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[Bug] Neera Missing after removed from Party; "told to stay put" option

RustyRusty Member Posts: 6
edited February 2014 in Not An Issue
I just rescued haer'dalis from Mekrath's lair, so I decided I wanted to look at his stats. I removed Neera from the group, and got an immediate response, despite CHARNAME not being anywhere near her. Without thinking twice, I told her to stay put (instead of heading back to the Hidden Refuge, or wherever it is she respawns).

I've previously encountered a bug where characters walk in straight paths through impassable sections of the map. I believe this is what happened to Neera before I removed her from my party, thus blocking my access to her (and the items she was carrying).

TL;DR Is there a way to access Neera's inventory? Or better yet, get Neera to respawn at the Hidden Refuge?

Post edited by Illydth on


  • RustyRusty Member Posts: 6
    No, she didn't as far as I'm aware... to be fair, I didn't try dispelling any invisibility effects. It seems like an... odd thing to make her vanish completely. I'll try using "dispel invisibility" if that's what your'e suggesting(?)

  • RustyRusty Member Posts: 6
    I didn't get to save the game during any period where I had Neera, because I was on a long gaming binge and felt confident enough with a quicksave. I was hoping to find something in-game to find/re-spawn Neera, but I guess I'll have to settle for downloading a mod as a quick fix... Thanks for the swift responses Gate70! I appreciate it.

    Still curious if there's an in-game solution to re-spawning a lost Party Member, or if it is just a bug with no current fix. (I only need to know if Neera had anything important of mine on her person either way.)

  • CrevsDaakCrevsDaak Member Posts: 7,148
    Gate70 said:

    If you have no luck find your 0000nnnn- save, zip and attach that folder. Or try EE Keeper to view out of party NPC's and determine where she is.

    A quick thing for this is looking with NI at the GAM to se where in the nine heels the NPCs are.

  • RustyRusty Member Posts: 6
    NI and GAM... I'm not sure what that means. Are those Acronyms for something? Sorry. I'm a bit of a noob.

  • CrevsDaakCrevsDaak Member Posts: 7,148
    edited February 2014
    Yeah they are like acronyms, Near Infinity and GAM is a file type where the NPCs locations are stored.

  • RustyRusty Member Posts: 6
    I'll have to give Near Infinity a look. Sounds like another mod, except super straight forward. The GAM, I'll just use NI to help me find, considering the BGII:EE folder in Documents don't show much in the way of game files. Thanks for input, Crevs. (Looks like I'll have to download some mods pretty soon!)

  • CrevsDaakCrevsDaak Member Posts: 7,148
    @Rusty, no, the GAM inside the save game folder, Near Infinity is a java editor, it's very textual an definitely the most difficult to use.
    The save game should be in Documents/Baldur's Gate II Enhanced Edition/save, there you can find several folders with 000000 a number and the save game's name. If you want to upload it I can do it for you (and try to make Neera spawn somewhere), you can zip/rar it and upload it by using the Attach a File option under the comment box.

  • RustyRusty Member Posts: 6
    Okay. I just got EE Keeper and Near Infinity. I'm having difficulty selecting an out-of-party character, let alone able to find a way to view their current location.

    With Near Infinity... I've had more luck with, but I can tell you neither heads nor tails of it just yet. I've opened the GAM file in the correct save folder... but that's as far as I've got. In a way, I'm still unable to view out-of-party characters. I'm just getting *AN10, which is Jan. Seriously. 24 stinking slots of just Jan. >:1

  • CrevsDaakCrevsDaak Member Posts: 7,148
    @Rusty oh, common bug from NI, it's very bad to browse GAM files.
    If you want upload the saved game and I'll take a look.

  • IllydthIllydth Member, Developer Posts: 1,641
    Going to go ahead and move this to "Not an Issue" for the moment as it sounds like a one off thing.

    @CrevsDaak, if this needs to be moved back and/or turns out to be a bug, please @ me and I'll get it moved around.

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