Would anybody like the sense of exploration back in BG2?
Rinpoo
Member Posts: 19
I thought about this for a while, and something I had forgotten that really disappointed me in BG2 was how there were so few locations outside of where the game prodded you to mostly go. I remember exploring the plains of Baldurs Gate 1, and remember feeling happy that I could explore many areas that did not necessarily have a point to them. It was possible to run into random quests, and or find people looking for a fight; maybe a cave or dungeon with a little treasure inside of it. I would like to have more areas on the map to explore and have fun with, but at the same time I do not know if this violates contractual obligations. it would be altering the map; however it is all completely new areas and content. I don't know maybe I am just being silly, but at the time I was young and I remember when first getting Baldurs gate 2 missing that sense of free exploration.
- Would anybody like the sense of exploration back in BG2?144 votes
- Sure Id like to explore areas and discover fun little things.84.03%
- Nah, the areas you get are good enough.15.97%
9
Comments
Another difference is that, in BG2, they opted for detailed quests with multi-level dungeons. In BG2, they had a million maps and a million simple 5-minute map adventures (eg: the rock garden + basilisks). I'd like to see more of those too!
BG1 had a lot of areas to explore that were arguably too big and too empty. I wouldn't say no to some more exploring, random quests and encounters not related to the main story, but not like what you're proposing.
You should instead ask: If they implement new areas in BG2EE, would you like them to be either "More roaming areas with exploration as in BG" or "More focused quest areas like they did with BG2".
Then we would see what kind of game people would prefer, and that feedback would proably be alot more usefull for the developers
Concerning your question now.. I think BG2 works really well the way it is, so Id prefer if they kept it in the way it is now.
Little new things are good, but not big empty areas with a pair of bears, in BG2 would not be realistic: a party of level 18 don't care about, and we can not encounter lich and demons everywhere.
Exploration is paramount to BG1, BG2 would only benefit to have some fun "sidequest" (or otherwise redundant, yes redundant but fun) maps and locations.
In future titles it could be implemented as half the areas being open to exploration and the other half opened by quests.
Well, since we are talking about "enhanced editions" I can't see why not. I can see why they didn't add a lot to the original game, there was already so much there and what was made with the cost of the game was already generous.
That's what completely breaks the immersion in games like Oblivion. It's like "hey, let's take some time to explore this random generic cave or these random generic Ayleid ruins while we're on an urgent mission to save the world".
I completely agree. One of my favorite things about BG1 was some of the senseless wandering in the lower half of the map. I wish there was even more of it.
Part of the reason this was so enjoyable is the extent to which it mirrored what actual adventuring would be like--a torturous amount of waiting punctuated by bouts of sheer terror. I remember the first time I fully exploded the BG1 map. I would become so bored looking across what seemed an empty land that I'd stop paying full attention or send my characters across the map with a single click, whereupon I'd accidentally stumble on something and get someone killed. It not only makes you a better player, but it makes you more patient and really binds you to the gameplay.
If you want one fight after the next, then you should really be playing Diablo III. I'm not trying to insult anyone, but I am trying to say that there's a reason the Baldur's Gate series was popular. The immersion is an essential quality in explaining why it's still alive today.
Additions to the immersive nature of the gameplay, such as expanded areas, quest lines, items, spells, locations, story lines, etc., should all be welcomed (so long as they're believable and decent--please avoid things like Sarileth's mod).
Any detractions from the immersive nature of the gameplay should be viewed, at the very least, suspiciously. I understand that WotC has specifically stated that they do not intend to alter material so much as add to it. I really hope that's the case, with particular emphasis on "add".
For those players that don't want to run around or earn the extra and vital experience, items, and gameplay, additions wouldn't really affect anything so long as these additions mirror the "unnecessary" parts of the BG1 map: they're worth a fair amount of experience, gold, and trinkets, but avoiding them won't affect the gameplay largely in any direction.