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Any NWN2 Loremasters want to give me build advice?

abacusabacus Member Posts: 1,307
edited February 2014 in Off-Topic
Ok, so I know there are forums out there specifically for this type of thing, but I figure there'll be plenty of NWN2 wisdoms around this block..
Plus, I know/trust you peeps!

I'm currently running a Chaotic Good Strongheart Halfling with Rogue(4),Fighter(4) and my next 10 levels will be in Duellist.
**This is an RP choice, so I'm not looking to be talked out of it for power reasons.**

My current feats are:
-Weapon Finesse
-Monkey Grip (for finessing rapiers)
-Weapon Focus(Rapier)
-Snake Blood
-Dodge
-Mobility
-Evasion
-Uncanny Dodge
-one/more that I've forgotten...

My question to you kind folk is what should my remaining 12 levels be spent on?
I'm not really looking to go with any kind of caster, so it's warrior stuff or one of the sneakies.

Any suggestions for feat/ equipment selection would also be appreciated.
  1. Any NWN2 Loremasters want to give me build advice?9 votes
    1. Weapon Master (stick em with the pointy end)
      11.11%
    2. Continue with fighter levels (Feats, Feats and more Feats)
      55.56%
    3. Continue with Rogue (I'll need a good reason for this..)
        0.00%
    4. Shadowdancer (own the night)
      22.22%
    5. Other (please specify)
      11.11%
«1

Comments

  • abacusabacus Member Posts: 1,307
    I should probably say that on the version I'm running, Swashbuckler is not an option... which is a shame. :(
  • The user and all related content has been deleted.
  • moody_magemoody_mage Member Posts: 2,054
    edited February 2014
    Don't know if you use it but there is a somewhat excellent build planner available for NWN2. Build your build, make it public and let us see;

    http://nwn2db.com/index.php

    Are you using Kaedrins pack or just SoZ expansion?
  • abacusabacus Member Posts: 1,307
    @decado -Thanks for the resource, I'll have a look through in a bit. Just looking to kick some ideas around with the usual faces on here for now. :)

    I'm not sure which version I'm playing.. I bought it off the AppStore while waiting for the EEs to come out. I did a RDD rum before that got to mid-20s level-wise if that gives any more info...
  • moody_magemoody_mage Member Posts: 2,054
    Kaedrins is an additional pack you'd need to install so it won't be that in this case.

    Is the opening sequence a cutscene fight between a warlock dude and a big scary boss type dude, or is is just a picture of a skull with some snakes on it?

    The site is great, really very handy for planning and seeing how changes affect your build.

    Personally if you are playing the main SP campaign then fighter all the way. During the latter parts of the game there are plenty of undead which are immune to Sneak Attacks and Weapon Master increased criticals (though as sneak attacks don't multiple in criticals you should never take weapon master levels on a dex based build).

    Fighter will increase your attacks and base damage, so stick with that.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Eh, what's your character like?
  • abacusabacus Member Posts: 1,307

    Eh, what's your character like?

    Sorry, but I think don't understand the question...

    She's (unintentionally) ended up being a female version of Puss from Shrek!
    *soft eyes - backflip - have-at-you*
    Good natured, but not zealous...
    Dashes around combat whilst the angry Dwarf draws attention to himself.
  • moody_magemoody_mage Member Posts: 2,054
    Are you playing the MotB expansion as well (so up to level 30) or just the normal one (up to level 20)?
  • abacusabacus Member Posts: 1,307
    I'm on my phone (dodging work) at the mo, so I can't check... But I seem to remember a previous run reaching >20 as I had 6/7 in both bard & fighter and maxed out Red Dragon.
  • FinneousPJFinneousPJ Member Posts: 6,455
    I don't understand how I can give advice on a RP build when you're not describing the character you're RPing. What's she like? When you answer that, you know what class she should be.
  • abacusabacus Member Posts: 1,307
    @FinneousPJ
    Well the RP criteria are met by the duelist levels. That's who she is, a duelist. She uses speed, smarts and a lightening blade to fight.
    She'll take the peaceful resolution if it's the right thing to do, but otherwise won't back down.

    (Not groundbreaking stuff, I know; but it's fun.)

    The rogue levels mostly add evasion and uncanny dodge (which fit) and - as a bonus - a bit of party utility with trap-finding (as I'm not really using Neeshka).

    I'm looking now for the best way to finish the character to add as much strength as possible without breaking the style.

    That said, if anyone sees another interesting path, I'd be interested to hear it.

    @decado - Thanks for the tip about Crits/sneaks immunities. That probably tips the balance!
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    I feel like duellist and weapon master should go hand in hand
    Plus nothing sounds cooler than being called a Weapon Master!
  • moody_magemoody_mage Member Posts: 2,054

    I feel like duellist and weapon master should go hand in hand
    Plus nothing sounds cooler than being called a Weapon Master!

    It's a very expensive class to take for little benefit when your main source of foe is undead, plus as a Dex build you have no real base damage to multiply in critical hits even if they did effect the enemy.

    But yeah, it sounds cool.
  • abacusabacus Member Posts: 1,307
    @booinyoureyes
    I know... This was my initial leaning. Although @decado's utility warnings seem very valid.

    Decado, if I went down the fighter route, which feats would you recommend? Spring attack and expertise seem more apropos than the power attack/cleaving route...
  • moody_magemoody_mage Member Posts: 2,054
    It depends on how many levels you have left, I'll assume you are headed up to 30, 18 of which are split 4 as 4 Fighter / 4 Rogue / 10 Duelist.

    Assuming you are maxing Tumble then Spring Attack is utterly useless. If you have 15 base Tumble ranks then you are basically immune to Attacks of Opportunity. Combat Expertise is something you should take but won't use until you reach epic levels, however you can then take Combat Insight which will allow you to apply your INT bonus to damage (I assume as a duellist you have a decent INT score).

    Power Attack and Cleave are of pretty useless for you. Do you have a high enough STR to even get Power Attack (13+)?

    You want all the rapier based Weapons Spec and Weapon Focus trees. Blind Fight and potentially Able Learner to maximise your Rogue skills (though ideally you would have taken that at level 1).
  • abacusabacus Member Posts: 1,307
    Many thanks. Intelligence is already my secondary ability (16 natural atm plus the circlet of Int+2), so that'll work nicely... Just means I can't wear the cool hat yet!
  • FinneousPJFinneousPJ Member Posts: 6,455
    I think Shadowdancer and Invisible Blade sound most fitting. Divine Champion is a solid choice for any build really, but probably doesn't fit this character.
  • moody_magemoody_mage Member Posts: 2,054
    Shadowdancer is always good, not really needed in the campaign but a good choice. Invisible Blade is primarily a two-weapon fighter. Not really going to fit in well with the single weapon wielding duellist.
  • CrucadesCrucades Member Posts: 36
    Been a while since I played but isnt the way forward feats? Fighter class races to epic weapon specilisation and whirlwind attack, and laught heartedly at anything infront of you. Feats rule NVN2.
  • moody_magemoody_mage Member Posts: 2,054
    Whirlwind Attack is terrible. The aim is to focus on each enemy until they are dead and can't attack you any more. If you spread your damage out across multiple foes then it takes you much longer to kill each one. Whilst you are doing that they are all still beating on you.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @decado Yes, I was thinking what the character in question would probably be like, not what's most powerful in terms of game mechanics.
  • moody_magemoody_mage Member Posts: 2,054
    Invisible Blade and Duellist simply don't mix. One is a two weapon fighter who focuses on slashing, the other a wields a single piercing weapon delivering precise pointed attacks. As far as defining a character by classes goes there is little RP synergy.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited February 2014
    Maybe I'm missing something, but from what I remember both duelist and IB skills should work with daggers.

    NVM I didn't remember he'd already picked rapiers.
  • ArchaosArchaos Member Posts: 1,421
    edited February 2014
    Rogue/Fighter/Duelist Halfling?
    I would advise maxing Duelist and then get 1 Shadowdancer level.
    Then rest should go into Rogue for the Sneak Attack, skill-points and Crippling Strike which lets you get Epic Precision in epic levels (you can sneak attack anything for 50% damage).

    If you wanted to go with Weapon Master your damage would kinda suck compared to someone that is STR based and using Power Attack with a Falchion or Greatsword.
    With more Sneak Attack you're great at flanking and stealthy attacks and works in Epic. The Weapon Master would struggle.
    The Shadowdancer helps you deliver those Sneak Attacks more often and get out of bad situations as well as hit and hide.
    Also you can also get Feint (requires Combat Expertise) to deal even more sneak attacks at a small cost.

    Don't bother with more Fighter levels. The Swashbuckler is superior for your build but unfortunately you lack it.
    And you don't really need all those feats since they only give you small bonuses.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Archaos Sounds great, I'm sold.
  • moody_magemoody_mage Member Posts: 2,054
    Against the undead heavy OC a rogue even with Epic Precision is not ideal, even more so for he is not dual-wielding.

    Feint requires a bluff investment. Happily not a great one as foes in the the OC have crappy spot scores

    Shadowdancer is great and HiPs the best feats in the game, kinda wasted in the OC whereas it serves really only to slow the game down.

    For the OC if you intend to melee you really need to get the base damage up be in through fighter feats or strength.
  • TwoWayFinesseTwoWayFinesse Member Posts: 128
    Fighter 12 allows epic focus and epic specialization - extra damage and BAB (is that right? not played for a while) never hurts. Leaves 4 levels I think, I would go with more rogue for the sneak attack.
  • moody_magemoody_mage Member Posts: 2,054
    Fighter 4 - Weapon Specialisation (+2 damage)
    Fighter 8 - Greater Weapon Focus (+1 AB)
    Fighter 8 - Epic Weapon Focus (+2 AB, must be epic levelled 20+)
    Fighter 12 - Greater Weapon Specialisation (+2 AB)
    Fighter 12 - Epic Weapon Specialisation (+2 AB, must be epic levelled 20+)

    Those all stack with each other.
  • ArchaosArchaos Member Posts: 1,421
    edited February 2014
    @decado
    HiPS let's you scout if you have to. Escape when low on health or get into a better position without having an army after you.
    I believe Epic Weapon Specialization is bugged and doesn't stack, it just adds +6 damage.

    Also when Flat-Footed (with stealth) this happens:
    "Flat-footed is being especially vulnerable to attacks at the beginning of a battle. Characters are flat-footed until their first turns in the initiative cycle. A flat-footed creature loses its Dexterity, Tumble and Dodge bonuses to Armor Class (as well as penalties) and cannot make attacks of opportunity."

    That's a pretty big bonus to attack since they lose so much AC from that. Plus +2 when Flanking.
    And a Sneak Attack deals FAR more damage to a target even at 50% if it hits. And someone with stealth, HIPS and Feint can deal it regularly.

    Plus if he goes mostly Rogue, you don't have to use Neeshka which opens up another slot for a character like Khelgar which can take those feats instead, or Casavir (Turn Undead) or the Construct.
    And oh-my-god is the Construct the definition of a tank, plus immunities and hits like a truck.
    Oh, I would recommend taking Able Learner if you want to keep raising your Rogue skills with Duelist and Fighter levels.

    Also the solution to undead enemies, is to make undead-bane/holy/disruption weapons and watch them go down easily.
    Weapon Specialization wouldn't do much against them anyway.
  • SchneidendSchneidend Member Posts: 3,190
    Wait, why do you need Monkey Grip to "finesse a rapier." Monkey Grip just lets you use two-handed weapons one-handed. Rapiers are already one-handed weapons and work with Weapon Finesse.
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