Remove the save vs spell required for Know Alignment
elminster
Member, Developer Posts: 16,317
For whatever reason Know Alignment was originally given the requirement of having the target avoid a save vs spell against it (at -2 mind you but still). I'm sure there are very good PnP reasons for this but in the world of BG this takes a spell that had already pretty limited usability and kicks it thoroughly in the crotch.
Detect Evil, a lower level spell than Know Alignment, doesn't require a save vs spell. Know Alignment however does. Due to this I think that the save vs spell requirement for Know Alignment should be removed.
Detect Evil, a lower level spell than Know Alignment, doesn't require a save vs spell. Know Alignment however does. Due to this I think that the save vs spell requirement for Know Alignment should be removed.
11
Comments
It also should describe the nine actual alignment too.
In fact I'm just going to come right out and guess that its the only divination spell in the entire game that requires a saving throw. I mean none of the illusion removal spells do, detect evil doesn't, farsight doesn't, clairvoyance wouldn't.
Its like. You want to remove Mislead or Invisibility and leave that mage with one less defence? No problem. No saving throw needed.
You want to know if that mage is good, neutral, or evil? Woh, woh, woh slow down there buddy. Thats some powerful knowledge
I'm talking mechanically so you'll have to actually cast it (or check in near infinity). The description still says that it requires it however.
WARNING: This is the file from BG2:EE, I cannot guarantee it to work inside BG1:EE
Actually, it's more complex than I thought, but worthy of modding later.
Maybe I'll do a BG1 mod for Know Alignment when I'm done with my Dragon Shape mod.
(in Near Infinity)
Definitely the ultimate spell!!!!! It's perfect as it is now!
For me, some additional quests/issues/events could be added with direct use of this spell to integrate it better on the gameplay.