Custom Kit Cross-Class Restriction Questions
Forliezen
Member Posts: 18
I've been researching how to add custom kits into the game for a few days now and wanted to get more specific answers to questions I have about the reading. Essentially, I want to make sure my basic understanding is correct before I travel deeper into the waters of kit modding and screw things up horrendously.
Let's pretend that I want to make something that hybridizes a druid and a monk, for example's sake. If I created it as a Druid kit, I wouldn't be able to give it the Monk's unarmed fighting progression, but could give it the personal lay on hands skill, correct? On the same token, if I created it as a Monk kit, I wouldn't be able to give it divine spell casting progression, but I could give it the animal shapeshift forms if I so desired, right?
Am I understanding this so far, or am I still way off?
Let's pretend that I want to make something that hybridizes a druid and a monk, for example's sake. If I created it as a Druid kit, I wouldn't be able to give it the Monk's unarmed fighting progression, but could give it the personal lay on hands skill, correct? On the same token, if I created it as a Monk kit, I wouldn't be able to give it divine spell casting progression, but I could give it the animal shapeshift forms if I so desired, right?
Am I understanding this so far, or am I still way off?
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Comments
If you are adding abilities from other classes, then this page will be your friend:
http://iesdp.gibberlings3.net/appendices/bg2kitabilities.htm
Notice the "GA_" and the "AP_" prefixes? You use "GA_" if it's an activated ability--e.g. "GA_spcl321" for the barbarian's Enrage--and "AP_" if it's a persistent ability--e.g. AP_spcl131 the the wizard slayer's +1% Magic Resistance.
unfortunately, no. there may be a workaround, but I wouldn't dont know how to do it.
if you wanted, say, a druid/monk type with spell casting and unarmed fighting, I think your best bet would be to make it a druid kit. I think it would be possible to give it some sort of unarmed fighting ability. Probably wouldn't be perfect, but I think it would be doable.
Edit: I also read somewhere that only the Monk paper doll/avatar could support the Monk attack animations. If I added MFIST.ITM, would it cause glitching with the Druid paper doll/avatar?
Here is what I remember of this kit: 1 star in any "druid weapon", no armor or shields, unarmored AC bonus (slower than monks'), fast movement as a monk, slower fist progression, slightly limited spellcasting ability (only a handful of spheres available), a Wolverine (the superhero) rage-like ability that involved unarmed attacks causing piercing damage (thematically: Faldorn grows claws), some minor immunities (i.e. Entangle). I'm sure there were other features but those were the main ones.
Unarmed attacks with a monk avatar will produce the special animations. All other characters have unarmed attack animations (i.e. just the thrust/smash/slash animations without weapons). No glitching would be caused. (Actually for my unreleased NPC kit mod I switched Faldorn to the female monk avatar... I quite liked it but it was not essential.)