The path finding in these games is so bad...
JasonPogo
Member Posts: 24
I know it's not really that big a deal. But the path finding is so bad. So many times if I have to walk down like a narrow hallway at least one of my party will just randomly start walking in the opposite direction entirely. Also no matter what formation I put my party in it always seems my warriors get hung up on something and a lone mage or something will end up rushing into a group of enemy's ahead of them and get owned. Just had to vent.
1
Comments
I recall that someone stated that theytried to improve the pathfinding, but in doing so they accidentaly broken something else. As a result, pathfinding wasn not improved.
In BG2EE baldur.ini, setting 'Game Options', 'Enhanced Path Finding', '1', fixes the issue (to some extent).
I don't know why this is not on by default. There must be a reason.
Lemmings has some decent pathfinding...
Now, Gundam games where you have to control an MS in full 3D, those can be baaad, especially Mobile Suit Gundam: Federation vs Zeon. you know what, screw it, just give me a GM or a Zaku, I can't handle anything that handles like a hippopotamus or a puppy on a sugar rush
But um yesss. I just want to say I am very, very glad that attacks have good pathfinding.
Now we can get rid of it. This is so great.
Nevertheless in the original game I never saw a sprite going through walls and impenetrable woods.
In BGEE it occurred on several occasions even though I have never been able to reproduce it. It might be related to the number of mouse commands (or UI interactions) within a short timeframe.
In BG2EE nothing similar so far.
Well, one remark though : in Watcher's keep lvl2 (chromatic demon) - air room at the top, some party members were blown away and projected through the closed doors.
This is not a vanilla BG2EE game (unfinished business, SCS, aTweaks, BG2 Tweaks). Therefore not an issue I want to log.
Yes. Please let us know if this works well for you. As far as I understand, this parameter increases the path (re)evaluation rate.
The original games also have an option to periodically recalculate the pathing. Argent777 seems to have found a way to enable this in BG:EE
The original game also has more options in general and a separate configuration program, allowing for much better tweaking of stuff, great for those with older computers and for those who can't play the game with the default configuration.
Edit: I was just then looking at the configuration file and it seems you can still tweak the number of nodes the game uses for path finding in BG:EE, you just have to edit the config file directly. I'm still a bit disappointed that they've ditched a proper configuration tool like what the original games had.
I wonder if a later patch can add
'Game Options', 'Enhanced Path Search', '1',
to the config file with either a 0 or 1 to make players aware of the options existence.(Yeah, look at me, I'm sooo cool)
But if you click on the destination again, like 5 seconds later, your party has likely started to scatter, and they are less likely to interfere with each other's routes.