Hey guys, I come up with a LOT of ideas for cool (at least in my mind) play-throughs, which is part of the challenge involved in actually playing them! My desire to play with a new character overwhelms my desire to continue playing with a current one. I've somewhat remedied this with a combination of willpower and posting threads dedicated to my play-throughs on this forum. I have two currently, and while both characters are still in BG1, they'll be moving on to BG2 and eventually finishing the game one day, so this is a thread where I'll be posting my ideas for new play-throughs, partly as a way to keep myself from rushing ahead with these characters, and partly as a way to judge people's interest in them. These play-throughs will likely be made into threads of their own, some with a deep story and heavy role-playing of the character, and others with a simple recap sort of style, like my Cavalier. Which style of writing they'll get will be decided partly by myself (because I might not be able to make a good story with all of them) and you guys, since your interest in the character bio I make will likely not always be equal. As I come up with new ideas, I'll post them in the comments, and add them into this first post as well, so you don't have to keep checking the first post for new ones. I'm also including a short directory for readers to understand the format I'm using. It may change slightly over time, but it should remain mostly the same.
Edit: After much personal debate (for possibly silly reasons I've listed in a comment) I've decided to officially let people post their own ideas here. (as opposed to unofficially, since I couldn't stop anyone from posting their own ideas, technically) This isn't done begrudgingly, so please don't think I'm going to hate you for posting anything. Please do post your ideas, especially if you plan to make a thread about the character's journeys. The format I've made for the character info isn't required at all, but feel free to use it if you like. I think it's nice and orderly, so if you agree, then use it at your leisure. Words for everyone! Wait, did I leave off a letter? Oh well...
Format: (spoilered to keep this post as short as possible)
Name: The name of the character.
Challenges: This is going to say either none, mild, medium, or hard, depending on the type of extra challenges I've applied. These challenges will be the party size, reload type (none, minimal, or limitless), and SCS. If I come up with other challenge types, I'll address those in future, but for now that's the only kind of challenges I'll have.
Class: The class of the character. Depending on other parts of the character's game, this could greatly increase or decrease the challenge.
Race: Self explanatory
Stats: This will say one of seven different things depending on the total roll of the character. They will be Commoner (>75), Amateur Adventurer (75-79), Standard Adventurer (80-85), Exceptional Adventurer (86-90), Hero (91-95), Demi-God (96-100), Deity (101-108).
Biography: This will always be spoilered, even if it's very short, just to keep the format the same. Unsurprisingly, it's going to be a bio on the character, detailing a bit of their life in Candlekeep and their personality and temperament. Alignment will be addressed in this section.
Without further ado, here are the first two ideas I have.
Tribin "The Lion" Murth
Challenges: Mild: Standard party, minimal reload (only on CHARNAME death), no SCS
Stats: Standard Adventurer (80-85)
Tribin is a proud halfling warrior, refusing to believe that his race makes for poor fighters. He's trained his whole life to become the greatest warrior alive, and although he can't be as strong as his non-halfling counterparts, he is as strong as halflings can be. He's also incredibly dexterous, and quite hardy. While he certainly neglected his studies, he is intelligent, and is a cheerful and generally likable person, though certainly not commanding officer material. His refusal to accept facts and naivety however have made him quite unwise, and while this trait is not necessary for a warrior, it can get him into trouble sometimes. He is lawful good, not because he is a stick up the arse paladin, but because he is a hardworking, honest, and loyal person, who would definitely make a good rank and file soldier. His nickname "the lion" comes from his bravery and sometimes foolhardy courage, which has made him challenge even the most skilled among the watchers to duels. When younger, he would often lose, but always stood up again, refusing to lose until the watcher had surrendered, out of fear of seriously injuring the child. He always knew he had not won by his own skill, but would allow the duel to end, challenging them again at a later date. Eventually, he defeated every watcher in the keep in duels, and now desires to become a soldier and become the strongest among the army.
Challenges: Mild: Solo, limitless reload, no SCS
Class: Mage (no kit)
Stats: Hero (91-95)
Merlin is a wise and skilled young mage, having learned directly from his foster father, Gorion. His foster father has kept him from learning too much, however, but Merlin has studied on his own as much as he could. He has trained in many areas, and is a skilled person in many ways. He is quite brilliant, having studied, it is said, every book in the great library of Candlekeep. He has a great desire for learning, and so when he exhausted his resources for mental training, he turned to the physical, practicing his speed with sprints and races around the library with Imoen. It took time, but eventually he was able to match her in speed, and with this training he also became more sturdy, and learned how to breathe more efficiently while exerting himself physically. His quite book driven life has made him a bit less sturdy than he could be, however, but he accepts this as the consequence for following a life of magic. (he'll still have a 16 CON, but he's still a mage) He has done little in the way of sheer strength, focusing more on speed and endurance, but he is no weaker than an average man. He has also learned the basics of common grace and courtesy, and is a friendly and polite man. He is neutral good, having been raised in a way that would promote a wholesome and righteous attitude about the matters of life. He does, however, not always adhere to the law, believing that there are inherent flaws in it, and that only people of great intelligence are truly worthy of creating laws. And even then he believes there can be flaws in the system.
Challenges: Mild: Standard party, Minimal Reload (only on CHARNAME death), No SCS
Stats: Amateur Adventurer (75-79)
Yamyra was born to be in the shadows. From a young age she was shy and timid, preferring to be in the shadows and avoiding others. She even avoided Gorion, for though she cared for her foster father, she hated his teachings and admonishments. Poor Yamyra was a little slower than others mentally, and hated learning, because she always felt as though Gorion judged her for her poor performance. She was not stupid by any means, but simply was a little slower. Yamyra’s only true friend in Candlekeep was Imoen. Yamyra connected with Imoen, as they were both orphans, among many other things that were similar. They spent a great deal of time together, and would often race each other around Candlekeep for fun. Yamyra often won these foot races, due to her superior speed and endurance, but due to her shorter legs, Imoen was still a challenging competitor. Around Imoen, Yamyra never felt judged, and was a cheerful and friendly girl. She was cute as well, and often noticed Deder, the only other halfling in town, glancing at her. This only made her more embarrassed and shy, and she avoided him more than anyone else in town. She was not what you would call beautiful, though, but she was curvy and had an attractive face. It was hard to tell what she looked like, however, since she usually wore a loose fitting black and blue hooded shirt, and matching pants. She kept the hood up almost always, and was embarrassed to leave it down for long. As with most halflings, she was sturdily built, and her foot races with Imoen made her even more hardy. For someone so athletic, it makes sense that she would be somewhat stronger than the average person, but she was certainly no warrior. As for her alignment, she’s Chaotic Good, being a good person who would help others in trouble, but her shyness and general simplicity makes her dislikes laws and arbitrary rules.
Name: Enthar Ebonfist
Challenges: Mild: Solo, limitless reload, no SCS
Stats: Hero (91-95)
There isn't really a biography for this guy. He's a pretty standard monk with no special background. I've always wanted to do the solo monk thing, and I really wanted to do it now. His reason for going solo would be a journey of self-discovery more than anything. As for his alignment, it's a purely metagamed choice. Lawful Good gets me Rasaad's boots, (yes I will recruit him for them) and I might even consider getting a very nice scimitar as well, with a little help from a certain bard... It's not really a "solo" choice, but I know I could solo him if I wanted to spend frickin' forever on it. I don't know for certain whether or not I'll take the scimitar, but I may. We'll see.
Pre-post edit: I decided I won't take the sword. It's just too out of character for a lawful good character. Still going to take Rasaad's boots, though.
A note on this character: This guy is not going to be role-played. I had a nifty idea for taking the "canon" BG1 team and then leaving them behind after seeing the havoc wreaked by taking others with him in BG2, but I just don't feel like trying to build a background for the character.
Name: Goar'San Daishin
Challenges: Mild: Solo, role-played equipment, limitless reload, no SCS
Stats: Hero/Demi-God (91-100)
Goar'San Daishin is as powerful a half-orc warrior as there ever lived, but what he has gained through his life that has made him even stronger than others of his kind is a code of honor. When he was but five years old, a retired master swordsman from Kara-Tur traveled to Candlekeep to study. He was forced to display his skill to stop a criminal who had infiltrated the keep. After witnessing this man's talents, Goar'San from that moment on idealized him, and begged Gorion to speak with the man and make him train Goar'San. At this point Gorion had not actually named Goar'San, and merely called him by the name "little one". Eventually Gorion was worn down, and he asked the man to train his young ward. The man at first was disgusted by the thought of training such a brute of a child to become an honorable warrior, but when a young Goar'San personally begged the man, he finally relented. Even at Goar'San's young age, the man could see his latent potential. They began training, and the man eventually, with Gorion's permission, named the child. Over time Goar'San grew tall and strong, and while he greatly overpowered all the others in the keep, what was truly spectacular was his finesse. His ten years of training had not been wasted, and he was as talented as any young swordsman of Kara-Tur. His body was like forged steel, and his skill was noticeable. He danced around the sparring ground, swords clashing against his master's, neither one ever managing to touch the other. Over the next five years, however, his master's body degraded with age, and he became sickly during Goar'San's nineteenth year. Although Gorion and the monks of the keep did all they could, Goar'San's master succumbed to his illness, but not before gifting Goar'San his favorite katana, and telling him to uphold his code of honor always, and never give in to evil. Goar'San was a quiet man, but a strong leader, able to lead fighters as well as he fought. He chooses to fight alone, however, for no particular reason other than that he prefers solitude.
Abilities: Goar'San is as mighty as half-orcs can be physically. He dominates the battlefield with might, endurance, and agility. He is also above average in intelligence, and his quiet demeanor belies a strong mind and great wisdom for his age. He is not majorly charismatic, but he would make an excellent leader, being both accustomed to combat and knowledgable of strategy. He fights solely with the katana and wakizashi, using both at the same time.
His ideal starting abilities would be:
And his starting proficiencies would be:
Wakizashi (the other parts don't matter): *
Goar'San's alignment would be Lawful Good, as he is very good, and also he has his strict code of honor to uphold. More of an in-between monk LG and paladin LG kind of thing. Very proper and "down with evil!" but not so "stick up the butt" as a pally.