Any NWN2 Loremasters want to give me build advice?
Ok, so I know there are forums out there specifically for this type of thing, but I figure there'll be plenty of NWN2 wisdoms around this block..
Plus, I know/trust you peeps!
I'm currently running a Chaotic Good Strongheart Halfling with Rogue(4),Fighter(4) and my next 10 levels will be in Duellist.
**This is an RP choice, so I'm not looking to be talked out of it for power reasons.**
My current feats are:
-Weapon Finesse
-Monkey Grip (for finessing rapiers)
-Weapon Focus(Rapier)
-Snake Blood
-Dodge
-Mobility
-Evasion
-Uncanny Dodge
-one/more that I've forgotten...
My question to you kind folk is what should my remaining 12 levels be spent on?
I'm not really looking to go with any kind of caster, so it's warrior stuff or one of the sneakies.
Any suggestions for feat/ equipment selection would also be appreciated.
Plus, I know/trust you peeps!
I'm currently running a Chaotic Good Strongheart Halfling with Rogue(4),Fighter(4) and my next 10 levels will be in Duellist.
**This is an RP choice, so I'm not looking to be talked out of it for power reasons.**
My current feats are:
-Weapon Finesse
-Monkey Grip (for finessing rapiers)
-Weapon Focus(Rapier)
-Snake Blood
-Dodge
-Mobility
-Evasion
-Uncanny Dodge
-one/more that I've forgotten...
My question to you kind folk is what should my remaining 12 levels be spent on?
I'm not really looking to go with any kind of caster, so it's warrior stuff or one of the sneakies.
Any suggestions for feat/ equipment selection would also be appreciated.
- Any NWN2 Loremasters want to give me build advice?9 votes
- Weapon Master (stick em with the pointy end)11.11%
- Continue with fighter levels (Feats, Feats and more Feats)55.56%
- Continue with Rogue (I'll need a good reason for this..)  0.00%
- Shadowdancer (own the night)22.22%
- Other (please specify)11.11%
1
Comments
http://nwn2db.com/index.php
Are you using Kaedrins pack or just SoZ expansion?
I'm not sure which version I'm playing.. I bought it off the AppStore while waiting for the EEs to come out. I did a RDD rum before that got to mid-20s level-wise if that gives any more info...
Is the opening sequence a cutscene fight between a warlock dude and a big scary boss type dude, or is is just a picture of a skull with some snakes on it?
The site is great, really very handy for planning and seeing how changes affect your build.
Personally if you are playing the main SP campaign then fighter all the way. During the latter parts of the game there are plenty of undead which are immune to Sneak Attacks and Weapon Master increased criticals (though as sneak attacks don't multiple in criticals you should never take weapon master levels on a dex based build).
Fighter will increase your attacks and base damage, so stick with that.
She's (unintentionally) ended up being a female version of Puss from Shrek!
*soft eyes - backflip - have-at-you*
Good natured, but not zealous...
Dashes around combat whilst the angry Dwarf draws attention to himself.
Well the RP criteria are met by the duelist levels. That's who she is, a duelist. She uses speed, smarts and a lightening blade to fight.
She'll take the peaceful resolution if it's the right thing to do, but otherwise won't back down.
(Not groundbreaking stuff, I know; but it's fun.)
The rogue levels mostly add evasion and uncanny dodge (which fit) and - as a bonus - a bit of party utility with trap-finding (as I'm not really using Neeshka).
I'm looking now for the best way to finish the character to add as much strength as possible without breaking the style.
That said, if anyone sees another interesting path, I'd be interested to hear it.
@decado - Thanks for the tip about Crits/sneaks immunities. That probably tips the balance!
Plus nothing sounds cooler than being called a Weapon Master!
But yeah, it sounds cool.
I know... This was my initial leaning. Although @decado's utility warnings seem very valid.
Decado, if I went down the fighter route, which feats would you recommend? Spring attack and expertise seem more apropos than the power attack/cleaving route...
Assuming you are maxing Tumble then Spring Attack is utterly useless. If you have 15 base Tumble ranks then you are basically immune to Attacks of Opportunity. Combat Expertise is something you should take but won't use until you reach epic levels, however you can then take Combat Insight which will allow you to apply your INT bonus to damage (I assume as a duellist you have a decent INT score).
Power Attack and Cleave are of pretty useless for you. Do you have a high enough STR to even get Power Attack (13+)?
You want all the rapier based Weapons Spec and Weapon Focus trees. Blind Fight and potentially Able Learner to maximise your Rogue skills (though ideally you would have taken that at level 1).
NVM I didn't remember he'd already picked rapiers.
I would advise maxing Duelist and then get 1 Shadowdancer level.
Then rest should go into Rogue for the Sneak Attack, skill-points and Crippling Strike which lets you get Epic Precision in epic levels (you can sneak attack anything for 50% damage).
If you wanted to go with Weapon Master your damage would kinda suck compared to someone that is STR based and using Power Attack with a Falchion or Greatsword.
With more Sneak Attack you're great at flanking and stealthy attacks and works in Epic. The Weapon Master would struggle.
The Shadowdancer helps you deliver those Sneak Attacks more often and get out of bad situations as well as hit and hide.
Also you can also get Feint (requires Combat Expertise) to deal even more sneak attacks at a small cost.
Don't bother with more Fighter levels. The Swashbuckler is superior for your build but unfortunately you lack it.
And you don't really need all those feats since they only give you small bonuses.
Feint requires a bluff investment. Happily not a great one as foes in the the OC have crappy spot scores
Shadowdancer is great and HiPs the best feats in the game, kinda wasted in the OC whereas it serves really only to slow the game down.
For the OC if you intend to melee you really need to get the base damage up be in through fighter feats or strength.
Fighter 8 - Greater Weapon Focus (+1 AB)
Fighter 8 - Epic Weapon Focus (+2 AB, must be epic levelled 20+)
Fighter 12 - Greater Weapon Specialisation (+2 AB)
Fighter 12 - Epic Weapon Specialisation (+2 AB, must be epic levelled 20+)
Those all stack with each other.
HiPS let's you scout if you have to. Escape when low on health or get into a better position without having an army after you.
I believe Epic Weapon Specialization is bugged and doesn't stack, it just adds +6 damage.
Also when Flat-Footed (with stealth) this happens:
"Flat-footed is being especially vulnerable to attacks at the beginning of a battle. Characters are flat-footed until their first turns in the initiative cycle. A flat-footed creature loses its Dexterity, Tumble and Dodge bonuses to Armor Class (as well as penalties) and cannot make attacks of opportunity."
That's a pretty big bonus to attack since they lose so much AC from that. Plus +2 when Flanking.
And a Sneak Attack deals FAR more damage to a target even at 50% if it hits. And someone with stealth, HIPS and Feint can deal it regularly.
Plus if he goes mostly Rogue, you don't have to use Neeshka which opens up another slot for a character like Khelgar which can take those feats instead, or Casavir (Turn Undead) or the Construct.
And oh-my-god is the Construct the definition of a tank, plus immunities and hits like a truck.
Oh, I would recommend taking Able Learner if you want to keep raising your Rogue skills with Duelist and Fighter levels.
Also the solution to undead enemies, is to make undead-bane/holy/disruption weapons and watch them go down easily.
Weapon Specialization wouldn't do much against them anyway.