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Go(ing) to Hell

CTKnightOwlCTKnightOwl Member Posts: 88
So I have one major issue with the trials of hell and I apologize if this has been covered.

If you are neutral, you have to choose ALL good paths. Otherwise, you instantly become evil. If you choose all good and even 1 evil, you are evil. This seems a bit odd to me.

Would someone kindly explain to me how this is justified or perhaps make a case that all good choices are more realistic to a neutral character? Some of the "evil" rewards (like Black Razor or certain stat increases) are way more attractive to my neutral character but I am unable to claim them lest my alignment shifts to evil.

I find it odd that you can be evil and choose all good choices and still remain evil/

One more thought: Can the Helm of Alignment Change be used to fool the trials into maintaining a non evil alignment with evil choices?
Post edited by CTKnightOwl on
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Comments

  • elementelement Member Posts: 833
    edited March 2014
    nope there's no way to really justify it the hell trials are just abit rubbish quite frankly. Particularly if your neutral but even if your good aligned its quite possible you may make an 'evil' choice its just a lot of nonsense imo.

    cant help you with the helm question though sorry
    Post edited by element on
  • CTKnightOwlCTKnightOwl Member Posts: 88
    That has very little to do with the trials of hell. Using Black Razor to kill a Djinn is still technically releasing him. (aren't some Djinn's evil anyways?) If I make that single choice while choosing the good path for everything else, why must my character's alignment become irreversibly changed to evil for the rest of my life?

    I guess there no concept of redemption. Once you are evil you are evil forever but it is very easy to go from good or neutral to evil. This just doesn't seem right.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014
    You don't know anything about the Djinn. Some humans are evil too. If someone is given the choice to kill a random human they know nothing about in exchange for a valuable item and they accept that offer, most people would consider that pretty evil.
    Redemption is for people who make horrible mistakes or change their entire way of life. Not for people who make a calculated decision to kill someone in exchange for a material reward, no matter how valuable they find it. Honestly, that would be out of character for all good characters and the vast majority of neutral characters.

    edit: just looked it up. Djinn are supposedly only True Neutral or Chaotic Good (though I feel like the Trademeet ones were LE so the game may not follow the same rules) http://forgottenrealms.wikia.com/wiki/Djinn
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    it seems to me a neutral should be able to do 1 evil action EXCEPT sacrificing an NPC. I think you could do all good but lose it on sarevok and remain neutral.
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    it seems to me a neutral should be able to do 1 evil action EXCEPT sacrificing an NPC. I think you could do all good but lose it on sarevok and remain neutral.

    I disagree about that in general (killing the Djinn for example), but for sure the Sarevok one and the Nymph Cloak one are certainly debatable. The Nymph Cload because they are already dead, and the Sarevok one because that *can* actually be considered a crime of passion and therefore be redeemable.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    edited March 2014
    The Djinn in the circus was indifferent to the suffering it's powers caused. The one in Trademeet took great delight in the chaos they caused but I wouldn't call their actions evil. (although I think they may have been Dao) I never claimed to be an expert on Djinn but I think telling someone they know nothing is a little harsh. Do I look like Jon Snow to you? (I did ask a question about Djinn's alignment not make a statement of fact)

    I don't want this thread to digress into a discussion about semantics. I appreciate the info on Djinns. This was just one example I gave.

    I agree that a good character should choose all good paths. The main point of this thread is that Neutral characters have but one option which to me does not seem to be the essence of balance. Neutral characters sometimes do things that are considered evil. This rule seems to be suspended in hell and I guess I would like to see that change.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014
    Not what I said at all. I said you knew nothing of this particular Djinn (none of the players do). Nothing to do with Djinn in general. You just said that "aren't some Djinn evil anyways?" and I said that this is irrelevant to the situation since nothing says that this Djinn in particular was evil. Also the Djinn in the circus was bound to Kalah because of his flask, and therefore there is absolutely no indifference to the suffering of others shown by him whatsoever (he is for all intents and purposes a mind-slave... similar to the genie from the Black Pits)

    Also most people don't see neutral as "sometimes good, sometimes evil". I mean, which neutral npc would kill the Djinn? I seriously doubt Cernd, Jan or Haer'Dalis would, and I know Jaheira wouldn't. Maybe Yoshimo. There is good, neutral and evil according to this system, not good, sometimes good and evil. I think you are interpreting the alignment system differently than the game does.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    edited March 2014

    You don't know anything about the Djinn.

    Although I should thank you for educating me. I have learned a lot on this site so far. (not sarcasm)

  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014

    You don't know anything about the Djinn.


    You misunderstand what I said. The word "the" means "this particular djinn" not "djinn in general"
  • CTKnightOwlCTKnightOwl Member Posts: 88
    edited March 2014

    You don't know anything about the Djinn.

    ...2 posts later:

    Not what I said at all. I said you knew nothing of this particular Djinn (none of the players do). Nothing to do with Djinn in general.

    come on man. This thread is degenerating and I would really like for it to get back on topic

    You seem like you know a lot about this realm which is great. I enjoy a spirited debate.


  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Basically they are not giving you a good or evil option. Keep in mind that you are in capital-H Hell, and are being tested by demons. They want you to be evil, and seek to tempt you in that direction. They are giving you an "evil" and a "not evil" options. The "not evil" options are for Good AND Neutral characters, while the Evil options are for evil characters.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    We are both posting and editing our posts so there is some overlap. Your last post is the most insightful.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited March 2014

    You don't know anything about the Djinn.

    ...2 posts later:

    Not what I said at all. I said you knew nothing of this particular Djinn (none of the players do). Nothing to do with Djinn in general.

    come on man. This thread is degenerating and I would really like for it to get back on topic

    You seem like you know a lot about this realm which is great. I enjoy a spirited debate.


    sigh... stupid internet discourse and its limitations! "the djinn" means "the djinn that you killed".
    You know nothing about djinn=you don't know about the race
    You know nothing about the djinn=you know nothing about the djinn you kill for blackrazor.
    I was trying to say the second one. I thought I was clear, but I can see how the mistake can be made.
    The questions are this: 1. How is killing a person you don't know in exchange for a weapon anything but evil? and 2. What does "neutral" mean. I think that is the crux of the debate.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    So what about Evil characters that decide to choose all good paths? Shouldn't there be some redemption? (at least a switch to neutral?)
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    So what about Evil characters that decide to choose all good paths? Shouldn't there be some redemption? (at least a switch to neutral?)

    I'd say so, if they continue on the good path! If they intend to do good or change their outlook after the whole Irenicus ideal, I think they should. I think the game should allow that.

    I love redemption stories (Xena for the win)


    That would make for an interesting mod actually
  • CTKnightOwlCTKnightOwl Member Posts: 88
    Thank you for clearing that up. Sorry to get stuck on semantics. I felt like our debate was taking away from the topic which is "why must neutrals choose all good paths" (which you answered)
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Have you played Planescape: Torment? Its another game with the same engine as BG, and it has an interesting fluctuating alignment system.
    You begin as TN. If you choose one option it might shift your alignment 1/2 points toward chaos or lawfulness. It also may shift you toward good or evil. The sliding scale decides what your characters alignment is. It is a very elegant take on the alignment system, definitely more so than the hell trials (though I do like them).
    It is worth checking out if you haven't. Very fun game to play and adored by most fans.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    I really hope they(Beamdog) "enhance" that one. That was a good game.
  • mjsmjs Member Posts: 742
    Yeah it blows, even worse is that fact unless I really concentrate on the dialogue option I always end up killing the dragon
  • CTKnightOwlCTKnightOwl Member Posts: 88
    edited March 2014
    Good find Blackraven.

    I'd love to see this on the next patch

    Anyone tried this mod?

  • BlackravenBlackraven Member Posts: 3,486
    I've tried it once with a chaotic good-aligned character in BGT. Picked a couple of neutral (but no evil) options, which didn't affect my alignment. The rewards you can recive are balanced, so my experience is a positive one.
  • CTKnightOwlCTKnightOwl Member Posts: 88
    oops, I just realized that this thread is in the wrong section. Sorry guys should be in BG2
  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975

    oops, I just realized that this thread is in the wrong section. Sorry guys should be in BG2

    Done. :)
    As the thread owner you can too edit the category by clicking on the gear icon on the top right side of the OP and then by selecting the right category from the cascade menu you'll find.
  • bbearbbear Member Posts: 1,180
    If you "cheat" the blackrazor sword, would it consider a neutral option? Back in the vanilla BG2, you can steal the Bhaal Tear from the Djnni and keep the Blackrazor. Since you didnt kill the Djinni, this is the good path. I would request this to be the "neutral" option.

    For the question of morality, I believe this is the "lesser evil" option. You are essentially taking an indifference of someone's suffering. In this case, the Djnni is suffering because it can not return to its plane. Giving him the sword is like releasing someone's bondage and killing him with the sword is like committing murder. Stealing the Bhaal Tear is like robbing a prisoner and abandoning him to his doom fate.

    Actually nevermind, I feel like a monster justifying my "lesser evil" option.
  • jackjackjackjack Member Posts: 3,251
    Your post has a very Permidion Starky feel to it :D
  • CTKnightOwlCTKnightOwl Member Posts: 88
    Regarding the helm of Alignment Change,

    If I were a good aligned character and I donned said helm, then proceeded to make some, most, or even all evil choices(trials), and then remove curse(helm) when all is done, would my alignment remain evil or return to it's original state?

    My reasoning behind this is that the (hell trials)alignment change may not be coded(for lack of a better word) if it reads that you are evil to begin with. Also, from a role-playing standpoint, my good character is acting under the influence of the cursed helm and is making trial choices accordingly.

    I am going to try this out the next time I get there but if anyone else wants to give it a shot, I would be interested in hearing of the results.
  • uglyducklynnuglyducklynn Member Posts: 61
    Just being neutral might not give you access to do various good or evil deeds just for being neutral. Every human sees certain actions that they know are evil, and some actions out there some alignments just will not do. A chaotic neutral character if I'm not mistaken will beat a person and interrogate them, but won't ever kill an innocent person. Little lines like that could tip the scales one way or the other in terms of being "good" or "evil"
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    I personally wish more of the game was like the hell trials (except with a more elegant interpretation of the alignment system).
    I think having an alignment fluctuate based on personal actions (as in NWN) is a better system than reputation. Of course, stuff like the Sarevok and Nymph Cloak dilemmas would have to be avoided. Doing things that are completely opposed to your alignment should cause a big shift, while smaller actions would have lesser consequences (ie a neutral good thief pickpocketing a local merchant=2 shifts toward evil/chaos while a Paladin killing Noober=*automatically* fallen)
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