Stalker? (I hardly know her...)
Vakarian
Member Posts: 94
Nearing the end of BG:EE with a stalker, and it's been really interesting how it encourages a very different style of gameplay from what I'm used to. The stealth/scouting style makes battles feel more like well-planned surgical strikes than the meet-everything-head-on-and-bludgeon-it-to-death (either literally or figuratively) style I usually run with. Anyway, looking for a few tips as I get ready to import into SoA...
First, favored enemies - I hear you get to reselect one when importing. Does the +4 dmg bonus get multiplied by backstab? If so, it seems that selecting an enemy type that is not generally immune to backstab would be getting the best bang for the buck. So, what do you guys like to take?
Second, spells - no one would ever accuse 1st and 2nd level Druid spells of being overpowered, but I'm sure there is some utility in there. 3rd level looks decent with the addition of minor spell deflection and haste. At 1st level, Armor of Faith will be nice after getting a higher caster level, but doesn't do much early on, and Doom would be great if the casting time wasn't so long. At 2nd, Find Traps seems a good fit for a scouting stalker. Any diamonds in the rough that I'm overlooking?
Third, armor/gear - since stalkers are limited to studded leather (and can't wear that nice +3 shadow thief armor), it looks like they might be a little squishy early on. What is a good choice of armor (or other protective gear) that is easily available (i.e. - without having to kill a dragon) early in chapter 2?
Thanks for the help!
First, favored enemies - I hear you get to reselect one when importing. Does the +4 dmg bonus get multiplied by backstab? If so, it seems that selecting an enemy type that is not generally immune to backstab would be getting the best bang for the buck. So, what do you guys like to take?
Second, spells - no one would ever accuse 1st and 2nd level Druid spells of being overpowered, but I'm sure there is some utility in there. 3rd level looks decent with the addition of minor spell deflection and haste. At 1st level, Armor of Faith will be nice after getting a higher caster level, but doesn't do much early on, and Doom would be great if the casting time wasn't so long. At 2nd, Find Traps seems a good fit for a scouting stalker. Any diamonds in the rough that I'm overlooking?
Third, armor/gear - since stalkers are limited to studded leather (and can't wear that nice +3 shadow thief armor), it looks like they might be a little squishy early on. What is a good choice of armor (or other protective gear) that is easily available (i.e. - without having to kill a dragon) early in chapter 2?
Thanks for the help!
1
Comments
Second, Druid spells aren't that good before level 3, find traps seems like a good idea however.
Third, you can get a good armor when doing the Umar hills quest (don't attack creatures that look too powerfull, there is a way to dodge it a lower levels) , the adventurers mart will surely have something for you (I don't recommend it, you will find better). Do the temple district quest, you'll find a good light armor eventually, but you won't be strong enough to do all the dungeon, so just come back when you have picked up the skin of a certain "lord". De'Arnise keep has an OK light armor somewhere. Or just take Dragon as your favored ennemy and go dragon slaying
Edit:According to some research, it looks like you can't backstab dragons or demons
Elementals are one option. You don't run into them that frequently but you do in some of the games more difficult areas. Still, they don't tend to be as difficult as the first three so you may want to consider forgetting about the possible backstab benefit and just picking from the first three I listed.
So or instance Armor of Faith would give you (as a level 10 stalker) 5% resistance and last 6 rounds (36 seconds). Flame Blade would last 5 rounds, Resist Fire/Cold would last 3 rounds, etc. This affects the spells you gain as a Stalker as well. Outside of maybe Armor of Faith I wouldn't worry too much though about spell selection because most of the spells you can get are easily replicable. Also a cleric or druid could probably do them better (one exception being Jaheira at higher levels).
From my original question about armor (pre-shadow dragon), I found that the bracers of AC3 worked pretty well early on. They give you a decent armor class right out of the gate (plus bracers of armor stack with AC reducing rings/cloaks, so you can get an extra bonus.) Since I haven't run across many other gloves that are particularly useful so far, it's not like I was missing much by taking up the glove slot. The shadow scale is definitely a step up, though.
I forgot to mention death spell. I do all my summonings at the door and send one skeleton in to trigger his death spell if I'm being cheesy. Hey, he should've memorized it twice!