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Questions regarding BG2:EE - state of gate & compatibility

Hey guys,

I am thinking about buying BG2:EE edition. I'd just like to know the current state of the game and have a few quesions:
Is it stable & bug-free?
What exactly does it offer opposite to the regular version of BG2?
Is it possible to import save games from the regular (read: non EE) BG1?
Is shadowkeeper working with BG2:EE?

I think that's about it for now, cheers and thanks for answering!

Comments

  • enqenqenqenq Member Posts: 499
    It's very stable. The only bug that comes to mind right now is enemy wizard AI having a tendency to just walk to the northwest corner of the map when they're not casting.

    It offers a higher resolution! And a UI more fitting for it. Oh, and four new NPC's rich with extra quests and romances. You actually might not notice any new content at all if you don't pick any of them up though.

    Don't know about number three.

    We have EEKeeper for this and that works.
  • ryuken87ryuken87 Member Posts: 563
    It's stable in the sense that it doesn't crash (except multiplayer which doesn't fail to crash for me with more than two people). It's far from bug free.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2014
    Its single player is stable (in the sense I haven't heard of many or any crashing issues) but its still pretty buggy in its current form. Multiplayer is a different issue (and I'll discuss that later).

    Its got a lot of little improvements over the original that add up. A lot of generally user friendly things. Increased stack sizes (up to 80 for ammo and I think 25 for potions), less wordy CLUA console (you no longer have to type out CLUAConsole before a cheat just "C"), improved UI, etc.

    They had access to some of the original renders, meaning that the games backgrounds look better than what you get in the original BG2 (the sprites still are low resolution however). There is also a zoom feature and a feature that shows all the items that are currently on the ground near you (so you can click the item on this bar and the top NPC you've got highlighted will move to try to pick it up).

    The journal now has been updated. Honestly its not that big of an improvement over BG2's. It think it was more of an improvement over BG1's journal that happened to get carried over into BG2EE (I guess for consistency reasons). Of any aspect of the game next to multiplayer its probably the one to experience the most issues (though I think most of these were ironed out over the last year as BGEE got patched).

    There are visual improvements like the fact that now all kits and specialist mages are given their own unique colours at character creation. You can change these of course with the standard colour palette.

    Spell and Item descriptions have been updated. Any spell or item description you see in the game should hopefully be 100% accurate at this point, which is more than can be said about the original (though I think SR and possibly the fixpacks do address these to some extent with the original). Also character abilities (like Minsc's berserk) now contain descriptions that you can access by right clicking on them. So if you were curious what some of the abilities actually do (especially the new NPC's since a few of them have them) there's now a means of finding out without the use of Google or checking internal game files. This is actually an example of one of the minor bugs since not all of these work at this point but a number of them do.

    Its also got 5 extra NPC's over the original. Four of those NPC's have their own quest lines (which you can acquire a number of new items from).

    There is the Black Pits 2. Its own separate story from the Bhaalspawn story (it doesn't concern the same people) and a continuation from the Black Pits in BGEE. Its more of combat simulator but its got some fun battles to check out.

    Multiplayer has been improved. At least to a degree. It now has a matching service that you can use to play with other people. The best way I could describe it would be that its like Torchlight 2, so you select someone elses game from a list. Beamdog does the matching but doesn't host the games on its own servers. Multiplayer has had some troubles however. I know people were having problems with the Black Pits 2 multiplayer and with using the matching service for the main games multiplayer with more than 2 people.

    I think that covers probably all the main improvements. If I miss anything someone else will probably point it out.

    You should be able to import characters in BG1 into BG2EE.

    As for Shadowkeeper its had some issues with the game (so I wouldn't use it). However, fans have something similar for both the enhanced edition games called EEkeeper. I'm not one to really use such things but people seem to have been receptive toward it.
  • elementelement Member Posts: 833
    edited February 2014
    - its not bug free but it is stable

    - I have not tried it though I have seen it mentioned a number of times that bg1 characters can import into bg2EE

    - there is 4 new npcs and associated quests/romances although I would not advise buying it for them alone(my mistake)

    - some errors from vanilla are fixed

    - there is a separate game mode called the black pits which is essentially just arena combat over and over how much you get from it varies depending on what u like about bg

    - there is a multiplayer matchmaker although ive heard that mp is still quite unstable for some

    - there is an EE keeper which works with both the EE games

    - theres 5 new classes which may or may not be of interest

    - there is a new UI although its purely cosmetic as far as I can tell

  • JazJaz Member Posts: 9
    Thanks a ton for all the usefull comments! I think I will give it a shot next week.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2014
    Right...I forgot there are no new classes but 6 new kits. 2 for the monk (sun soul monk and dark moon monk), 1 for the sorcerer (dragon disciple), 1 for the paladin (blackguard), 1 for the thief (shadowdancer), and 1 for fighters (dwarf defender). These are all available in BGEE as well.

    Also there are a few other little tweaks (for the sake of thread size I'll just throw them in a spoiler tag even though they really don't contain spoilers).



    In the original bg2 you didn't need to have 18 intelligence in order to learn level 9 spells. This was because there was a bug with one of the files that meant this wasn't properly implemented, but in BG2EE it has been. Its a pretty minor change since you can just get around it by using a potion of genius.

    The pickpocket system has been changed. So depending upon the item you are looking to pick pocket off someone you'll need a pick pocket value of between 10-95 (this is not the same as stealing from stores). For just general (non-quickslot) inventory items you only need 10. To steal equipped weapons (that the target isn't using) you need a 95. Any other item is going to take at least 50.

    A full list on the values needed for pickpocketing can be found here.



    AMULET 80
    ARMOUR 0
    BELT 80
    BOOTS 0
    CLOAK 80
    GAUNTLETS 80
    HELMET 0
    RING_LEFT 60
    RING_RIGHT 60
    SHIELD 0
    FIST 0
    AMMO1 50
    AMMO2 50
    AMMO3 50
    AMMO4 50
    MISC1 50
    MISC2 50
    MISC3 50
    INV1 10
    INV2 10
    INV3 10
    INV4 10
    INV5 10
    INV6 10
    INV7 10
    INV8 10
    INV9 10
    INV10 10
    INV11 10
    INV12 10
    INV13 10
    INV14 10
    INV15 10
    INV16 10
    SUMMONED 0
    WEAPON1 95
    WEAPON2 95
    WEAPON3 95
    WEAPON4 95



    The reputation system has been changed so that neutral NPC's are happy that you have a high amount of reputation (they used to not like this).

    Anomen has been given spear proficiency to reflect the amount of proficiency points he should have. Some thing with Imoen and her thieving abilities.


    Spell Changes

    Iron Skins

    Unlike in the original BG2 (meaning without any "fix" packs) Iron Skins now has a casting time of 9 instead of a casting time of 0. It means you pretty well need to have it activated before battle and not during it.


    Touch spells and weapon creation spells

    Like in BGEE any touch spell should now allow the user to attack as though they had proficiency with that weapon. Its the same for spells that create weapons (unless specified otherwise in the spell description). In the original BG2 you wouldn't get proficiency with these weapons so you'd end up getting penalized for it.


    Weapon proficiencies have been boosted so that you get an extra 1/2 attack per round when you have Grand Mastery.

  • ArizaelArizael Member Posts: 263
    I should have note that we've managed to run multiplayer LAN game with 3 people totals and there was an absolute minimum of crashes. We have now started BG2 run with SCS which seems to desync ocassionaly, but we always managed to fix it so far.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    elminster said:

    As for Shadowkeeper its had some issues with the game (so I wouldn't use it). However, fans have something similar for both the enhanced edition games called EEkeeper. I'm not one to really use such things but people seem to have been receptive toward it.

    element said:

    - there is an EE keeper which works with both the EE games

    I would also like to point out that a number of the bugs that have been found and reported, even recently (editing games in the Pocket Plane, for example), are persistent in the original Shadow Keeper. It also has a number of new options. For the most part, EE Keeper should be backwards compatible with the original BG2 (since the saved game structure hasn't changed, at least to my knowledge). It's not perfect, yet, but it is being worked on.
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