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Monk High Level Abilities

pablo200783pablo200783 Member Posts: 96
edited August 2012 in Archive (Feature Requests)
Original in Baldur's Gate 2 monk class use same high level abilities as Warrior mod Oversight adds new abillites for monks and give monks more fun, unique skills. This skills used by Baltazar in ToB. Abilites list:

Shadowless Kick
This kick throws the target back, knocks the target unconscious, and deals 4d8 points of damage.

Tiger Strike
A more powerful form of Shadowless Kick, this power ensures every blow for the next round is a critical hit. In addition, every blow for the next two rounds throws the target back and knocks the target unconscious.
Prerequisite: Shadowless Kick.

Dragon Fist
With a blow, the monk strips away the magical protections of the target.

Faster Than The Eye
By concentrating briefly on another area within 4000 feet, the monk can instantly transport herself there.
Prerequisite: Feet of the Wind.

Flip Resistances
The monk's magic resistance converts into physical damage resistance for a number of rounds equal to twice the monk's level. The monk also becomes immune to backstab for the same duration.

Solar Stance
Solar Stance renders nearby enemies more vulnerable, reducing the saving throws of any within 60 feet of the monk by 4. It creates a cloud of glittering golden particles that fill the air for twenty feet around the monk, revealing invisible creatures. All enemies in the cloud must roll a successful saving throw vs. spell or be blinded (-4 to attack rolls, saving throws, and Armor Class) until the dust fades, after 4 rounds. Also, a blast of fire emanates from the monk, scorching and throwing back everyone in a 30-foot radius, though the stance protects the monk from the flames.
Prerequisite: Tiger Strike.

Lunar Stance
A monk who strikes this stance gains a +5 bonus to Saving Throws vs. Death, a + 2 bonus to luck, and becomes immune to Slay, Imprisonment, Petrification, Level Drain, Disintegrate, and Time Stop. The duration of this power is four rounds.
Prerequisite: Solar Stance.

Shadow Stance
This stance causes the monk to instantly become both invisible, as per the spell Improved Invisibility, and immune to divination spells such as True Seeing. This power lasts for 23 rounds.
Prerequisite: Lunar Stance.

Feet of the Wind
Each time this ability is chosen, it greatly and permanently increases the monk's movement rate.

Second Wind
By concentrating briefly, the monk can shrug off even the worst of wounds, once per day. The effect of this power is to fully heal the monk instantly.
Prerequisite: Flip Resistances.

Stunning Blow
The monk has one more use of the Stunning Blow ability per day.

Quivering Palm
The monk has one more use of the Quivering Palm ability per day.

More mod info http://www.gibberlings3.net/oversight/index.php
Post edited by pablo200783 on

Comments

  • GrammarsaladGrammarsalad Member Posts: 2,582
    I like. I'd prefer a better name than 'flip resistance' though. Stone ox?
  • IllustairIllustair Member Posts: 878
    I always found Monk to be boring for PC...that's why I haven't played a single game with that class. This should add flavor to them. However, don't you think flip resistance is a bit overpowered? But it's fine I guess...it still can't top Timestop and Improved Alacrity.
  • KithrixxKithrixx Member Posts: 215
    It's hardly overpowered when it's essentially Hardiness+. I still think the Monk's Magic Resistance shouldn't cap out. :E
  • ShrimpShrimp Member Posts: 142
    Kithrixx said:

    It's hardly overpowered when it's essentially Hardiness+. I still think the Monk's Magic Resistance shouldn't cap out. :E

    Even if it caps out, with things like the Ring of Gaxx and amulet of magic resistance you can easily reach 100+ MR.

    Also, I don't really think Switch Resistance is that overpowered. It only affects your natural MR, not the one from your equips, so you'll never reach the insane physical resistance fighter/clerics and barbarians can get, and it compliments their lowish hit points pretty well in the endgame.
  • pablo200783pablo200783 Member Posts: 96
    Some skill may be overpower need change but it is good idea give monk different play style.
  • DuranDuran Member Posts: 15
    Monk though does need better epic skills instead of the fighter set since those benefit the fighter class more than the monk.
  • LadyRhianLadyRhian Member Posts: 14,694
    Go back to the 2e monks for better Monk HLAs.
  • DjimmyDjimmy Member Posts: 749
    Nice skills. Quivering Palm is already in unmoded IWD2 and it is one of the best skills of the monk class. I remember killing Iyachtu Xvim with one blow of Quivering Palm. It is like Finger of Death but not ranged. Considering this, I think the skills you mentioned will not unbalance the game if proper saving throws are applied to them.
  • kiroskiros Member Posts: 119
    I think many of these skills should be obtainable by the monk class, if Balthazar is using these set of skills as a monk..why can't the player?
  • OzzyBotkinsOzzyBotkins Member Posts: 396
    Definitly use the oversight mod or somethin simalar for BG2:EE
  • The user and all related content has been deleted.
  • DjimmyDjimmy Member Posts: 749
    Now is the time to liven up that thread, yes?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited February 2013
    I'm sometimes surprised by the dead threads people bring back from the dead. Some are so old I didn't think they could be found with the forum's search function at all..
    Post edited by mlnevese on
  • bill_zagoudisbill_zagoudis Member Posts: 207
    not bad,but why make monk so much better than the rest of the mellees(endgame that is) it's already a solid class in SoA and after
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