BGEE & BGEE2.
SionIV
Member Posts: 2,689
Hey there.
I'm in the middle of a BG2:EE run at the moment and i'm quite confused why certain things haven't been fixed. First of all i'm enjoying BG2:EE very much at the moment, i'm ignoring the new content so i can't base it on that, but from the remake of the interface and touched up graphics i'm quite hooked. I'm just having a pair of glaring problems that i'm having a hard time getting over. We'll onto them.
1.) Why does BGEE and BG2:EE have two different interface colors? I love playing trilogy runs but i'm having a very hard time going through BGEE when it has that horrendous blue border while the golden/brown from BG2:EE looks amazing. What happened here? It's on the same engine so please don't make it into two different games.
2.) What the HELL happened to the C/T pickpocket / open lock button? It's STILL inside the special button?
3.) Why do all the new NPC's have to be so forward and eye catching? They actually walk up to me and start pestering me, i can't even get to the bartender in cooper coronet without getting bombed by Hexxat. Not to mention even if you decline her she'll put something into your journal, same with Neera, same with Rasaad. I don't mind them being in this game, i just think it's over the top how they are thrown into your arms while NPC's like Korgan, Anomen (If you don't walk past him), Jan, Valygar, Mazzy and so on don't interact with you unless spoken to.
I'm sorry if this came out as a rant, i'm really enjoying myself with the new interface and the small updates (Intellect for spell learning) and it was worth every penny, i'm just curious why #1 and #2 haven't been taken care of.
I mean really, the C/T is STILL like that?
I'm in the middle of a BG2:EE run at the moment and i'm quite confused why certain things haven't been fixed. First of all i'm enjoying BG2:EE very much at the moment, i'm ignoring the new content so i can't base it on that, but from the remake of the interface and touched up graphics i'm quite hooked. I'm just having a pair of glaring problems that i'm having a hard time getting over. We'll onto them.
1.) Why does BGEE and BG2:EE have two different interface colors? I love playing trilogy runs but i'm having a very hard time going through BGEE when it has that horrendous blue border while the golden/brown from BG2:EE looks amazing. What happened here? It's on the same engine so please don't make it into two different games.
2.) What the HELL happened to the C/T pickpocket / open lock button? It's STILL inside the special button?
3.) Why do all the new NPC's have to be so forward and eye catching? They actually walk up to me and start pestering me, i can't even get to the bartender in cooper coronet without getting bombed by Hexxat. Not to mention even if you decline her she'll put something into your journal, same with Neera, same with Rasaad. I don't mind them being in this game, i just think it's over the top how they are thrown into your arms while NPC's like Korgan, Anomen (If you don't walk past him), Jan, Valygar, Mazzy and so on don't interact with you unless spoken to.
I'm sorry if this came out as a rant, i'm really enjoying myself with the new interface and the small updates (Intellect for spell learning) and it was worth every penny, i'm just curious why #1 and #2 haven't been taken care of.
I mean really, the C/T is STILL like that?
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Comments
2. You appear to have answered your own question
3. I don't like that you are forced to interact with some of the new npc's either. However, this is not unique to the new npcs, for example Nalia, Viconia, Keldorn, etc
- For the same reason that the originals both have different colours. I assume that, to a certain extent, they wanted to keep a similar style since both games were stylistically different.
- I don't think there is really much they can do about that. I once thought it was a bug when someone else mentioned it. I don't usually play as that class. I mean, why would you hide one of the major skills a thief has going for them? Then I thought about it. Unfortunately, there are only twelve buttons, one for each function key. The cleric skills—turn undead and spell casting—as well as the thief skills—hide in shadows, detect traps, and thieving—take up five. The rest are the usual standard buttons. Short of removing one of the weapon slots, there's not really much that can be done about that. In comparison, a Mage/Thief can fine well because there is no Turn Undead button. The total number of buttons for most other class combinations is three or four. It would be nice if something could be done about it, but I do not see that happening any time soon.
- I'm always annoyed by Anomen's introduction, since you cannot walk past him without him sticking his oar in. I tend to use the door near him when entering or exiting the 'pens.' Yoshimo actually harasses you when you go through the portal; the screen barely has a chance to fade back in from black before he's on top of you. Edwin is shoe-horned into the actual quest line for the thief stronghold, and you cannot complete it without his 'help;' which is obtained by doing a number of quests for him. Valygar is also shoe-horned into the mage stronghold quest. Keldorn appears as part of the cleric stronghold (part of their own independent quests, regardless of the stronghold, but if you're playing for the stronghold the you are going to run into him (ditto for Valygar and Edwin)). You can complete the quests without most the NPCs, but some are unavoidable if you want to actually complete a given quest. Valygar, for example, but that really depends on your playing style. I have always been able to avoid Hexxat's greeting, and you don't have to talk to Dorn. Rasaad and Neera are the only unavoidable ones, and you do not have to continue their quests.
Not that you don't have any good points, though I'm not sure how much can be done, I'm just putting my own perspective out there.It's the same as if it is your first time playing the original BG2, you walk in to a cabin north of Imnesvale, because you are 'exploring' (looking for quests or loot), you open a door only to find Valygar; you get a journal entry that will forever stain your quest log because you didn't want him in the first place and decline to take him with you. Conversely, you think "hey, you know that quest sounds interesting, but can I do it without him? I don't want him tagging along but I don't want to kill him." The answer is no, you need to bring him one way or the other. There's plenty from the original that seemed like an annoyance when I first played it, but, like the new content, it becomes more acceptable with time. Unless it is Anomen, of course. I've never really understood the Anomen hate or complaints, but that's another story. The point is, when playing it for the first time, a lot of the original characters seem very forward, even forceful that you take them with you, this is not exclusive to the new content. I will say that making their quests semi-independent from the characters would have been nice, but the quests are, more or less, personal to those characters.
Note that I am not saying you should not keep saying it; they value feedback and I for one would very much like the thieving icon less hidden. Some things are just more doable than others are. :-)
Ah well, i'll just stay away from the C/T until it's fixed.
BGEE and BGEE2 use the same graphic, the same engine, the same classes and even have the same kits introduced, something that wasn't originally in BG1.
They have taken BG1's story and added BG2's graphic and gameplay. There is absolutely no reason to keep trying to make it into two different games when it's actually the same. As a former BGT player i'm really happy that the games look the same.
Not to mention BGEE's interface look like a cheap pet projects when compared to BG2. They should make a poll to see which interface is the most liked one, and go from there.
Considering the negativity that came merely due to changing the grey stone to blue stone, I would imagine that this will not change to any great extent unless they bring out an official BGT.
that button is a little frustrating its a pity they couldn't do more with the tool bar generally bur for me its not realy an issue
I agree about the npcs though or atleast Hexxat. As some one that doesn't like her the fact I have to have her talking to me when im in the cc is annoying as heck.
I mean, its annoying and is the main reason I don't play C/Ts, but I think its rooted in the engine in a way that it isn't likely to change short of adding buttons to the bar.