kiting with boots of speed/haste. Or abusing stone/iron skins. Stacking Viccy's innate magic resistance with pots for the ultimate caster killer completely immune to hostile magic? Using Baeloth to set multiple skull traps at strategic points for easy kills? Have find traps always on on your priest? Spider spawn spam?
    Really, the possibilities for clearing Durlag's Tower are ENDLESS, there is always a way of beating it, no matter how bad the situation seems to be. If I have managed to beat it multiple times with parties of 2 or 3 before even gaining access to Baldur's Gate and its magical treasures, why in Mechanus can't you? - "I must abide by the rules", seriously, your character is chaotic, if he were truly deserving of being called that, he wouldn't mind getting a little dirty. By simply 'following the rules' you'll never sail on the strangest tides the world has to offer. Never to experience the inumerous pleasures unexplored by many. Never to hold the knowledge that sets the transcendent apart from the transient. You'll not be living life to its fullest, instead being forever bound to the pointless ephemeralities set before you by those who have actually grown beyond them.

    I... apologize if I got a little carried away, it is just that I am extremely sensate, by not doing everything I am capable of, be it good or bad, I feel like I am always missing something. Indeed, the Society of Sensation would probably fit me best were this set in Planescape.
    CrevsDaak said:

    @Loub in my first two runs I've used the same character and still had less XP than the cap :P
    Now my normal when finishing a solo run is 1,6 Millions XP :D and if I hurry up 250k XP. With party I din't expect less than 200k per party member if I do all the quests.

    Exactly, there is just so much exp in the game I expect to finish it with over 500k on each party member, and as I've mentioned before, likely more. Really, the exp cap is obscenely small when compared to the actual amount of exp available.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited February 2014
    @Loub and much more if you are playing 1.2000, I don't know why but the spawn rates are just amazingly high, I am playing a MP run since some time ago (started in December 2013 but played 90 of it in this last 10 days) and we have constantly spawns, they just don't stop. It is particularly funny (not from the part that everything spawns near my mage but that it because I use my mage as scout/frontliner/meatbag unintentionally (he's just too squishy! Plus he is horribly min/maxed, @Quartz would say that having so low CHA (3!) causes these high spawn rates) and because of a bug the timer for the spawn rates was missing.
    I don't know how you have 500k per character, does that involve farming? Because I've only farmed once and anyway I missed some quests, and ended with 1,6M+89k from Mage dual-class. Is this with full party?
    Also, you have only 3 persons in your party, when I play solo, sometimes I've reached the cap before going to the Nashkel Mines... Certainly I don't use the cap :P and most people strategies are easy, I also beat every single enemy without problems, I've even killed Sarevok in 3 rounds without getting damaged, and I didn't use spells even, and I wasn't cheesy, just Stoneskin+Potion of Storm Giant STR after Sarevok turned hostile... Durlag's Tower is just difficult because everyone has good AC and THAC0, plus the traps are deadly.
  • LoubLoub Member Posts: 471
    CrevsDaak said:

    @Loub and much more if you are playing 1.2000, I don't know why but the spawn rates are just amazingly high, I am playing a MP run since some time ago (started in December 2013 but played 90 of it in this last 10 days) and we have constantly spawns, they just don't stop. It is particularly funny (not from the part that everything spawns near my mage but that it because I use my mage as scout/frontliner/meatbag unintentionally (he's just too squishy! Plus he is horribly min/maxed, @Quartz would say that having so low CHA (3!) causes these high spawn rates) and because of a bug the timer for the spawn rates was missing.
    I don't know how you have 500k per character, does that involve farming? Because I've only farmed once and anyway I missed some quests, and ended with 1,6M+89k from Mage dual-class. Is this with full party?
    Also, you have only 3 persons in your party, when I play solo, sometimes I've reached the cap before going to the Nashkel Mines... Certainly I don't use the cap :P and most people strategies are easy, I also beat every single enemy without problems, I've even killed Sarevok in 3 rounds without getting damaged, and I didn't use spells even, and I wasn't cheesy, just Stoneskin+Potion of Storm Giant STR after Sarevok turned hostile... Durlag's Tower is just difficult because everyone has good AC and THAC0, plus the traps are deadly.

    I always play with 3 people in the party. It allows for a challenge while keeping flexibility. 500k exp accounts for the shared experience between party members, in this case, Charname, Imoen and Safana (until Imoen regains her Thieving abilities)/Rasaad or another character I'm currently doing a quest for (Neera, Dorn, Eldoth, Minsc, etc.). It is really closer to 550k, though.
    I really don't see constant respawns aside from crap mobs (kobolds, skeletons, hobgoblins, gnolls...), which are easily dealt with with a wand of fire to the face, but maybe that's because I've gotten used to it.
    Yes, I do abuse quicksave and the resting system to spawn more valuable enemies for me to kill, but it doesn't really make a huge difference in the long term because the exp is crap compared to what you get at SoA through questing. For instance, Leigh, the main character (whose portrait was based on Anna Paquin, quite obviously, I even had found the exact picture it was based from (she had brown hair at the time, though), but I lost it - it was a picture of her in a red bedroom wearing a little black dress (the decotellage from the dress is the same as the one in the portrait, as well), she also seemed to be 17-18 at the time), will only gain one extra Stalker and Cleric (9 Cleric/ 8 Stalker level by the end of the game, due to the fact that the hike from 8 to 9 and 9 to 10, respectively, for Ranger and Priest are insane compared to Thieves and Mages, since Imoen will quite easily reach level 11 by the end of the game (will probably have to EEKeeper some spells for her, though, as the game only spawns scrolls up to level 5, and level 6 is really when Mage spells start getting good (contingency, lots of summons, death fog, tenser's transformation)), even though she was dualed from Swashbuckler at level 7.
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