Skeletons not respawning no skull for Mellincamp quest from other skeltons.
MrBungle
Member Posts: 50
I accidentally depleted the High Hedge respawn point for skeletons. I was not trying to grind just clear the map. Now, in the middle of the Mellincamp quest, I am unable to get my hands on the needed skull. Thalynteer is a resource for much needed potions in my Hardcore attempt. I believe this to be a bug because a skull could be acquired through natural dice play from any skeleton. That skulls are only generated from High Hedge skeletons is a computer efficiency consideration and not a game play consideration. As such I will import a skull if possible as that would not taint my hardcore attempt. I think the restore point cap is set to low for skeletons in the High Hedge. Who would spam grind skeletons anyway? That would be the last creature I would grind. Winterwolves maybe. What if the area was set to always generate at least one skeleton with a skull so that the quest could be completed and access to Thalenteer could be maintained?
Post edited by MrBungle on
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Thank you both for the response by the way.
As for when respawns were sharply limited ... it was very early EE. Possibly at first release, or maybe the v1.1 patch? I seem to recall, a long time ago, that @Dee explained (in this forum) that the respawn points would reset whenever you made a journey of more than 8 hours (in a single area-transition), so that may be your quickest way to force a reset, @MrUniverse ... assuming that I'm remembering correctly and that the information is still true, because that discussion was several patches ago.