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So I decided to play an elven Archer kit... and this happened.

image

I think the only thing that makes this 98 roll believable is the 18/56 Strength... otherwise I don't think anyone would believe these stats.

Will be kind of interesting to observe just how obscenely powerful this guy gets through the games once he gobbles up all those stat tomes. I believe that will result in stats of 19, 20, 18, 10, 19, 19 yes?
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Comments

  • recklessheartrecklessheart Member Posts: 692
    Looks good! Enjoy ;)
  • atcDaveatcDave Member Posts: 2,393
    That is a pretty awesome character!
  • BlucherBlucher Member Posts: 110
    Nice stats are good for survive-ability at low levels, but quickly become irrelevant. I think his stats are more meaningful now, at level one, than they will be once he gets all of those stat boosting tomes.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    nice! the best I ever rolled was a 97 for a Black Pits 1 Paladin!
    I can't use intelligence as a dump-stat though, so his dex suffered a bit.
  • ScytheKnightScytheKnight Member Posts: 220
    Thinking I'll give him Boots of Stealth and kinda wishing he could wear the Shadow Thieves Armor... sure a thief might be an OK scout, but a scout who can 1 hit opponents at max visual range is a lot of fun.

    And yeah... moving through Hobgoblin areas is just an obscenity with this guy.
  • AnimusRexAnimusRex Member Posts: 37
    Wow nice roll! The highest I've ever scored was a 92 when rolling a Dwarf Multi F/C. It took about 20 minutes after I missed it the first time.

    Then other times It'll take me like an hour just to see anything above 85. Strange stuff.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    AnimusRex said:

    Wow nice roll! The highest I've ever scored was a 92 when rolling a Dwarf Multi F/C. It took about 20 minutes after I missed it the first time.

    Then other times It'll take me like an hour just to see anything above 85. Strange stuff.

    It's easier for certain classes to roll high stat totals than others. The reason being that certain classes (like rangers and their kits) have a lot more minimum stat requirements, so those stats automatically get bumped up to their minimum number regardless of what was actually rolled. Rangers have minimum requirements for every stat except int and char, whereas fighters have only a few min stats.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    My best roll ever was a 94 for my Fighter/Mage... and I missed it T.T.
  • CorvinoCorvino Member Posts: 2,269
    Elf Rangers are statistically the easiest character to roll well on, IIRC. They've got high minimums for just about everything, you'll just about always roll above 86.

    The only character I've ever rolled a 99 on was an elf ranger and I didn't even end up using him. What a waste ;)
  • BigfishBigfish Member Posts: 367
    Blucher said:

    Nice stats are good for survive-ability at low levels, but quickly become irrelevant. I think his stats are more meaningful now, at level one, than they will be once he gets all of those stat boosting tomes.

    Not even then. At best, you shore up your dump stats, but survivability is still garbage.
  • abacusabacus Member Posts: 1,307
    Dat THAC0... GM, Elf, big Dex... Sweet!
  • Aron740Aron740 Member Posts: 153
    What is the highest roll possible? I've had 98s but I have heard of rolls up to 107 ?
  • PeccaPecca Member Posts: 2,215
    I imagine that people must misspell your name all the time. :)
  • KidCarnivalKidCarnival Member Posts: 3,747
    Aron740 said:

    What is the highest roll possible? I've had 98s but I have heard of rolls up to 107 ?

    Good question. I got 98 on a F/T/M and fed him all tomes, but never got a 99 or higher.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited February 2014
    108

    It's basically impossible but it´s the highest value possible.
  • moody_magemoody_mage Member Posts: 2,054
    Rolled a 102 on a gnome Cleric/Illusionist once.
  • GoturalGotural Member Posts: 1,229
    I rolled a few 102 (Blackguard, Shadowdancer, FMT, Ranger/Cleric) and one 103 once (Blackguard). The key is to have a class/race combo that has highs minimums stats.

    The problem when you have rolled such a good character is that you have troubles to play one which isn't as strong as the previous one. =/
  • AstroBryGuyAstroBryGuy Member Posts: 3,437

    Thinking I'll give him Boots of Stealth and kinda wishing he could wear the Shadow Thieves Armor... sure a thief might be an OK scout, but a scout who can 1 hit opponents at max visual range is a lot of fun.

    Just remember to bring a thief too... Unless you like to disarm traps the old-fashioned way - by setting them off. ;-)
  • the_spyderthe_spyder Member Posts: 5,018
    So I kicked em in the head until he was... Oh, sorry.

    Aren't elven archers kind of OP in BG1 anyway? I think another thread listed them as the class with the best attack value for a level 1 character. And since Archery just kicks it all the way through the first game, being specialized in it just makes sense.
  • ScytheKnightScytheKnight Member Posts: 220

    Thinking I'll give him Boots of Stealth and kinda wishing he could wear the Shadow Thieves Armor... sure a thief might be an OK scout, but a scout who can 1 hit opponents at max visual range is a lot of fun.

    Just remember to bring a thief too... Unless you like to disarm traps the old-fashioned way - by setting them off. ;-)
    Haha, yeah I've got Imoen along as a thief, just having this guy able to stealth well will make for some really wicked ambushes.

    So I kicked em in the head until he was... Oh, sorry.

    Aren't elven archers kind of OP in BG1 anyway? I think another thread listed them as the class with the best attack value for a level 1 character. And since Archery just kicks it all the way through the first game, being specialized in it just makes sense.

    They probably are, but this is with the aim of playing something all the way through BGI/ToTSC (which I've never actually been able to do thanks to a bug with BG TUTU crashing at the final battle), BG II with something other than a mage and actually finish BG II ToB.
  • GodGod Member Posts: 1,150
    Well, Archers do dominate in the early stages of the saga but in the final stages they are somewhat handicapped due to the scarcity of good ammunition. So it is a fair trade.
  • QuartzQuartz Member Posts: 3,853
    @God "Somewhat" being the key word there. By the time your Archer is that high level, they still end up being pretty good at melee, even without Specialization.
  • NecomancerNecomancer Member Posts: 622
    Look at that cocky smile on your character. He knows he rolled a 98 and that 18 charisma is all him.
  • FredBFredB Member Posts: 11
    God said:

    Well, Archers do dominate in the early stages of the saga but in the final stages they are somewhat handicapped due to the scarcity of good ammunition. So it is a fair trade.

    I played one all the way through the Black Pits serie and mine became so useless in the end. He has a -18 thac0 7/2 attack/round and couldn't deal much or any dammage to the toughest ennemies.
  • NecomancerNecomancer Member Posts: 622
    FredB said:

    God said:

    Well, Archers do dominate in the early stages of the saga but in the final stages they are somewhat handicapped due to the scarcity of good ammunition. So it is a fair trade.

    I played one all the way through the Black Pits serie and mine became so useless in the end. He has a -18 thac0 7/2 attack/round and couldn't deal much or any dammage to the toughest ennemies.
    I had this problem as well. A friend of mine had this to say when I mentioned it.

    "BG1 -
    Always hits, no one else does.
    Most attacks out the gate.
    Best damage.
    Ranged combined with low monster hit points.

    BG2-
    Everyone that is built even half way decently always hits.
    Less attacks then other builds.
    Least damage, less so then a sling using cleric.
    High hit points means monsters get cuddly.
    Bad equipment selection.
    One trick pony.
    BG1, its a demigod. BG2 its a joke, especially with the number of monsters that go. "Nope, to bad. Try again." To arrows."

    I don't exactly agree with all these views but the last one does seem especially bad near the end. Especially with mages, when protection from arrows is easy to get.
  • ArchaosArchaos Member Posts: 1,421
    I noticed an issue. He has 9 INT. Which the INT Tome in BG1, that becomes 10. However, in BG2 mind flayers deal 5 INT damage, which means he can survive 2 hits instead of 3 if he had 11 INT.

    Small issue but gives you better chances against mind flayers, I always keep my INT 10+ just for this reason and RP.
  • FuRYFuRY Member Posts: 21


    Just remember to bring a thief too... Unless you like to disarm traps the old-fashioned way - by setting them off. ;-)

    My friend kept doing that in Durlag's Tower swiftly followed by insults to my thieving abilities. Bloody annoying and required an awful lot of restarts.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited February 2014
    @Archaos That's a non-issue though, as no mind flayer should ever be in melee range of the character.
  • MitchforkMitchfork Member Posts: 390
    Archaos said:

    I noticed an issue. He has 9 INT. Which the INT Tome in BG1, that becomes 10. However, in BG2 mind flayers deal 5 INT damage, which means he can survive 2 hits instead of 3 if he had 11 INT.

    Small issue but gives you better chances against mind flayers, I always keep my INT 10+ just for this reason and RP.

    I do the exact same thing, 10 is my minimum INT on any given BG1 character build solely for Mindflayers. It also makes me feel better to have slightly above average INT/WIS to justify some dialog responses (yeah, the 1 INT, 3 WIS Half-Orc Barbarian outsmarts the ancient telepathic Aboleth in Ust Natha. Seems legit).

  • ScytheKnightScytheKnight Member Posts: 220
    Archaos said:

    I noticed an issue. He has 9 INT. Which the INT Tome in BG1, that becomes 10. However, in BG2 mind flayers deal 5 INT damage, which means he can survive 2 hits instead of 3 if he had 11 INT.

    Small issue but gives you better chances against mind flayers, I always keep my INT 10+ just for this reason and RP.

    Yeah I know... still seems reasonable for someone with such insane stats to have some kind of weakness.
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