Mencar Pebblecrusher
bbear
Member Posts: 1,180
Mencar Pebblecrusher and his gang are found on the second floor of of the Den of the Seven Vales in Waukeen's Promenade. You can engage them right after Chateau Irenicus for some decent loots. What are your strategies in dealing with them?
-Do you fight when Mr. Pebble ridicules you (answer option 3 during dialogue)?
-Fight them with the initial party at levels 7-8 right after Chateau Irenicus with or without Aerie?
-Solo them with any class/kit?
-Which target dies first? Who dies last?
-The thief flees at low health. What do you do to ensure your loots?
-Do you fight when Mr. Pebble ridicules you (answer option 3 during dialogue)?
-Fight them with the initial party at levels 7-8 right after Chateau Irenicus with or without Aerie?
-Solo them with any class/kit?
-Which target dies first? Who dies last?
-The thief flees at low health. What do you do to ensure your loots?
Post edited by bbear on
0
Comments
I would probably wait until I had Aerie unless you've recruited other characters.
Soloing them at level 8 would be impressive. Never tried.
Defeat order: Mage, imp, berserker, thief, pebble
For the thief hold person once he's "injured" usually works.
As for strategies it depends what you've got. I've had a thief trap the imp and backstab the Mage to remove 2 enemies immediately. I've had a Mage use web and AOE spells to nuke the room. I had an avenger turn into a spider with strength and draw upon holy might to rip them to shreds.
Your biggest advantage is you can control when the battle starts. You can buff before hand, summon before hand, and position each character before hitting go. That and liberal healing potions should see you through. If not do the slavers quest and try again.
Pebble has a lot of hit points...
Nowadays I tend to pick up Aerie, let them go hostile then run, return to backstab Sorcerous Amon with Yoshimo, then run like hell, picking them off on the bottom floor in ones and twos. RP-wise I think it's ok to assume that such a fractured party would go after us at different "speeds"... Mencar probably thinks he's more than a match for our entire party solo, for example.
Dwarf always dies last simply because for some reason he is the only enemy in the game that seems to have healing potions *and* is capable of actually using them effectively.
When I have a solo Mage, I would use blindness, web and hold person.
When I have a solo druid, I would use charm person/mammal and summon nymph to use mental domination/hold person. I make sure to charm the thief so that he suicides against Mencar. He cant run when he is charmed.
I dont recall playing a solo single class thief before. I suspect I would backstab a bunch and run downstair to hide in shadow. For a solo fighter, just kill the mage and imp first. Drink a bunch of healing potions.
If I want the thief's loot I backstab him with yoshimo and the mage with CHARNAME. Then go invisible and retreat to the tavern. Back again, set traps with yoshimo and from then on, I prefer the shadowdancer to do all the work with HiPS and backstabs. It does require some save/loading to get all the traps to set right and not waste any of them and to get 1-hit KO's with the initial backstabs.
turns out the guy you meet in the docks district in BG who starts talking about a "new world" later decides to kill you
Use the haste potion and your poison ability, then shoot the mage, the imp and the thief in that order. I used the pause button to make sure each one of them gets at least one arrow of bitting. Mage and imp are helpless and die in 4 rounds. Use the other haste potion on Minsc, zerk him and engage the others. If you have priests stick them on Minsc for healing
This will also work if you are an assassin, or you have Dorn.
I've soloed them as a Sorcerer, Thief, and various Mage multiclasses.
Nowadays, I'm not so harsh on my characters. Especially after installing SCS, I find Mencar's troupe a little bit too difficult to handle right out of the box. In my current playthrough, I decided to leave them alone for the time being, set out for Watcher's Keep to clean out the first two floors and finally took out my belated wrath on the Hatchetman party in the sewers. Despite being a stronger band, I found them more susceptible to crowd control and AoE spells.
Usually, the thief is killed during the fight without my conscious knowing, so that is not much of a problem for me. I was quite disappointed in the rather low-quality loot they dropped, though.
Then I basically spam 50 fireballs into the room...
I wouldn't dream of trying this fight without Aeire, she is key and does practically everything. I could have made this much easier in many ways (use the wands from Irenicus' dungeon, summon woodland creatures, the fireball trick mentioned above etc) but once I set up a battle plan I was determined to execute it this way this particular time. It's a great tactical challenge right out of the gate, and I don't even know how you'd approach it on insane or solo (I play core most always).
This fight is a great example of how many different way you can manage encounters in the game. The next time through I'll likely do something completely different, and as always, the dice rolls can play a huge part in your success.
For tactics, I kill the Imp ASAP, then the mage, then the Thief. Mages/archers kill those, while meleers and sometimes skeletons occupy Mencar and Tweedledum. The berserker usually dies easily, but Mencar tends to last long after his friends have been dropped. His armour though is often needed ASAP for someone, so I rarely let them wait any later than post-tent.
Satisfying fight overall, skeletons + AoE spells can cheese them hard though.
I usually try disabling the fighters with hold person/charm/domination first and kill the others (or turn the charmed fighters against them) .
The thief is my biggest concern, since he flees combat if you don't kill him quick.