Huge problem with Trademeet
Minno15
Member Posts: 5
in Not An Issue
Hey guys!
I am having an issue with trademeet in the ipad version. Everytime I go into the place I see no people, i can't open doors and can't open any boxes. Its like a ghost town. Have tried going out and going back in again several times but same result. It used to work fine but now is no good!
Can somebody please help me!
Thanks
I am having an issue with trademeet in the ipad version. Everytime I go into the place I see no people, i can't open doors and can't open any boxes. Its like a ghost town. Have tried going out and going back in again several times but same result. It used to work fine but now is no good!
Can somebody please help me!
Thanks
0
Comments
Maybe the game crashed right after you save the game and then you reloaded that savegame?
In that case your savegame is broken.
If you have an earlier savegame, try loading that one, and see if everything works.
Unfortunately I have no idea if you can restore the area involved if you had that issue before patching the game (of course, if you still haven't patched the game you definitely have to).
Maybe @Troodon80 can help here.
I can fix it, or at least restore it to default. I'll need saved game from you in order to do that, however.
Trademeet has been fixed, or at least as much as I can do right now. The repair might not be perfect, so if you encounter any issues then do please let me know so I can resolve them for you. Attached is the fixed save game. :-)
It's an easy enough process, but it requires some digging. It's time consuming more than anything. It took about an hour just to repair that issue.
I made a copy of the corrupt area, then copied the default area over to the uncompressed saved game folder (that's the same as deleting it). I then copied the local variables for that area from the corrupt area (so that people like Jenia wouldn't spawn when entering the area). This is the point where I needed to do some digging: I had to make a script that spawns the statues, petrifies them, makes them unselectable, moves them to their appropriate places by the fountain, and enables the triggers when clicking on them. After that, testing it to make sure it worked.
Placing the statues is what took the most time. Their action is spread across two scripts. My first assumption was that they would spawn via the area script. That wasn't it, so I looked at the Logan's dialogue. Not there, either, but there was mention of a cutscene. The required script was the one that moves the player character and party to a different room and announces that they are heroes of Trademeet. That's the cutscene where a copy of the party is created and moved. It's not the one that turns the copies into statues, however, that's the open Trandemeet area—AR2000. That is easy enough to do manually.
On the other hand, Neeber escaped my attention.
Anyway, since this issue has been resolved and is also a duplicate, I'll move it to Not An Issue. If this is a different issue to the previous quick-saving corruption and anyone knows how to replicate it, then please send me a private message.