Option for toggleable cutting off of NPC voices.
KangaxxTheLich
Member Posts: 14
As someone who played Baldur's Gate 1 and 2 back when they came out, the NPC and PC voices (such as battle shouts) cutting off mid sentence because another sound starts playing is really bothering me and ruining my immersion.
The way I understand it, this was added as a "feature" to stop different party members from talking simultaneously (see this post: https://forum.baldursgate.com/discussion/comment/385281/#Comment_385281) but what happened is that speech gets cut off by pretty much anything: enemy taunts, enemy grunts when they get hit, even the squeak of a squirrel passing by. I don't think I've ever even heard one of my party members fully complete one of their battle shouts.
What I propose is the following: put an option in the game so that we can choose whether or not to use this sytem.
The way I understand it, this was added as a "feature" to stop different party members from talking simultaneously (see this post: https://forum.baldursgate.com/discussion/comment/385281/#Comment_385281) but what happened is that speech gets cut off by pretty much anything: enemy taunts, enemy grunts when they get hit, even the squeak of a squirrel passing by. I don't think I've ever even heard one of my party members fully complete one of their battle shouts.
What I propose is the following: put an option in the game so that we can choose whether or not to use this sytem.
3
Comments
UPDATE: This issue was apparently confirmed to be fixed in the next patch ! (see http://forum.baldursgate.com/discussion/comment/498385/#Comment_498385)