How do you "roll" your protagonist?
Jidokwon
Member Posts: 405
How long do you typically spend rolling stats for your protagonist? Are you one of the rare few that takes the first role and goes with it? Are your characters much stronger than the dice average of 63 points? Oddly, even Quayle, at 67 points, is above average. Are they comparable to your fellow Bhaalspawn, Imoen's 87 points? Perhaps you're one of many that feel your protagonist should be much stronger than any NPC you pick up, so you'd scoff at Dorn's 90 points? Just curious how most people build their protagonists.
Years ago I came across Frabjous' autoroller in the Bioware forums and started using that. I'd normally take the best of 10,000 rolls, normally 96+ points. Using this method, I'd be able to get eighteens in the most important stats. I now use the autoroller found in the mod section, but it's started feeling overpowered. I'd like to hear from others' experiences that have played average or even weak protagonists.
Years ago I came across Frabjous' autoroller in the Bioware forums and started using that. I'd normally take the best of 10,000 rolls, normally 96+ points. Using this method, I'd be able to get eighteens in the most important stats. I now use the autoroller found in the mod section, but it's started feeling overpowered. I'd like to hear from others' experiences that have played average or even weak protagonists.
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Oh, and I think the lowest ability score I have ever given a character is an 8, and I think that was for Cha because I hoped to see the following:
9-10 is average, so I'll won't give less than that for any ability unless there's a RP and/or strategy concept behind it.
I'm aware that 3/3/3/3/3/3 sorcerers exist but they're a slightly masochistic "look how great I am" exercise, usually.
I don't go overboard with it.. (I don't think.) For instance my latest elf rogue for BG was 14,19,14,16,10,10. Scores I probably could have rolled if I did it a few times.. I just don't want to do it.
Edit: Oops, I lied.. I gave her a charisma of 12 for some reason.. I guess I wanted her to be pretty but not too pretty.
In my ultimate no-reload challenges I tend to go for higher rolls, simply for better survivability. My charnames tend to die even with good stats, so I don't feel the need yet to make my challegenges even more challenging
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_abilityscoreloss&alpha=
I think mediocre characters like this are a ton of fun.
Sometimes I roll for a stronger character. It can be fun to see how big a difference it makes to blow through battles as opposed to having to be clever all the time!
My other favorite thing to do is use EEKeeper to pattern characters after PNP characters I've played. I've played a mix of strong and weak characters in PNP too.
In all seriousness, for a long time I wasn't satisfied with anything less than an 89, after struggling through my first playthrough with 77 points. But my favorite playthrough ATM is an 81 point Jester.
My new main guidelines are only one 17, (or 18 if I roll it), and the rest somewhere in between 9-16. For instance:
Str 9
Dex 14
Con 11
Int 16
Wis 14
Cha 17
1. roll until 87
2. Give myself fifty rolls to see if I get higher, always saving the best roll.
I actually rolled a 97 yesterday for a stalker on my ipad!
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Intelligence: Wizard, it's gotta be 16 ~ 17+! Otherwise, I'm happy just adhering to AD&D 1E limits. !
Wisdom: Priest, it's gotta be 16 ~ 17+. Otherwise, gimme AD&D 1E limits, and I'm happy. I like Paladins to have a 15+...just because I like to play the vast majority of mine as tanks.
Dexterity: No penalties, no problems! Of course, if I'm a Thief, there's not a chance in Gehenna it's going to be lower than 17. Otherwise, I gun for a 15...I'll compromise and pick up gauntlets of dexterity if I'm a Cleric, or something.
Constitution: No penalties, no problem! I like to cap non-Warriors at 16.
Charisma: If I can get like...a 13, 15, or 18, I'm happy. As long as there's a bonus to reactions, I'm cool.
Comeliness: Durr durr durrrrrr.
I developed a technique where I look at the first digit only, and try to develop my reflexes to stop clicking "reroll" as soon as it changes to 8 or 9, so I can read the second digit. It's not perfect, but it greatly reduces the risk of clicking past a good roll. Even so, I can't go faster than about one click per second. Any faster, and the risk of passing the rare roll becomes unacceptably high.
I know I could just EE Keeper the character, but there's something kind of fun about playing with the character rolling screen, especially since Beamdog put in the total at the bottom. It's like playing a Vegas slot machine. And, when the high roll comes up and I use the character, he somehow feels more legitimate than if I had used Keeper.
Rerolling is an entire science in and by itself. I totally despise it that in Icewind Dale 2, the stats are set and always the same amount.
However, in the last week I have been using the auto roller, and after leaving it on for a few hours whilst I was AFK, I have made a few 99 roll characters, both berserkers I intend to dual in SOA. Even with the auto roller, I have never bettered 99. With the auto roller I wouldnt shoot for over 95 as such rolls are exceedingly rare, and if manually, I would never try to get over 93, except perhaps for something like an elven ranger which has exceptionally high minimum stats. Its certainly possible to roll higher than 93, but there are very few classes where it is worthwhile, and if you are lucky enough to roll a 93, dont waste time trying to get higher.
93 is enough for 5 18s and 1 dump stat. 91 will do for non warriors who dont benefit for constitution over 16. And for many classes you can get away with a lot lower. One thing I would advise is to not let intelligence be lower than 11, as when it comes to mind flayers having lower can be very annoying.
I have no problem with setting your character stats however you want them - use ctl-8 for all that. But I fail to see how re-rolling, with or without an auto-roller, is any different than just going in and setting them to whatever you want.
Maybe its different for multi-player - but I've been playing this game since it first came out and there was no multi-player then. In fact I'm pretty sure you couldn't re-roll at all back then, which really WAS an exercise in frustration if you got something in the 70's. I'm sorry, but Bhaalspawn really should have better stats than that, LOL!
So set your stats however you want - but I just don't see why re-rolling is any less acceptable than just selecting reasonable stats and setting things accordingly.
OT: I used to reroll for max score until I got bored (usually after aan half hour) but nowadays I take a minimum score I want for a character (differs depending on the character) and then roll till I get 3 scores which are equal to that or higher.
Honestly, I usually either just accept my first roll, or CTRL-8 and set my stats however I want them. Depends on how concrete the character is in my mind at the moment. Sometimes I make a story from the stats, in which case first roll is fine, or sometimes I already have the characters stats in mind.