If class-specific spells were added, which would you think would be the coolest?
booinyoureyes
Member Posts: 6,164
I kinda like the variations between cleric and druid spellbooks. Kinda wish each class had their own unique spells. If it were up to me I'd have ALL of these.
Yet I'd like to see which you guys would think would be the most neat-o
For me it is between bards and paladins. I always loved how paladins got their own HLA summon, and would like something along those lines. Also think bards can always use some flavor. Would love to see something like Mickey Mouse in Fantasia, except instead of dancing broom, a sword can appear as long as you sing (like a Mordenkainen Sword)
Yet I'd like to see which you guys would think would be the most neat-o
For me it is between bards and paladins. I always loved how paladins got their own HLA summon, and would like something along those lines. Also think bards can always use some flavor. Would love to see something like Mickey Mouse in Fantasia, except instead of dancing broom, a sword can appear as long as you sing (like a Mordenkainen Sword)
- If class-specific spells were added, which would you think would be the coolest?52 votes
- More Druid spells (Nature's servant awaits!)17.31%
- More Cleric spells (Maybe deity/alignment-exclusive)11.54%
- Bard Spells (Summoning instruments would be cool. I like "dancing swords". Or Tashia makes me laugh so hideously)  9.62%
- Paladin spells (Maybe make use of that Charisma, eh?)  5.77%
- Ranger spells (Maybe some better summons, or some archery/dual wield buffs?)  5.77%
- Sorcerer spells (To add some flavor b/w sorcs and wizards)  5.77%
- Dragon Disciple spells (To make the class a bit more distinguishable from Sorcs. Red Bull gives you wings?)21.15%
- Mage School-Specific spells (Wild Mages get some, how about everyone else? Maybe each specialty can get its own unique high level spell?)11.54%
- Just show me the results (this option does NOT "mean all of the above")11.54%
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Comments
Well, being a big fan of (Red) Dragon Disciples, I really should pick that, but I think the paladins deserve it more.
I do love the idea of buffing druids. Honestly this is the kind of poll that I would definitely answer "all of the above" on, but I guess its too easy. Dang, the creator must be a real jerk...
Since druids don't mechanically have their very own spellscroll though I wouldn't want them getting additional spells as all the Cleric/Ranger players would be extatic at getting an even more uneven spell selection... I wonder if there's more than 2 or 3 Cleric/Rangers out there who doesn't play the class merely for the broken spell selection... I hear he punches puppies.
It is bad game design that Cleric/Rangers beat pretty much any Druid kit/multi/dual, but if you compare it to a Dwarf (shorty throws) or Half-Orc (19STR/19CON) Figher/Cleric (or start throwing in stuff like a Human Berserker->Cleric) it's not a slam-dunk class I think. Definitely fun and powerful, though.
Just saying...
Anyway we need options to summon Mummies and Ghasts to break the game's inmrsion by having AN UNDEAD ARMY!!, you can do this with a Wish Vampire Summon exploit and Viconia, and a low WIS NPC like Korgan, so...
More-druid-spells is a close second-choice.
I'd like rangers to have a buff spell that basically emulates Montolio's Cload (+2 thac0 on offhand), or gives a damage benefit only to the off-hand
For bards I mentioned the summon instrument or dancing sword, which I think would be cool.
Druids can get cooler shape-shifting spells that maybe scale with level. Also summon some new awesome creatures (baby dragon!!!!!!!!!!). Also produce flame and low level damage spells. Or just give a buffed up flame strike.
I'd like sorcerers to get low level cantrip-like spells for free (like acid splash)
Therefore, I'd like cleric spells that are alignment specific, but only for the caster, not the targets, to make the spells equally useful.
otherwise I would have picked druid they need it the most imo
hideous laughter is awesome but doesn't it change effectiveness based on whether the race it targets is the same as the caster? if so wouldn't that just mean it would realy good for humans but pretty much useless for half-elves? bard spells would be cool though id just like the other 2 more
necromancer-raise zombies(1 zombie per 5 levels, up to 4. not summoned and can not be killed by death spell)
conjurer-summon kobolds(as many as his own level, up to 20)
enchanter-distract(fear effect for 1 round every 2 levels, but target does not move)
diviner-look(allows him to see what spell protection, scrolls, and potion buffs are on the target.)
illusionist-scatter(creates 1 copy/3levels of the caster that cannot attack or cast spells and begin to walk in random directions for 5 seconds while the caster is invisible for 1 second per level, up to 20.)
Invoker-improved magic missile-(gets an extra missile and missiles do random elemental or magic damage)
Abjurer-protect from harm(protection from evil+armor+shield)
Transmuter-alter being(re-rolls a randomly chosen ability score of the target for 2 hours)
Divination could be pretty hard to come up with spells for though, since I'm not sure how you would implement something like Foresight without an omniscient DM around.
It is quite good, and has two different romance paths for female elven PCs. Check it out! You can install him as an Enchanter, a regular mage, a Wild Mage, a Fighter/Mage or a Sorcerer. I might make him a fighter/mage in my next game, and take him along with a "caon party" with Jaheira, Minsc and Yoshimo/Imoen (and also add TOB NPC obviously)