These monks turn hostile at every turn. Also, I'm curious as to the difficulty of the enemies (particularly the Mind Flayers and Alhoon). I'm assuming that it triggers after a time limit, but does it trigger after a level limit as well? If so, if it is based off of Hexxat's level (assuming 12), her inflated level by virtue of being a single class thief makes the whole "one way trip" aspect possibly a trap for the unprepared. I'm fairly confident I can work my way through with my party, but somewhere between having my brain devoured and having my party members Quivering Palm-ed I'm finding this to be a struggle. I know the Umber Hulks can cause confusion and turn one against me, thus turning them all against me. But I'm having a hard time catching what the Mind Flayers are doing to cause it.