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Discussion About Ideas For Future Challenges And Play-Throughs

ElrandirElrandir Member Posts: 1,585
Hey guys, I come up with a LOT of ideas for cool (at least in my mind) play-throughs, which is part of the challenge involved in actually playing them! My desire to play with a new character overwhelms my desire to continue playing with a current one. I've somewhat remedied this with a combination of willpower and posting threads dedicated to my play-throughs on this forum. I have two currently, and while both characters are still in BG1, they'll be moving on to BG2 and eventually finishing the game one day, so this is a thread where I'll be posting my ideas for new play-throughs, partly as a way to keep myself from rushing ahead with these characters, and partly as a way to judge people's interest in them. These play-throughs will likely be made into threads of their own, some with a deep story and heavy role-playing of the character, and others with a simple recap sort of style, like my Cavalier. Which style of writing they'll get will be decided partly by myself (because I might not be able to make a good story with all of them) and you guys, since your interest in the character bio I make will likely not always be equal. As I come up with new ideas, I'll post them in the comments, and add them into this first post as well, so you don't have to keep checking the first post for new ones. I'm also including a short directory for readers to understand the format I'm using. It may change slightly over time, but it should remain mostly the same.

Edit: After much personal debate (for possibly silly reasons I've listed in a comment) I've decided to officially let people post their own ideas here. (as opposed to unofficially, since I couldn't stop anyone from posting their own ideas, technically) This isn't done begrudgingly, so please don't think I'm going to hate you for posting anything. Please do post your ideas, especially if you plan to make a thread about the character's journeys. The format I've made for the character info isn't required at all, but feel free to use it if you like. I think it's nice and orderly, so if you agree, then use it at your leisure. Words for everyone! Wait, did I leave off a letter? Oh well...

Format: (spoilered to keep this post as short as possible)

Name: The name of the character.
Challenges: This is going to say either none, mild, medium, or hard, depending on the type of extra challenges I've applied. These challenges will be the party size, reload type (none, minimal, or limitless), and SCS. If I come up with other challenge types, I'll address those in future, but for now that's the only kind of challenges I'll have.
Class: The class of the character. Depending on other parts of the character's game, this could greatly increase or decrease the challenge.
Race: Self explanatory
Stats: This will say one of seven different things depending on the total roll of the character. They will be Commoner (>75), Amateur Adventurer (75-79), Standard Adventurer (80-85), Exceptional Adventurer (86-90), Hero (91-95), Demi-God (96-100), Deity (101-108).
Biography: This will always be spoilered, even if it's very short, just to keep the format the same. Unsurprisingly, it's going to be a bio on the character, detailing a bit of their life in Candlekeep and their personality and temperament. Alignment will be addressed in this section.


Without further ado, here are the first two ideas I have.

Tribin "The Lion" Murth
Challenges: Mild: Standard party, minimal reload (only on CHARNAME death), no SCS
Class: Fighter
Race: Halfling
Stats: Standard Adventurer (80-85)
Biography:
Tribin is a proud halfling warrior, refusing to believe that his race makes for poor fighters. He's trained his whole life to become the greatest warrior alive, and although he can't be as strong as his non-halfling counterparts, he is as strong as halflings can be. He's also incredibly dexterous, and quite hardy. While he certainly neglected his studies, he is intelligent, and is a cheerful and generally likable person, though certainly not commanding officer material. His refusal to accept facts and naivety however have made him quite unwise, and while this trait is not necessary for a warrior, it can get him into trouble sometimes. He is lawful good, not because he is a stick up the arse paladin, but because he is a hardworking, honest, and loyal person, who would definitely make a good rank and file soldier. His nickname "the lion" comes from his bravery and sometimes foolhardy courage, which has made him challenge even the most skilled among the watchers to duels. When younger, he would often lose, but always stood up again, refusing to lose until the watcher had surrendered, out of fear of seriously injuring the child. He always knew he had not won by his own skill, but would allow the duel to end, challenging them again at a later date. Eventually, he defeated every watcher in the keep in duels, and now desires to become a soldier and become the strongest among the army.


Merlin
Challenges: Mild: Solo, limitless reload, no SCS
Class: Mage (no kit)
Race: Human
Stats: Hero (91-95)
Biography:
Merlin is a wise and skilled young mage, having learned directly from his foster father, Gorion. His foster father has kept him from learning too much, however, but Merlin has studied on his own as much as he could. He has trained in many areas, and is a skilled person in many ways. He is quite brilliant, having studied, it is said, every book in the great library of Candlekeep. He has a great desire for learning, and so when he exhausted his resources for mental training, he turned to the physical, practicing his speed with sprints and races around the library with Imoen. It took time, but eventually he was able to match her in speed, and with this training he also became more sturdy, and learned how to breathe more efficiently while exerting himself physically. His quite book driven life has made him a bit less sturdy than he could be, however, but he accepts this as the consequence for following a life of magic. (he'll still have a 16 CON, but he's still a mage) He has done little in the way of sheer strength, focusing more on speed and endurance, but he is no weaker than an average man. He has also learned the basics of common grace and courtesy, and is a friendly and polite man. He is neutral good, having been raised in a way that would promote a wholesome and righteous attitude about the matters of life. He does, however, not always adhere to the law, believing that there are inherent flaws in it, and that only people of great intelligence are truly worthy of creating laws. And even then he believes there can be flaws in the system.


Yamyra
Challenges: Mild: Standard party, Minimal Reload (only on CHARNAME death), No SCS
Class: Shadowdancer
Race: Halfling
Stats: Amateur Adventurer (75-79)
Biography:
Yamyra was born to be in the shadows. From a young age she was shy and timid, preferring to be in the shadows and avoiding others. She even avoided Gorion, for though she cared for her foster father, she hated his teachings and admonishments. Poor Yamyra was a little slower than others mentally, and hated learning, because she always felt as though Gorion judged her for her poor performance. She was not stupid by any means, but simply was a little slower. Yamyra’s only true friend in Candlekeep was Imoen. Yamyra connected with Imoen, as they were both orphans, among many other things that were similar. They spent a great deal of time together, and would often race each other around Candlekeep for fun. Yamyra often won these foot races, due to her superior speed and endurance, but due to her shorter legs, Imoen was still a challenging competitor. Around Imoen, Yamyra never felt judged, and was a cheerful and friendly girl. She was cute as well, and often noticed Deder, the only other halfling in town, glancing at her. This only made her more embarrassed and shy, and she avoided him more than anyone else in town. She was not what you would call beautiful, though, but she was curvy and had an attractive face. It was hard to tell what she looked like, however, since she usually wore a loose fitting black and blue hooded shirt, and matching pants. She kept the hood up almost always, and was embarrassed to leave it down for long. As with most halflings, she was sturdily built, and her foot races with Imoen made her even more hardy. For someone so athletic, it makes sense that she would be somewhat stronger than the average person, but she was certainly no warrior. As for her alignment, she’s Chaotic Good, being a good person who would help others in trouble, but her shyness and general simplicity makes her dislikes laws and arbitrary rules.


Name: Enthar Ebonfist
Challenges: Mild: Solo, limitless reload, no SCS
Class: Monk
Race: Human
Stats: Hero (91-95)
Biography:
There isn't really a biography for this guy. He's a pretty standard monk with no special background. I've always wanted to do the solo monk thing, and I really wanted to do it now. His reason for going solo would be a journey of self-discovery more than anything. As for his alignment, it's a purely metagamed choice. Lawful Good gets me Rasaad's boots, (yes I will recruit him for them) and I might even consider getting a very nice scimitar as well, with a little help from a certain bard... It's not really a "solo" choice, but I know I could solo him if I wanted to spend frickin' forever on it. I don't know for certain whether or not I'll take the scimitar, but I may. We'll see.

Pre-post edit: I decided I won't take the sword. It's just too out of character for a lawful good character. Still going to take Rasaad's boots, though.

A note on this character: This guy is not going to be role-played. I had a nifty idea for taking the "canon" BG1 team and then leaving them behind after seeing the havoc wreaked by taking others with him in BG2, but I just don't feel like trying to build a background for the character.


Name: Goar'San Daishin
Challenges: Mild: Solo, role-played equipment, limitless reload, no SCS
Class: Kensai
Race: Half-Orc
Stats: Hero/Demi-God (91-100)
Biography:
Goar'San Daishin is as powerful a half-orc warrior as there ever lived, but what he has gained through his life that has made him even stronger than others of his kind is a code of honor. When he was but five years old, a retired master swordsman from Kara-Tur traveled to Candlekeep to study. He was forced to display his skill to stop a criminal who had infiltrated the keep. After witnessing this man's talents, Goar'San from that moment on idealized him, and begged Gorion to speak with the man and make him train Goar'San. At this point Gorion had not actually named Goar'San, and merely called him by the name "little one". Eventually Gorion was worn down, and he asked the man to train his young ward. The man at first was disgusted by the thought of training such a brute of a child to become an honorable warrior, but when a young Goar'San personally begged the man, he finally relented. Even at Goar'San's young age, the man could see his latent potential. They began training, and the man eventually, with Gorion's permission, named the child. Over time Goar'San grew tall and strong, and while he greatly overpowered all the others in the keep, what was truly spectacular was his finesse. His ten years of training had not been wasted, and he was as talented as any young swordsman of Kara-Tur. His body was like forged steel, and his skill was noticeable. He danced around the sparring ground, swords clashing against his master's, neither one ever managing to touch the other. Over the next five years, however, his master's body degraded with age, and he became sickly during Goar'San's nineteenth year. Although Gorion and the monks of the keep did all they could, Goar'San's master succumbed to his illness, but not before gifting Goar'San his favorite katana, and telling him to uphold his code of honor always, and never give in to evil. Goar'San was a quiet man, but a strong leader, able to lead fighters as well as he fought. He chooses to fight alone, however, for no particular reason other than that he prefers solitude.

Abilities: Goar'San is as mighty as half-orcs can be physically. He dominates the battlefield with might, endurance, and agility. He is also above average in intelligence, and his quiet demeanor belies a strong mind and great wisdom for his age. He is not majorly charismatic, but he would make an excellent leader, being both accustomed to combat and knowledgable of strategy. He fights solely with the katana and wakizashi, using both at the same time.
His ideal starting abilities would be:
STR: 19
DEX: 18
CON: 19
INT: 12
WIS: 14
CHA: 15
And his starting proficiencies would be:
Katana: *
Wakizashi (the other parts don't matter): *
Dual-Wield: **

Goar'San's alignment would be Lawful Good, as he is very good, and also he has his strict code of honor to uphold. More of an in-between monk LG and paladin LG kind of thing. Very proper and "down with evil!" but not so "stick up the butt" as a pally.

Post edited by Elrandir on
MacHurtoCrevsDaakJuliusBorisovAristilliusbooinyoureyeslolien
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Comments

  • MacHurtoMacHurto Member Posts: 731
    I like both. Tribin sounds more interesting. You should install a mazzy romance mod if such thing exists.

    A solo wizard is also a nice challenge. Will you be able to kill all those sleeping monsters in time at level 1? :-)

    Blackraven
  • ElrandirElrandir Member Posts: 1,585
    @MacHurto‌ Unfortunately, for the foreseeable future I'm playing on the ipad version, so no mods for me. I only included SCS as an option, since it's possible or even likely I'll continue this a fair ways into the future and will get a computer capable of running the game.

    I imagine he'll be charging right for that ring of Evermemory. ;p

    Blackraven
  • MacHurtoMacHurto Member Posts: 731
    Same here. iPad version so no SCS for now m. Will look into how to add it if I manage a vanilla no reload

    Elrandir
  • BlackravenBlackraven Member Posts: 3,277
    Hey @Elrandir, good thread! Maybe you could allow other to post their concepts in here as well?
    As to your two characters, personality/backstorywise I also find the halfling bit more interesting (he's a bit more of an underdog). However it will also be interesting to read about Merlin, especially in BG1where mages initially tend to struggle.

    Elrandir
  • ElrandirElrandir Member Posts: 1,585
    @Blackraven‌ I've been debating that thought in my head all night. I think I will open it up to others after all, but my initial reasons for not doing so were to help monitor the opinions and comments for my own ideas. That said, I don't think it would be too much of a challenge to sift through other's ideas, and it would certainly increase the flow of traffic into this thread.

    As for Tribin, I like him a bit more myself, partly due to halflings being my second favorite race, and my favorite among the standard fantasy races. But he's also an interesting character, if only due to his poor race\class combo. Since he'd be rolling with a party, it would also free up weapon ideas, allowing him to truly master weapons, and not worry about other's taking those proficiencies. I've already built him and Merlin, and Tribin's using long swords and shields, (S&Sstyle) so he's not necessarily going to be the most well made character, but I think it won't matter too much. It'll be interesting to have a warrior PC who still relies on STR gear a lot, even in BG1.

    Merlin is going to be very tricky early on for sure. I actually did not take spook, blindness, or sleep, so he's going to have fun trying to magic missile things to death. I also, after much inner debate, took quarterstaff as my proficiency, so he won't be kiting things around with a sling. He'll probably be the most complicated character in the early game I've ever had.

    Blackraven
  • BlackravenBlackraven Member Posts: 3,277
    Both sound like fun :)
    I hope this thread helps you not to restart all the time. I'm close starting specialist mages run. I'm a bit bored with Teyl and his 8-14 damage backstabs against hordes of Duergar. Escaping Irenicus' dungeon becomes a bit tiresome this way.

  • LemernisLemernis Member, Moderator Posts: 4,264
    edited March 2014
    Awesome! @Elrandir, once this thread seems to have run it's course here in General can you please move it over to Challenges and Playthroughs? To do that, simply click the checkbox next to the thread's title on the General Discussion index page, and you'll see a popup to move it to another forum. It's that simple.

  • ElrandirElrandir Member Posts: 1,585
    @Lemernis‌ Sure thing! Since this was more of a discussion than an actual challenge, it didn't even occur to me it should have been somewhere else. Sorry! And I've moved threads before. =)

  • ElrandirElrandir Member Posts: 1,585
    @Blackraven‌ Well I edited the discussion and title a bit, so if you or anyone else wants to post, feel free. I especially like the cool ideas you get, so be sure to post whenever you have a brilliant idea. ;)

    Aww. I'm interested in the specmage run, but I'm a bit sad to hear that Teyl's boring you. The backstab damage does sound pretty sad, though. Hopefully once his gear and level improves a bit it'll be better. Then again, you've said that BG2 isn't as much fun for you as BG1, so that might also have something to do with it? Having seen ol' Jon's dungeon in multiple Let's Plays before, I can safely say that it's a bit too long and boring of a starting dungeon in my opinion. I hope Teyl's run will improve. =)

    BlackravenJuliusBorisov
  • LemernisLemernis Member, Moderator Posts: 4,264
    edited March 2014
    Elrandir said:

    @Lemernis‌ Sure thing! Since this was more of a discussion than an actual challenge, it didn't even occur to me it should have been somewhere else. Sorry! And I've moved threads before. =)

    It's totally fine for it to be here initially! :-) The reality is it will get the most views and participation here, versus the Challenges and Plsythroughs subforum--and we want for the greatest possible participation for such threads. But if you move it after activity tails off for the thread here in General, then it will add to the fund of ideas in Challenges and Playthoughs is all. Thanks!

    ElrandirBlackravenjackjackJuliusBorisov
  • BlackravenBlackraven Member Posts: 3,277
    @Elrandir, I've continued Teyl for now. Will start writing an update in a minute.

    I'm a bit discouraged re: my planned school-restricted specmages run, since @Lemernis, who has done something very similar before, mentioned that such a run is only really challenging in the beginning of BG1. After that, they'll become very powerful. I still consider doing the run just for fun, and to become more adept at using arcane magic, but not so much for the challenge.

    I guess the real challenge remains to be a "no arcane magic run", much like I did with Grynne. Maybe I'll run Grynne through BG1 again as a pure WS, or use a dwarven WS/Cleric (I like having protagonists that I can micro-manage more than the average single-classed warrior).
    Another option I've considered is rolling an anti-magic Druid (motto: "magic is unnatural"). I've never cared much for let alone played Druids, so perhaps it could prove interesting. And I could edit some of the NPCs' classes in both games to create a nice anti-magic party (changing e.g. Branwen in BG1 and Valygar in BG2 into Wizard Slayers).
    Yet another option would be to pursue the Band of Thieves concept (we've both contemplated). This could involve non-magic parties as well. But as I said: 'non-magic', not 'anti-magic': the rogues would be way too opprtunistic to actually refuse to use magic.

    Elrandir
  • ElrandirElrandir Member Posts: 1,585
    @Blackraven‌ Well, unfortunately that's the sheer power of arcane magic. But, at least in BG1 it wouldn't be as simple, and in BG2 it won't be that way for the whole game. I'm really interested to see how the character you've made handles the temperaments and personalities of the different mages. It could make for great role-playing.

    The druid concept is interesting. I'm not entirely sure how it'd work out, but I like it. I don't know if Branwen would be a good choice, since a big part of her background is how she was persecuted for being a female cleric, but I like the modification of existing NPCs. Frankly, if I had any modding capabilities I would love to just make NPC mods all day. XD

    As for the band of thieves, I'd love to read a play-through of that. If you made that I'd read every installment as soon as I could. (Not that I don't already do that with your current ones, but you get my point. You make good stuff. =p) I'd like a mod that allowed you to convert recruited thieves and bards into pirates and make a band of pirates! Just imagine, all the thieves become swashbucklers and all the bards gain a multiclass with swashbuckler! You could have your own pirate crew! Wouldn't really make sense to always travel on land, but you could pretend! =p

    Blackraven
  • BlackravenBlackraven Member Posts: 3,277
    Well Lemernis helped me find my enthusiasm again for the Specmages band. On SCS it appears to be more complicated than vanilla, plus I have some interesting restrictions re: raising dead companions.
    As soon as I've done some work I've been postponing and updated Teyl's journal (who made it alive through Chateau Irenicus), I think I'm going to play a bit with the mages. :) Your right that managing the lot will be a challenge in itself!

    As to Branwen, I'd like to dual her into a WS, that would be cool. Have her go on a vendetta against evil mages, after what Tranzig did to her.

    Yes, I really love the Pirate concept, especially with the fun-loving NPCs who have the flair for it (Safana, Coran, Haer'Dalis, Alora).

    And thanks for appreciating my writing. It is mutual, I always read your stuff as well :)

    Elrandir
  • ElrandirElrandir Member Posts: 1,585
    Actually that makes sense for Branwen. I retract my previous statement. =p

    Thanks, internet buddy. =) Sometimes I feel like you're my only "fan", but as long as you're there I feel I've got a reason to keep going.

  • BlackravenBlackraven Member Posts: 3,277
    edited March 2014
    LOL, I also get about three likes every time I post an update in Teyl's journal, if I'm lucky ;)
    You, @MacHurto and @CrevsDaak hehe.. Anyway, keep going amigo!

    EDIt: @JLee is appreciative of these kinds of threads, but he hasn't been around lately. I hope he's well. And @Bengoshi (the Tale of the Totemic Druid) deserves mentioning as well.
    All in all, it's not so bad!

    CrevsDaakMacHurtoJuliusBorisov
  • CrevsDaakCrevsDaak Member Posts: 7,145
    edited March 2014
    @Blackraven I promise that I'll post an update for both playthroughs of mine as soon as I have time AND finish installing BG2 again :P

    BlackravenElrandirJuliusBorisov
  • BlackravenBlackraven Member Posts: 3,277
    MacHurto said:

    I've always wanted to do a fat charname, like the merchants. I think that would be lots of fun. Specially if some special banter was added

    I once changed my gypsy bard's appearance to that of a harlot, but had to change her back because it the game froze I think.

    ElrandirjackjackSCARY_WIZARDthespace
  • CrevsDaakCrevsDaak Member Posts: 7,145
    edited March 2014
    Name: Valwen (powerful woman in Sindarin)
    Challenges: Slightly difficult (jokingly): Solo no reload (will continue anyways) + SCS, Core Rules and sometimes Insane to get higher spawn rates (won't need that on 1.2 BGEE).
    Class: Fighter/Mage/Thief
    Race: Elf
    Stats: 85-95 aka whatever comes handy, is good and gets rolled fast :P
    Biography: -not written yet-
    Game going to be used: BG:EE and BG2:EE, I'll play the EEs until I install BG2 again.

    All Clerics run, single class only, with Divine Remix mod of course! (Brawnen, Viconia, Yeslick switched to Cleric, Jaheira to Druid, Faldorn, maybe Quayle or Tiax as plain clerics, for BG2 Anomen and Jaheira as Cleric and as Druid, Cernd and probably Rasaad).
    Name: -have not thought about this yet-
    Challenges: probably SCS and nothing more.
    Class: Cleric (surely a mod kit).
    Race: Human (maybe another choice, not sure enough).
    Stats: 80-90.

    ElrandirJuliusBorisov
  • ElrandirElrandir Member Posts: 1,585
    edited September 2014
    Half joke half serious new character(s)! This is a team, and would be done via a multiplayer game or however someone glitches the multiplayer to allow for one person to make multiple characters. Since this is a non-standard play-through idea, I won't use my usual format to the letter. I won't be adding this to the main discussion area, since this is just a joke idea (though one I may actually use someday) Some things will be mildly different. Also, I’ll never play this till I can actually get a PC version of the game, so I can A. Actually play it. and B. Give Tommy the stats he deserves. Anyway, without further ado, GO GO POWER RANGERS!


    Jason: Red Power Ranger
    Class: Fighter
    Race: Half-orc
    Stats: Exceptional Adventurer (86-90)
    Beginning proficiencies and ultimate armor: Longsword ** Single Weapon Style ** Red Dragon Plate

    Billy: Blue Power Ranger
    Class: Fighter/Cleric Multi Class
    Race: Half-Elf
    Stats: Exceptional Adventurer (86-90)
    Beginning proficiencies and ultimate armor: Quarterstaff ** Two Handed Weapon Style ** Blue Dragon Plate

    Zack: Black Ranger
    Class Fighter/Thief Multi Class
    Race: Half-Elf
    Stats: Exceptional Adventurer (86-90)
    Beginning proficiencies and ultimate armor BG1: Axe ** Single Weapon Style ** Shadow Armor
    Ultimate armor BG2: Shadow Dragon Scale

    Kimberly: Pink Ranger
    Class: Fighter/Mage Multi Class
    Race: Elf
    Stats: Exceptional Adventurer (86-90)
    Beginning proficiencies and ultimate armor: Shortbow ** Shortsword ** No armor. (robes that add a gold color are allowed) Pink clothes

    Trini: Yellow Ranger
    Class: Monk
    Race: Human
    Stats: Exceptional Adventurer (86-90)
    Beginning proficiencies and ultimate armor: Dagger * Shortsword * No armor. Yellow clothes

    Tommy: Green Ranger in BG1, White Ranger in BG2 (Party Leader and Bhaalspawn)
    Class: Ranger
    Race: Human
    Stats: BG1: Exceptional Adventurer (86-90) BG2: Deity (101-108)
    Beginning proficiencies and ultimate armor BG1: Dagger ** Two Weapon Style ** Single Weapon Style ** Ankheg armor
    Ultimate armor BG2: White dragon scale

    Post edited by Elrandir on
    JuliusBorisovMacHurtoBlackravenCrevsDaak
  • ElrandirElrandir Member Posts: 1,585
    Since I can't edit pictures into already posted comments, pretend this was attached to the previous one.

    image

    CrevsDaak
  • BlackravenBlackraven Member Posts: 3,277
    CrevsDaak said:

    Name: Valwen (powerful woman in Sindarin)
    Challenges: Slightly difficult (jokingly): Solo no reload (will continue anyways) + SCS, Core Rules and sometimes Insane to get higher spawn rates (won't need that on 1.2 BGEE).
    Class: Fighter/Mage/Thief
    Race: Elf
    Stats: 85-95 aka whatever comes handy, is good and gets rolled fast :P
    Biography: -not written yet-
    Game going to be used: BG:EE and BG2:EE, I'll play the EEs until I install BG2 again.


    All Clerics run, single class only, with Divine Remix mod of course! (Brawnen, Viconia, Yeslick switched to Cleric, Jaheira to Druid, Faldorn, maybe Quayle or Tiax as plain clerics, for BG2 Anomen and Jaheira as Cleric and as Druid, Cernd and probably Rasaad).
    Name: -have not thought about this yet-
    Challenges: probably SCS and nothing more.
    Class: Cleric (surely a mod kit).
    Race: Human (maybe another choice, not sure enough).
    Stats: 80-90.
    Love the all Clerics run! With Divine Remix, they'll all be very different. I like the idea of a party with only one class in it. I've been thinking of doing the same with thieves :)

    CrevsDaak
  • BlackravenBlackraven Member Posts: 3,277
  • MacHurtoMacHurto Member Posts: 731
    edited March 2014
    @Elrandir‌ the pink power ranger could use that pink armor in BG2. Armor of the haart or something like that? Also, they should all be rangers :-D the one without armor (yellow) could be dualled to mage

  • RewolfRewolf Member Posts: 102
    Power Rangers should be all monks obviously :P Or give them weapon prof according to the weapons they're wielding in the series.
    On another note, what about play throughs with races and opposite classes, like Half Orc wizard, Dwarven Paladin, Halfling Berserker/Barbarian, Gnome Cleric etc.

    Blackraven
  • CrevsDaakCrevsDaak Member Posts: 7,145
    MacHurto said:

    @Elrandir‌ the pink power ranger could use that pink armor in BG2. Armor of the haart or something like that? Also, they should all be rangers :-D the one without armor (yellow) could be dualled to mage

    The only pink armor is the Human Flesh Armor and it's +5 variant.

    SCARY_WIZARDjackjack
  • RewolfRewolf Member Posts: 102
    edited March 2014
    How about a Playthrough where you pretend that CHARNAME died at the ambush outside Candlekeep and you play Imoen who tries to find out what, how and why?
    ... I think I would like to play that!

    MacHurto
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,772
    As soon as I finish the totemic druid run through BG1, I'll try a run with 2 wild mages - Charname and Neera. I'll continue druid's run in BG2 (fingers crossed, I'll finish BG1), but after a little break. I miss arcane magic a lot. And it seems there're not many playthroughs with wild mages. I've always wanted to fully test them. I think they are quite entertainig.

    I will try to minimize reloading - only if the effect of the wild magic is disastrous indeed and cannot be undone. As usual for my playthroughs, it will be an SCS, a 75-roll run with the foolowin condition: if the charname is dead, it's over. There will be one exclusion, though: if it's a direct consequence of the wild magic there can be a reload. I will try to use Chaos shield every time when casting spells - so that a chance of a sudden death is minimized. And I think that in order not to exploit the existance of another NPC in the party the same rules will be applied to Neera as well. But of course, it doesn't mean I won't use magic - on the contrary, I'll try to fully experience wild surges. This is the main aim of this run.

    Will this playthrough be interesting to you, guys?

    P.S. @Blackraven‌ With me your every new update in the story of your charname gets one additional like;)

    jackjackElrandirLemernis
  • BlackravenBlackraven Member Posts: 3,277
    Very interesting @bengoshi, you'll have my 'likes'... ;)
    As such SCS no-reload runs with 75-roll characters are always interesting to me, and I think even more more with with Wild Mages. I've always shunned them (and never played one myself), so it'll sure be insightful for me. Would it be a very 'technical' playthrough or do you plan to incorporate elements of roleplaying your characters?

    JuliusBorisov
  • LemernisLemernis Member, Moderator Posts: 4,264
    @bengoshi Yeah, that would definitely be a fun one for folks to follow! After next week I'll be back in the salt mines of school so I'll have very little time for the forums. But that sounds like a fun game, I'm sure folks would enjoy hearing what happens with it.

    JuliusBorisov
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