Ultimate frontline tank charname in no-reload - F/M, F/M/C, Paladin, or Berserker?
Ygramul
Member Posts: 1,060
Contrary to what one might expect, what *kills* a front line tank is usually not melee. (The Dwarven Defender would have been the undisputed king there.)
In a no-reload game, a frontline tank charname, will most likely be killed by being targeted with all the nasty magic (mages, beholders, demons etc.), including being stunned mid-melee, protections dispelled, petrified, or outright disintegrated.
So, who offers the best odds for a frontline charname to make it through a no-reload trilogy run?
I'm inclined to suggest a carefully played F/M/C [theoretical, never tried] that keeps M/C buffs up and *locked* with Spell Shield & Spell Immunity. Probably more reliable than any of the non-caster classes with immunities (e.g. Berserker) despite the troubles of triple class progression.
Any thoughts welcome...
In a no-reload game, a frontline tank charname, will most likely be killed by being targeted with all the nasty magic (mages, beholders, demons etc.), including being stunned mid-melee, protections dispelled, petrified, or outright disintegrated.
So, who offers the best odds for a frontline charname to make it through a no-reload trilogy run?
I'm inclined to suggest a carefully played F/M/C [theoretical, never tried] that keeps M/C buffs up and *locked* with Spell Shield & Spell Immunity. Probably more reliable than any of the non-caster classes with immunities (e.g. Berserker) despite the troubles of triple class progression.
Any thoughts welcome...
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The most resilient character is a high level mage (Staff of the magi + PFMW makes you immune to almost everything)
FMC or ranger cleric are also very resilient but you would probably need a lot of buff which can be painfully boring
Berserker is probably a good pick. Within 1 click you get immune to all nasty effects in the game for 10 rounds, which is usually enough to obliterate all opposition. His weakness compared to FMC or RC would be physical damage (no armor of faith, no ironskin)
A high level mage (even with SotM and PFMW) is probably a poor choice to be on the front line consistently, no?
Berserker is tempting, but no-reload means you can get caught without berserk charges (no scrolls or wands to replicate that effect).
Never tried ranger/cleric. Not sure if I can survive without any arcane casting. Any experience there?
As a balance between immunities/resistances and XP splitting I'd suggest either a Gnome Fighter/Illusionist multiclass for great saves and mage protections or a Berserker->Mage multiclass who can exploit berserker rage immunities in common with mage protections.
For example a F/M/C with 19 CON and 750000 XP would be level 9/10/10 and have a maximum of 96 hitpoints, whereas a C/M with 16+ CON and 750000 XP would be level 10/11 and have 76 hitpoints. At the TOB level cap the F/M/C would have a maxiumum of 113 hitpoints and the C/M 96.
IMO the best tanks aren't those that can take an extra hit but those that are impossible to hit or hurt (I'm including status effects here), be it through physical, elemental or magical attacks. I think that the C/M with noticeably more spells than the F/M/C is preferable. Some of the C/M's spell slots can be filled with buffs/protections to turn them into a great tank; other spells slots can be used for damage dealing, crowd controlling, healing etc. spells.
Of course the F/M/C would also have better thac0 and more APR (which are characteristics of a good damage dealer though not necessarily of a good tank), but these disadvantages can be overcome by the C/M with the aforementioned flexibility that comes with a larger number of available spell slots.
DUHM, Holy Power, Cloak of Fear come to mind. But are they worth the trade of several fewer Mage levels (read: 2-3 lvl 9 spells & HLAS) even when the rest of Priest Spellbook thrown in?...
Arguably the best self-only Cleric buff is Righteous magic, which gives a Str bonus and max damage on hit for the duration. It's great, but it's offensive rather than something that will stop an elder orb imprisoning you.
A F/M/C is subpar because it gimps casting so much and the delayed fighter THAC0 you gain is little better than a plain C/M. There's a reason they're played pretty rarely.
Cavaliers or pure Paladins can also stack Hardiness, the DoE and AoF for high levels of physical damage resistance when needed. I don't think they're necessarily the "best" in terms of survivability but they have a number of options available to them.
Any class can also now gain the benefits of mirror image 3 times per day with a ring available as part of Rasaad's Quest in BG2.
+2 saving throws will help out a little. Like @Corvino pointed out they'll also get access to a lot of weapons and items that will help out with protection (some of which a Cleric/Ranger can't use). If you are going two handed style you can even give them specialisation in a bow of some kind which will let them take down mages (and more importantly other spellcasting creatures like dragons) fairly easily (especially in BG1 and even BG2 thanks to Arrows of Dispelling).
Still, you lose stone skin and other defense spells that make you a much better tank. I remember with some shame how I faced Firkraag and kept dying as a paladin with 19 con and tons of AC and a decent level to boot. Then Haer'Dalis cast stone skin and tanked the guy the entire time. With just stoneskin. I have never forgiven him and to this day he was amongst those left behind when I went to face Mellisan and my pocket plane ceased to exist, I imagine him stuck in some endless void of nothingness learning just how boring oblivion really is. Mwahahahahaha...Neera was stuck there too but only because the game doesn't give you the option to toss people out. Oh well.
Immune to fear and poison (2 major BG1 killers right there), and can easily make themselves fully immune to fire in both games without much trouble, heck you can easily start healing from fire by the end of the Windspire Hills quest if you want to.
Extremely late, I think a mage does it better, but a paladin cannot be discounted, especially early on and for most of BG1. By the time BG2 comes along, you have a plethora of both weapon skills available and weapons to suit them.
If good shields existed (I hear rumors but I've never actually met one, I'd still prolly use the dragon scale shield for flavor), you could also use the purifier +5 in ToB with the shield and be a walking red menance with a holy sword which is always fun.
Also cavalier over inquisitors just due to priest spells.
Ironskin
Chaotic Command
Death Ward
Shield of Archon
Armor of Faith
And then you got a nicer level progression not to mention you'll be good tank even without buffs, something a F/M would fail quite horribly if s/he somehow got his protections removed.
Nothing beats an arcane caster if you got 100% meta knowledge about every single fight. But otherwise i would rank a C/R as a more comfortable tank that is also more 'reliable' for most people in a no-reload game.
Regeneration is an example of a good choice for a defensive spell in a trigger (or Chain Continguency). It has a long casting time and also has a fairly short duration.
In a solo no reload run using FMT, my PC would usually equip the Shield of Harmony and Amulet of Power. Depending on the situations, he would equip the Ring of Free Action and Dragon Slayer Longsword/Blackrazor. Hindo's Doom+4 is there for any Death Magic protection (Balthzar likes to use Quivering Palm).
You got your FMT covered nevertheless