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Flame/acid arrows don't kill trolls

I just got to the druid grove today and found that when the trolls fall down and are in thier "dying stage", flame/acid arows don't finish them off. Now, if I cast flame or acid arrow by my mage it works but the same type of arrows from anyone with a bow don't work. Is this a new rule in the enhanced version? Possibly a glitch? I played BG:2 back when it was realeased in 2000 and I distinctley remember all forms of flame/ acid arrows working them, not just magically produced ones. If it is a new rule for the enhanced version, it sucks. I also have SCS installed, so I don't know if that could be affecting this in some way either.

Comments

  • QuartzQuartz Member Posts: 3,853
    Well they do get to roll a saving throw with those arrows to avoid the Fire/Acid, I believe.

    (Which is incredibly obnoxious and the reason I tend to stick to magic to finish them myself -- most notably having one mage run around in troll-infested lands with Melf's Minute Meteors ready is a wonderful tactic)
  • elminsterelminster Member, Developer Posts: 16,317
    CrevsDaak said:

    Quartz said:

    Well they do get to roll a saving throw with those arrows to avoid the Fire/Acid, I believe.

    (Which is incredibly obnoxious and the reason I tend to stick to magic to finish them myself -- most notably having one mage run around in troll-infested lands with Melf's Minute Meteors ready is a wonderful tactic)

    And Melf's Acid Arrows. It seems that Melf was definetly a troll hater/slayer.
    That and apparently a liker of unicorns.
  • SkaffenSkaffen Member Posts: 709
    edited February 2014
    Are you using SCS? I am 100% sure I didn't enable the improved trolls but still need to do the extra damage to kill.

    Are the arrows not damaging them or just not doing enough damage for a kill? Even in SCS they damage and @Quarz there is no saving throw against it.
  • YamchaYamcha Member Posts: 486
    I'm at the Druid's Grove too atm and noticed something similar, though the acid arrows worked for me, fire arrows not so much.
    Could be a bug
    Using SCS
  • nonmisainonmisai Member Posts: 8
    edited February 2014
    Yamcha said:

    I'm at the Druid's Grove too atm and noticed something similar, though the acid arrows worked for me, fire arrows not so much.
    Could be a bug
    Using SCS

    As @Quartz said the fire arrows do need a saving throw to apply the fire damage, while the acid arrows don't (not very sure about the later).

    If you have some one that uses axes in your group then buying Stonefire at Copper Coronet would be the best option against early trolls. Sword of Flame sold in the Adventurer's Mart would also do the trick.
  • YamchaYamcha Member Posts: 486
    nonmisai said:



    If you have some one that uses axes in your group then buying Stonefire at Copper Coronet would be the best option against early trolls. Sword of Flame sold in the Adventurer's Mart would also do the trick.

    or the 2nd grade priest/druid spell, flaming sword.
  • WanderonWanderon Member Posts: 1,418
    The arrows also have to HIT - this means if your archer happens to be up close and personal (melee range) his arrows will take a -8 penalty to hit which can be problematic - back off a few feet for better results in that case.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @booinyoureyes @Yamcha

    I think most of the moderators would get that new badge... we ban around 10-25 spambots every day. I remember a day that I banished 20 spambots and there were more banished by other moderators...


    Regarding the topic I have never seem it happen. I usually keep a stack of flaming arrows do deal with trolls just in case my wizards run out of fire spells. are you sure you're hitting the troll? You have a heavy penalty if you're too close.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Are spambots really trolls though? I thought they were more like mindless zombies cursed to forever wonder aimlessly cross the internet
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