It´s still pretty bad. However, do the abilities work with ranged attacks, i.e. from a bow or darts? Seems to me that WS, both this version and vanilla version, actually are not completely horrible if they can add their anti-magic attack to bow or dart attacks. This would allow them to select an elemental damage type, or poison, or stun (as with darts), or even use arrows of dispelling (with shatter magic picking up any buffs that are not dispelled), and get extra attacks every round.
Yep the abilities work with ranged attacks. So far I've only grandmastered axes (throwing axes and melee axes) and put one proficiency point in 2h sword (for Spiders' Bane). I agree that bows and darts can be very useful. With True Grandmastery installed, I opted to grandmaster axes (for the extra APR true grandmastery offers and the STR bonus on ranged axe attacks), but in hindsight it would have probably been wiser to invest in axes (2 pips), 2h swords (1 pip) darts (2 pips, there's a great one in my setup thanks to Rogue Rebalancing: a returning Frost Dart +1, which does 1 additional cold damage).
@Blackraven, sorry, I forgot about your WS restrictions when I suggested the Greenstone Amulet. Those magic item restrictions seem to be quite a handicap, especially for a solo SCS run.
Gratz on beating SCS Daveaorn! That was a very exciting read. It looks like all those extra guards might be a (new?) part of the "better calls for help" component of SCS.
I've documented runs with screenshots and partially in-character journal entries before, and I know how much work that is, so good job!
If I'm not mistaken, a vanilla WS wouldn't have been able to beat Daveaorn the way you did, because of not having spell failure ability on ranged weapons (like your throwing axes), and not having the special protection stripping ability.
There was a thing that came up in some of the WS discussion threads about whether spell failure penalty would proc through a hit on a Stoneskin, and you just proved that it does with the mod. Do you know if it also procs through Stoneskin hits in the vanilla version? That makes a big difference in how effective the class can be.
(Some people in the threads were very confident that spell failure doesn't proc until all Stoneskins are removed, and some other people would insist that it does, but nobody ever seemed to want to take the time to test it.)
Thanks for appreciating the effort of documenting! It's indeed time-consuming, but I enjoy it. Re: the vanilla WS, to be honest I've got no idea how I would have tackled Davaeorn on an SCS solo run, though after yesterday I think it might be done if one of the Battle Horrors is kept alive, because I suspect (I think I mentioned it in my previous post) that the horde of guards only arrive after you've killed both Battle Horrors. The trick would then be to wait for Davaeorn's protections (except Stoneskin) to expire before attacking/disrupting. Without the Shatter Magic ability it would be unwise to attack a globed/mirror imaged/stoneskinned spellcaster. I believe the spellfailure penalty also pierces Stoneskin in vanilla. But this is based on hazy recollections, so I can't tell for sure. All in all I don't think I would have gotten this far in an SCS no-reload run with an unmodded WS. I wonder if @bengoshi has made any progress with his unmodded WS solo no-reload SCS run. He rolled a 19 CON dwarf for the saving throws.
BTW I had to do another re-install yesterday, when my game crashed in BG CIty. (I couldn't leave the area where I was, or the game would crash.) I installed SCSI and II v21, since the most recent version is apparently incompatible with Ascension.
BTW I had to do another re-install yesterday, when my game crashed in BG CIty. (I couldn't leave the area where I was, or the game would crash.) I installed SCSI and II v21, since the most recent version is apparently incompatible with Ascension.
If it only crashed once it's the game's fault. BG2's engine is greatly known for making random crashes. v28 of SCS is also compatible with Ascension, but both v21 are a good choice for BGT.
BTW I had to do another re-install yesterday, when my game crashed in BG CIty. (I couldn't leave the area where I was, or the game would crash.) I installed SCSI and II v21, since the most recent version is apparently incompatible with Ascension.
If it only crashed once it's the game's fault. BG2's engine is greatly known for making random crashes. v28 of SCS is also compatible with Ascension, but both v21 are a good choice for BGT.
Well it crashed every time I tried to leave the area. I think it's because I wanted to re-install the 'remove helmet animations' component but forgot to uninstall Generalized Biffing first. I hope my current savegames work in my new setup...
BTW I had to do another re-install yesterday, when my game crashed in BG CIty. (I couldn't leave the area where I was, or the game would crash.) I installed SCSI and II v21, since the most recent version is apparently incompatible with Ascension.
If it only crashed once it's the game's fault. BG2's engine is greatly known for making random crashes. v28 of SCS is also compatible with Ascension, but both v21 are a good choice for BGT.
Well it crashed every time I tried to leave the area. I think it's because I wanted to re-install the 'remove helmet animations' component but forgot to uninstall Generalized Biffing first. I hope my current savegames work in my new setup...
Oh, well, hope it works well now SCS won't cause much problems if uninstalled/re-installed. Maybe there are a bunch of strings missing, but nothing more. I can't talk much about other mods since I haven't used them.
Ok I'm not sure how to do this next update. Grynne has mainly occupied herself with intelligence gathering in the city of Baldur's Gate, and did some minor quests that came up. A lot of walking and talking, and less fighting. Edit: I've finished writing down her exploits, and the result is a much more RP-heavy account than usual. I wonder if any of you readers care about this, or prefer the more tactical installments. Please let me know.
Grynne visited many inns and taverns in various parts of town to inquire about the three names she's after: Quenash, Ramazith and Degrodel. In the Southwest of town she found Ye Olde Inn infested with slimes, a courtesy of Ramazith she was told. She killed the slimes, but couldn't prevent a number of casualties. With this display of his wickedness Ramazith had now climbed to the number one spot on Grynne's personal hitlist. At the Blushing Mermaid she had to slay a bounty hunting ogre who was after her. The ogre was strong, but so was Grynne. And she was faster. From the innkeep she learned that Ramazith resided in a tower to the west, and that Quenash was a harlot who was working in the Undercellars that were accessible from one of the inn's backdoors for a 10 GP fee. To her embarrassment she was barely able cough up that amount, but she considered it an investment that might pay off well. This "fallen angel" might possess or at least know about the helm and the cloak Vail (the petrified man she had turned to flesh at Felonius Gist's manor) had mentioned in his letter. Greed had never been a motivation for Grynne, something that had now become manifest in her lack of coin. She said to herself that she would continue to rid the realms of the presence of foul magic for no fee, as she considered this a sacred duty of hers. But for her many other good deeds she would start exacting payment and she would begin with Vail (whom she'd killed when he had attacked her, so he had no more use for his belongings anyway). She had been risking her neck for others on a voluntary basis for too long. However, when confronted with the letter, Quenash rudely told Grynne to leave her be, but she failed to hide from Grynne's eyes a lush cloak with what appeared to be intricate silvery runic symbols woven into it. Grynne realized that this had to be Vail's cloak. She wouldn't murder the courtesan for it though, so she left the premises none the richer. Outside the Blushing Mermaid she walked to the west and observed a huge spiralling tower. When she asked a bystander whose residence this was, the stranger confirmed that it was Ramazith's home. She tried to get in, but the door was locked and Grynne failed to bash the lock in spite of her impressive strength. Shortly after that, she came upon a much smaller tower, where another heinous magic user resided according to a noblewoman that had come up to her. A wizard that kept a Nymph as his captive. Most likely for some foul experiment or other, Grynne reckoned. Again it was an unforceably locked door that denied Grynne access, much to her annoyance. She realized she was in need of a competent thief, but Grynne had always worked alone and never made any close friends that would accompany her, except for one old friend... But she would have to travel back to Candlekeep for her. Before doing so she retrieved the corpse of a little boy for his father, a Tymoran priest by the name of Tremain Belde'ar, from the Bitch Queen Temple in the Docks District. The high priestess had demanded 2000 gold, an outrageous amount. When Grynne had pressed on, the priestess got angry and started casting a spell. Grynne didn't wait to see what spell. She attacked the priestess and finished her off in little time. On her victim's body she found a curious Geas Removal Scroll and the boy's corpse. Tremain rewarded Grynne with some gold and with the beautiful Shield of the Falling Stars (Large Shield +1, +4 vs missiles). A kind man, and one who was actually grateful and generous for a change. Grynne travelled back to Candlekeep, to look for Imoen. When the Gatekeeper brought Imoen to her, her friend proved more than willing to join Grynne, and Grynne was pleased to find out that Imoen hadn't been idle. Ever since Gorion's demise and Grynne's departure, things had been different for Imoen. She had enjoyed more leeway from Winthrop and was actually allowed to leave Candlekeep and return whenever she wished. Grynne had been lucky to find her. This somewhat puzzled Grynne, why was Imoen, unlike Grynne, allowed to enter and leave Candlekeep whenever she pleased? Anyway, Grynne gave Imoen some gear she might have use for (Varscona, Gauntlets of Weapon Expertise, Golden Girdle and a Cloak of Non-Detection Grynne had been rewarded by Ordulinian), and then the duo set out to Baldur's Gate. On the road the old friends updated each other on what they had been up to.
In Baldur's Gate Imoen told Grynne to buy a number of potions of master thievery for her, should they have to deal with particularly difficult locks or should she need to pickpocket anybody, a skill she hadn't been training much. At the Undercellars Grynne saw how Imoen quaffed three potions of master thievery, approached Quenash from the back, snatched the cloak from her victim's shoulders and ran off before Quenash could even notice who just robbed her. Grynne smirked and walked away as if nothing had happened. Imoen proved her worth twice in their dealings with Ramazith. First, she deftly picked the lock on his door that Grynne had damaged before. Second, and more important, she sacrificed her life for Grynne. When they had entered the tower and demanded an explanation from the wizard for his actions, he had been less than willing to answer. Battle ensued. The wizard would cast numerous protections including Shield, Ghost Armor, a Globe of Invulnerability, Improved Invisibility and Stoneskin. Grynne failed to hit him or inflict the spellfailure penalty on the mage, even after she activated her Shatter Magic ability. Ramazith counterattacked with a Chromatic Orb that stunned Grynne before she could step outside. (The 'door trick' she had used before, wasn't as reliable as she had hoped.) She watched how Imoen switched her bow for her longsword and bravely engaged the powerful wizard in melee. Her bravery didn't pay off for her though. Even her enchanted sword's cold damage wouldn't hurt or disrupt the mage. Grynne witnessed how Ramazith used his Melf's Minute Meteors to finish Imoen off. After that he focused on Grynne using more meteors and his staff with which he dealt disturbingly high damage (between 5 and 15 per hit, and many hits he scored). Grynne was at the point of dying, fully aware of her plight but feeling powerless as never before, when the stun wore off. She ran outside, bought three healing potions at the neighbouring Temple of Helm and returned to exact justice on the perfidious wizard. He had a few more spells he would cast, but she made sure to stay right by the door, engaging her opponent with her throwing axes rather than her enchanted pickaxe. This strategy worked. Some of the mage's protections had worn off, allowing her to kill him with a few good hits with her axes.
Grynne was moved by Imoen's self-sacrifice and didn't hesitate to get her dear friend raised at the Temple of Helm. Together they looted Ramazith's tower. Grynne paved the way, killing various monsters (except a group of ghasts that they sped past to avoid their holding attacks). They got the cloak identified: the marvelous Cloak of Balduran, one of few enchanted items Grynne could use. The duo then took some well-deserved time off at an Inn called the Helm & Cloak. In the inn they befriended a group of adventurers led by Gorpel Hind. They shared a few drinks and tales before they retreated to their rooms to rest. It wasn't until the next morning that Grynne connected the name of the inn with a fragment of Vail's letter ("My helm I will trust only on my guile in hiding it. It's a building where people rest and that might as well have been named for it"). She was rewarded for her presence of mind with the Helm of Balduran. The next day Grynne got unwillingly involved in a dust-up with another adventuring party. She told Imoen to keep her distance, and quaffed a Potion of Magic Protection when she spotted two spellcasters. The potion's 50% MR combined with Grynne's currently 26% innate MR and the Cloak of Balduran's 25% MR, gave her a total of 101% MR. She fearlessly waded into battle all by herself, but saw how Gorpel Hind and his party backed her. Grynne was very pleased with this band of honourable adventurers, all of them honest warriors that relied on true steel rather than magic trickery to make the Sword Coast a better place. Their foes were slain without any casualties on Grynne's side (though she did have to suffer a vicious backstab from a halfling thief).
She proposed Gorpel that she and Imoen join their forces at least in Baldur's Gate, but was sad to learn that he and his gang had business elsewhere. They said goodbye, and Grynne and Imoen went to Ragefast's home. Again Imoen had no difficulty unlocking the wizard's door. Inside they learnt that the rumours about the mage had been right. Grynne told Ragefast to release the Nymph or suffer the consequences. He wouldn't be swayed. Grynne started throwing axes and after two hits grew confident that their opponent would soon fall without being able to successfully cast any more spells. Her confidence turned to be out of place: the wizard somehow enfeebled her. The full plate weighed her down in a way it had never done before, but she kept trying with all her might to hit him with her throwing axes. Though their damage was less than normal, the axes did their work and felled the wizard.
Still in desperate need for gold, maybe even more so now that Imoen was going to stay by Grynne's side, they sold some of their loot at the Sorcerous Sundries, including even items for wizards Grynne would normally burn. So dire did she consider their need. They also decided to offer their services at the larger estates, hoping some nobles would employ them and pay them well. It was thus that they found Degrodel the mage albeit not after she had slain three invisible stalkers and three helmed horrors who were roaming about the place and attacked her on sight. She took them on three at a time and was pleased to see herself have the upper hand against these formidable fighting creatures. Degrodel himself went invisible, but Imoen's Detect Illusions ability (at 100%) dispelled the invisibility, allowing Grynne to neutralize and slay the mage with her spellfailure-causing throwing axes. All in all he was a much easier target than Ramazith and Ragefast had been.
For Scar Grynne and Imoen cleansed the Seven Suns of its doppelganger presence and got rewarded handsomely with 2000 GP she would invest in protective potions at the Sorcerous Sundries. Imoen surprised Grynne with a Manual of Quickness of Action she had managed to snatch from a chest in the Seven Suns. Grynne read it eagerly to improve her finesse and agility in battle.
Great run so far ! From what I'm reading I think the rebalanced Wisard Slayer can be quite effective in late game. At level 20 you will already have 50% base magic resistance and 30% cumulative spell failure on hits (which penetrates Stoneskin and Mirror Image in the EE) with more APR and THAC0 it will start to shine.
I was amused when I saw your reaction to Genthore's axes throwing skills because it was the same for me
I actually quite like the more role-played style of installment. I think it's good to switch them back and forth anyway, just because some parts need more fleshing out, while others are just painful to try and make a story around. =p
Great run so far ! From what I'm reading I think the rebalanced Wisard Slayer can be quite effective in late game. At level 20 you will already have 50% base magic resistance and 30% cumulative spell failure on hits (which penetrates Stoneskin and Mirror Image in the EE) with more APR and THAC0 it will start to shine.
I was amused when I saw your reaction to Genthore's axes throwing skills because it was the same for me
Thanks @Gotural! And yes, it's true: the rebalanced WS will indeed become quite powerful I think. At higher levels she'll hopefully stop using the Shatter Magic ability much and just wait for mages' protections to expire without having to fear their spells thanks to her MR
I actually quite like the more role-played style of installment. I think it's good to switch them back and forth anyway, just because some parts need more fleshing out, while others are just painful to try and make a story around. =p
I agree with you here buddy. I think the strictly technical playthroughs are less fun to read, less special. I'll try to incorporate some RP asepcts even in the more tactical installments.
Thanks very much @MacHurto, it's been great fun so far. But.... I've had issues with my install. (Which was only a few days old, set up after my old install had crashed at area transitions.) This time I was unable to start a new game because of some kind of 'Assertion failure' (according to a pop-up window). I suppose I can still load my Grynne game but this failure makes me wary of possible other issues with my install. I think I'll try to finish at least BG1 with her. Meanwhile I've done a more basic install (with mainly cosmetic and gameplay mods) this morning, for new games. (probably my all-rogues run).
Comments
With True Grandmastery installed, I opted to grandmaster axes (for the extra APR true grandmastery offers and the STR bonus on ranged axe attacks), but in hindsight it would have probably been wiser to invest in axes (2 pips), 2h swords (1 pip) darts (2 pips, there's a great one in my setup thanks to Rogue Rebalancing: a returning Frost Dart +1, which does 1 additional cold damage). Thanks for appreciating the effort of documenting! It's indeed time-consuming, but I enjoy it.
Re: the vanilla WS, to be honest I've got no idea how I would have tackled Davaeorn on an SCS solo run, though after yesterday I think it might be done if one of the Battle Horrors is kept alive, because I suspect (I think I mentioned it in my previous post) that the horde of guards only arrive after you've killed both Battle Horrors. The trick would then be to wait for Davaeorn's protections (except Stoneskin) to expire before attacking/disrupting. Without the Shatter Magic ability it would be unwise to attack a globed/mirror imaged/stoneskinned spellcaster.
I believe the spellfailure penalty also pierces Stoneskin in vanilla. But this is based on hazy recollections, so I can't tell for sure.
All in all I don't think I would have gotten this far in an SCS no-reload run with an unmodded WS. I wonder if @bengoshi has made any progress with his unmodded WS solo no-reload SCS run. He rolled a 19 CON dwarf for the saving throws.
BTW I had to do another re-install yesterday, when my game crashed in BG CIty. (I couldn't leave the area where I was, or the game would crash.) I installed SCSI and II v21, since the most recent version is apparently incompatible with Ascension.
v28 of SCS is also compatible with Ascension, but both v21 are a good choice for BGT.
I hope my current savegames work in my new setup...
SCS won't cause much problems if uninstalled/re-installed. Maybe there are a bunch of strings missing, but nothing more.
I can't talk much about other mods since I haven't used them.
Edit: I've finished writing down her exploits, and the result is a much more RP-heavy account than usual. I wonder if any of you readers care about this, or prefer the more tactical installments. Please let me know.
Grynne visited many inns and taverns in various parts of town to inquire about the three names she's after: Quenash, Ramazith and Degrodel.
In the Southwest of town she found Ye Olde Inn infested with slimes, a courtesy of Ramazith she was told. She killed the slimes, but couldn't prevent a number of casualties. With this display of his wickedness Ramazith had now climbed to the number one spot on Grynne's personal hitlist.
At the Blushing Mermaid she had to slay a bounty hunting ogre who was after her. The ogre was strong, but so was Grynne. And she was faster. From the innkeep she learned that Ramazith resided in a tower to the west, and that Quenash was a harlot who was working in the Undercellars that were accessible from one of the inn's backdoors for a 10 GP fee. To her embarrassment she was barely able cough up that amount, but she considered it an investment that might pay off well. This "fallen angel" might possess or at least know about the helm and the cloak Vail (the petrified man she had turned to flesh at Felonius Gist's manor) had mentioned in his letter. Greed had never been a motivation for Grynne, something that had now become manifest in her lack of coin. She said to herself that she would continue to rid the realms of the presence of foul magic for no fee, as she considered this a sacred duty of hers. But for her many other good deeds she would start exacting payment and she would begin with Vail (whom she'd killed when he had attacked her, so he had no more use for his belongings anyway). She had been risking her neck for others on a voluntary basis for too long.
However, when confronted with the letter, Quenash rudely told Grynne to leave her be, but she failed to hide from Grynne's eyes a lush cloak with what appeared to be intricate silvery runic symbols woven into it. Grynne realized that this had to be Vail's cloak. She wouldn't murder the courtesan for it though, so she left the premises none the richer.
Outside the Blushing Mermaid she walked to the west and observed a huge spiralling tower. When she asked a bystander whose residence this was, the stranger confirmed that it was Ramazith's home. She tried to get in, but the door was locked and Grynne failed to bash the lock in spite of her impressive strength. Shortly after that, she came upon a much smaller tower, where another heinous magic user resided according to a noblewoman that had come up to her. A wizard that kept a Nymph as his captive. Most likely for some foul experiment or other, Grynne reckoned. Again it was an unforceably locked door that denied Grynne access, much to her annoyance. She realized she was in need of a competent thief, but Grynne had always worked alone and never made any close friends that would accompany her, except for one old friend... But she would have to travel back to Candlekeep for her. Before doing so she retrieved the corpse of a little boy for his father, a Tymoran priest by the name of Tremain Belde'ar, from the Bitch Queen Temple in the Docks District. The high priestess had demanded 2000 gold, an outrageous amount. When Grynne had pressed on, the priestess got angry and started casting a spell. Grynne didn't wait to see what spell. She attacked the priestess and finished her off in little time. On her victim's body she found a curious Geas Removal Scroll and the boy's corpse. Tremain rewarded Grynne with some gold and with the beautiful Shield of the Falling Stars (Large Shield +1, +4 vs missiles). A kind man, and one who was actually grateful and generous for a change.
Grynne travelled back to Candlekeep, to look for Imoen. When the Gatekeeper brought Imoen to her, her friend proved more than willing to join Grynne, and Grynne was pleased to find out that Imoen hadn't been idle. Ever since Gorion's demise and Grynne's departure, things had been different for Imoen. She had enjoyed more leeway from Winthrop and was actually allowed to leave Candlekeep and return whenever she wished. Grynne had been lucky to find her. This somewhat puzzled Grynne, why was Imoen, unlike Grynne, allowed to enter and leave Candlekeep whenever she pleased? Anyway, Grynne gave Imoen some gear she might have use for (Varscona, Gauntlets of Weapon Expertise, Golden Girdle and a Cloak of Non-Detection Grynne had been rewarded by Ordulinian), and then the duo set out to Baldur's Gate. On the road the old friends updated each other on what they had been up to.
In Baldur's Gate Imoen told Grynne to buy a number of potions of master thievery for her, should they have to deal with particularly difficult locks or should she need to pickpocket anybody, a skill she hadn't been training much. At the Undercellars Grynne saw how Imoen quaffed three potions of master thievery, approached Quenash from the back, snatched the cloak from her victim's shoulders and ran off before Quenash could even notice who just robbed her. Grynne smirked and walked away as if nothing had happened.
Imoen proved her worth twice in their dealings with Ramazith. First, she deftly picked the lock on his door that Grynne had damaged before. Second, and more important, she sacrificed her life for Grynne. When they had entered the tower and demanded an explanation from the wizard for his actions, he had been less than willing to answer. Battle ensued. The wizard would cast numerous protections including Shield, Ghost Armor, a Globe of Invulnerability, Improved Invisibility and Stoneskin. Grynne failed to hit him or inflict the spellfailure penalty on the mage, even after she activated her Shatter Magic ability. Ramazith counterattacked with a Chromatic Orb that stunned Grynne before she could step outside. (The 'door trick' she had used before, wasn't as reliable as she had hoped.) She watched how Imoen switched her bow for her longsword and bravely engaged the powerful wizard in melee. Her bravery didn't pay off for her though. Even her enchanted sword's cold damage wouldn't hurt or disrupt the mage. Grynne witnessed how Ramazith used his Melf's Minute Meteors to finish Imoen off. After that he focused on Grynne using more meteors and his staff with which he dealt disturbingly high damage (between 5 and 15 per hit, and many hits he scored). Grynne was at the point of dying, fully aware of her plight but feeling powerless as never before, when the stun wore off. She ran outside, bought three healing potions at the neighbouring Temple of Helm and returned to exact justice on the perfidious wizard. He had a few more spells he would cast, but she made sure to stay right by the door, engaging her opponent with her throwing axes rather than her enchanted pickaxe. This strategy worked. Some of the mage's protections had worn off, allowing her to kill him with a few good hits with her axes.
Grynne was moved by Imoen's self-sacrifice and didn't hesitate to get her dear friend raised at the Temple of Helm. Together they looted Ramazith's tower. Grynne paved the way, killing various monsters (except a group of ghasts that they sped past to avoid their holding attacks). They got the cloak identified: the marvelous Cloak of Balduran, one of few enchanted items Grynne could use. The duo then took some well-deserved time off at an Inn called the Helm & Cloak. In the inn they befriended a group of adventurers led by Gorpel Hind. They shared a few drinks and tales before they retreated to their rooms to rest. It wasn't until the next morning that Grynne connected the name of the inn with a fragment of Vail's letter ("My helm I will trust only on my guile in hiding it. It's a building where people rest and that might as well have been named for it"). She was rewarded for her presence of mind with the Helm of Balduran.
The next day Grynne got unwillingly involved in a dust-up with another adventuring party. She told Imoen to keep her distance, and quaffed a Potion of Magic Protection when she spotted two spellcasters. The potion's 50% MR combined with Grynne's currently 26% innate MR and the Cloak of Balduran's 25% MR, gave her a total of 101% MR. She fearlessly waded into battle all by herself, but saw how Gorpel Hind and his party backed her. Grynne was very pleased with this band of honourable adventurers, all of them honest warriors that relied on true steel rather than magic trickery to make the Sword Coast a better place. Their foes were slain without any casualties on Grynne's side (though she did have to suffer a vicious backstab from a halfling thief).
She proposed Gorpel that she and Imoen join their forces at least in Baldur's Gate, but was sad to learn that he and his gang had business elsewhere. They said goodbye, and Grynne and Imoen went to Ragefast's home. Again Imoen had no difficulty unlocking the wizard's door. Inside they learnt that the rumours about the mage had been right. Grynne told Ragefast to release the Nymph or suffer the consequences. He wouldn't be swayed. Grynne started throwing axes and after two hits grew confident that their opponent would soon fall without being able to successfully cast any more spells. Her confidence turned to be out of place: the wizard somehow enfeebled her. The full plate weighed her down in a way it had never done before, but she kept trying with all her might to hit him with her throwing axes. Though their damage was less than normal, the axes did their work and felled the wizard.
Still in desperate need for gold, maybe even more so now that Imoen was going to stay by Grynne's side, they sold some of their loot at the Sorcerous Sundries, including even items for wizards Grynne would normally burn. So dire did she consider their need. They also decided to offer their services at the larger estates, hoping some nobles would employ them and pay them well. It was thus that they found Degrodel the mage albeit not after she had slain three invisible stalkers and three helmed horrors who were roaming about the place and attacked her on sight. She took them on three at a time and was pleased to see herself have the upper hand against these formidable fighting creatures. Degrodel himself went invisible, but Imoen's Detect Illusions ability (at 100%) dispelled the invisibility, allowing Grynne to neutralize and slay the mage with her spellfailure-causing throwing axes. All in all he was a much easier target than Ramazith and Ragefast had been.
For Scar Grynne and Imoen cleansed the Seven Suns of its doppelganger presence and got rewarded handsomely with 2000 GP she would invest in protective potions at the Sorcerous Sundries. Imoen surprised Grynne with a Manual of Quickness of Action she had managed to snatch from a chest in the Seven Suns. Grynne read it eagerly to improve her finesse and agility in battle.
I was amused when I saw your reaction to Genthore's axes throwing skills because it was the same for me
I've had issues with my install. (Which was only a few days old, set up after my old install had crashed at area transitions.) This time I was unable to start a new game because of some kind of 'Assertion failure' (according to a pop-up window). I suppose I can still load my Grynne game but this failure makes me wary of possible other issues with my install. I think I'll try to finish at least BG1 with her.
Meanwhile I've done a more basic install (with mainly cosmetic and gameplay mods) this morning, for new games. (probably my all-rogues run).