Need a Fighter/Mage/Druid...
calistan
Member Posts: 27
Would it be hard for someone to make a mod that would incorporate a Fighter/Mage/Druid class? In 2.5 edition rules, this class is available. Have you heard any news from anybody that this was going to be modded or implemented?
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Taking into account @SionIV's remark, an option could be creating a cleric kit, for example a Silvanite cleric or a priest of Mielikki or of some other earth/nature-oriented deity. The kit abilities and restrictions would then have to be similar to those that apply to druids (i.e. armor and weapon restrictions, stat requirements, spells). One could edit the kit into a Fighter/Mage/Cleric multiclass using EEKeeper or a similar editor.
EDIT:
Oh, here it is, located in the dictionary of the University of Nowhere:
New - /njuː/ - verb, transitive, direct, regular.
1. To lubricate.
2. To sample.
3. To draw the sigil of Venus being fisted on university property and subsequently get reported for drawing venusian sigils being fisted on university property, and then suspended for drawing female symbols being fisted on university property.
Examples:
"I just newed my magnoliophytical genitalia with cooking spray!"
"Would you like to new the asbestos perfume offered here in Starbucks?"
"Oh, mommy, I newed the desks with peanut butter!"
you can make a fighter/mage/cleric then edit the spell selection with eekeeper, removing the cleric only spells and adding the druid only spells. You can also add a shapeshift ability.
As far as I know the only issue would be weapons
I am aware of that, I just wanted to take that opportunity to make my own attempt at a joke (evident by the tongue-in-cheek posturing of the post), which I don't know succeeded or not.
as for weapon usability, I believe f/m/c's have their own usability flags. It's actually very easy to use weidu to, say, make all fighter usable items also usable by f/m/c's. One of the tutorials tells you.exactly how to do it.
Edit: with a few tweaks you restrict the class to fighter/druid-only items, and then add mage items. I think it would only be a few lines.
Then you need to edit druid usable items to be usable by fighter/mage/cleric too, via DLTCEP. (scimitars, daggers, darts, spears) and you yourself should not pick up maces/flails/hammers etc. You need to change your weapon proficiencies with the EEkeeper too. Say you pick mace++ and warhammer++ change it to scimitar++ and spear++ via EEkeeper. Be your own police and don't use cleric weapons.
It is a bit work with EEkeeper and DLTCEP but it is doable, in the end you end up playing exactly like a fighter/mage/druid.
The point stands for usability. Much quicker and easier to use weidu. You can restrict your usabilities exactly how you want them.
Personally (in bg2) I've switched around armour and weapon usabilities in any number of ways; restricted wand and scroll use by intelligence rather than class; changed around proficiency restrictions (eg given mc fighters the ability to take 5 pips in all weapons); changed class names, and more all with weidu. At.first it seems intimidating, but it's not that difficult, especially with the tutorials.If I ever purchase bgee, I'll be.able to use most of what I have for that too. One and done!