So how do you feel about baldur's gate atm?
kamuizin
Member Posts: 3,704
I like this game, i like it a lot, but then, i played it for almost 15 years. I'm tired of the main history atm, sometimes i force myself onto a run, to just gave it up later when i reach middle++ game, and this is happening both in BG:EE and BG2:EE.
Ok, some ppl maybe flame me, others will say that i have to use more mods (i used almost everything avaliable for new tastes), others maybe feel the same way.
So some ppl will ask: Why r' u making a thread to share this? Well the answer is, i'm curious with one single situation.
The fact i gave up many runs is a show of boringness, yes. But what can explain why i START so many times? What compel me to start new runs over and over for 15 years without getting bored of starting new games on Baldur's Gate?
Is every RPG like this? Hell, no. That's i'm sure about. I can't even think in restart a Heroes V or VI run without starting to feel bored. Mass Effect? Has the inverse effect on me, i can maybe play a middle + game from ME2 forward, but start a mass effect 1 from the start? Never (atm). Dragon Age 2 is the same, can't even feel compeled to play that again... so what's the answer for Baldur's Gate Mojo?
The answe is simple my friends, the game system. When i start a new character, i can see him into a probally future with many different buildings. Another game that make me feel the same (but the urge to play sustain for a shorter time than Baldur's Gate) is Neverwinter Night 2. The worst main history i played, but i liked so much that engine that i made it to the end.
SO now, the main point of this post:
Why not make new adventure histories inside Baldur's Gate (and Oblivion Engine of NWN2 as well if you ppl have the Copyrights). Make them short if needed, some you start at low level others at a mid level and some few at high level. Tell short tales with these micro adventures. Some could be crossover histories with Bhaalspawn saga, other could (and should) be totally new and different adventures.
Would WotC allow this? Has ATARY any saying in adventures that doesn't make use of Bhaalspawn saga? Only use the engine and the D&D system?
Hell, you ppl revived this engine and now is that? End of the game? Maybe the famous adventure X (or Y) and that's it? Explore your product, because we have something good here, let's make a good use of it.
So after a long time with this heavy and hard to understand feeling in my chest, i think i finally got it right in how to share my feelings on the actual moment of Baldur's Gate and Infinite Engine.
Ok, some ppl maybe flame me, others will say that i have to use more mods (i used almost everything avaliable for new tastes), others maybe feel the same way.
So some ppl will ask: Why r' u making a thread to share this? Well the answer is, i'm curious with one single situation.
The fact i gave up many runs is a show of boringness, yes. But what can explain why i START so many times? What compel me to start new runs over and over for 15 years without getting bored of starting new games on Baldur's Gate?
Is every RPG like this? Hell, no. That's i'm sure about. I can't even think in restart a Heroes V or VI run without starting to feel bored. Mass Effect? Has the inverse effect on me, i can maybe play a middle + game from ME2 forward, but start a mass effect 1 from the start? Never (atm). Dragon Age 2 is the same, can't even feel compeled to play that again... so what's the answer for Baldur's Gate Mojo?
The answe is simple my friends, the game system. When i start a new character, i can see him into a probally future with many different buildings. Another game that make me feel the same (but the urge to play sustain for a shorter time than Baldur's Gate) is Neverwinter Night 2. The worst main history i played, but i liked so much that engine that i made it to the end.
SO now, the main point of this post:
Why not make new adventure histories inside Baldur's Gate (and Oblivion Engine of NWN2 as well if you ppl have the Copyrights). Make them short if needed, some you start at low level others at a mid level and some few at high level. Tell short tales with these micro adventures. Some could be crossover histories with Bhaalspawn saga, other could (and should) be totally new and different adventures.
Would WotC allow this? Has ATARY any saying in adventures that doesn't make use of Bhaalspawn saga? Only use the engine and the D&D system?
Hell, you ppl revived this engine and now is that? End of the game? Maybe the famous adventure X (or Y) and that's it? Explore your product, because we have something good here, let's make a good use of it.
So after a long time with this heavy and hard to understand feeling in my chest, i think i finally got it right in how to share my feelings on the actual moment of Baldur's Gate and Infinite Engine.
4
Comments
I think your question has already been answered by the BG:EE developers' statement that they were interested in developing a BG3EE, depending on how succesful they would be with BG1EE and BG2EE.
Something else I've only recently begun doing: fleshing out a backstory/personality for your charnames. This makes each experience unique.
Think i can make a no-reload run solo game, the challenge maybe make me play it to the end.
Two examples of methods for playing BG that have breathed new life into the game for me:
"Let the Fates Decide"
Random PC and Party Generation
which are of course just personal favorites of my own. But players are coming up with them all the time in the spirit of the Challenges and Playthroughs forum. (See here for explanation of what the forum is about.)
Players can create their own challenge or playthrough threads in General and let them run their course there, where they will get the most views and participation. They are then encouraged to move the thread themselves over to Challenges and Playthroughs, or they can ask a mod to do it (it's simple to do yourself, though*). And if you want your challenge or playthrough thread added to the archive thread you do have to request that be done in this thread.
There is a sort of rough attempt at organization in the archive thread. I admit, though, that organizing all the various challenge and playthrough methods that are generated in both General and the Challenges and Playthroughs subforum into some sort of coherent index of gaming methods is daunting. And personally, I lack the time to even attempt something like that these days. But at least we created a kind of sandbox for it, messy though it may be.
* On the General Discussion forum index page click the check box next to the thread title. That generates a popup to move the thread to another forum. It's that simple.
Half-way through you go "no...no, that's not it." And you try again.
Blackraven has the right of it. You have to be able to impose rules upon yourself that really change the game to get the same old thrill. No reload and solo runs have helped me as well
I'm not a fan of Iron Man games (no-reload) because you invest hours and hours into a game only to get killed by some random encounter (stoned, as for example). But I get the concept of playing the game differently. For me it is all about the personalities of the party and how I imagine they interact that keeps me coming back for more.
Case in point, recently I ran as a Paladin. Never had before. Usually I try out kits, and I love spell casters, but this time -- something different. I was amazed at how powerful he was. Many battles, where before I had to reload time & again, he went in and chunked everything in sight!
Looking back at earlier parties, nearly everyone had at most 2 pips in long swords or whatever. Of course a weapon grand master does more damage. I 'knew' that about the game system. But seeing it play out before my eyes made that one very fun.
And it's a blast to settle in and build a new character. That's started many new run throughs..
You will have so much fun shambling across the sword coast, you will wonder why you have never done it before!
I'm more about the role play aspect anyway. A game's relative difficulty generally doesn't matter to me unless it is so prohibitively hard that I can't complete it, or it's Mario easy such that a six year old could complete it with no training and no weapons. Short of those two scenarios, i'm just not that into it. I'll muddle through regardless.
When I first heard about EE, I thought, "holy crap, so we'll get more features unhardcoded so the community can make the forgotten realms adventures we know and love?!"
There is a thread with externalization requests that has been sitting Feature Requests forum for almost two years, but no word on whether or not any of them have been considered, OK'd or rejected. INB4 they're too busy.
"Why not make new adventure histories inside Baldur's Gate"
This is what I have been saying for a while. Bethesda owes a lot of it's sales to their modding community, which provides new content (for free), fixes up the game (once again, for free), and attracts new blood. New Vegas was a steaming pile of crap, but people still buy it because they can download mods to fix that and more.
I completed ToB in one hour with a Sorcerer solo, I already had more than 12 millions XP (level 40 is 11 millions) and the best equipment for my class so everything but winning the game was obsolete.
ToB took me 3 days the first time I completed it, I was amused of how short it was abd how easy the battles were.
Two years ago, my first full playthrough, I ran the game on Ascension, now that was something else, especially the final battle. I gained lots of white hairs there :P
Anyway 7 or say 10 minutes sounds very efficient even with a level 40 sorcerer!
Currently, I've been trying to get into Age of Wonders, which is a fantasy strategy game like Dark Wizard and Heroes of Might and Magic, only harder. I just recently completed Torchlight 2 for the first time, and before that, I played some Neverwinter Nights for a couple of weeks.
My rotation lasts about a year to 18 months, and Baldur's Gate will typically take up about 8-12 weeks of every rotation.
By the time I get back around to any game in my rotation, it feels fairly fresh again. Absence really does make the heart grow fonder in the case of classic games. I can usually muster some pleasant feelings of nostalgia and enjoyment playing BG after being away for about a year. I only do about one complete run a year, or a few partial runs once a year.