Is Armor Class important in Shadows of Amn/Throne of Bhaal?
thesoloer
Member Posts: 77
I have read that in Baldur's Gate 2, enemies have such high THAC0 that having a high AC is pointless. Is this true?
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For early game, monsters are weaker, but you won't be able to get the better magical items either, so you're back to square one.
But THAC0 will still be important. Monster AC often go as low as -12 through -18. If your modified THAC0 around -5 or so (after strength, weapon, equip and spell bonuses), you'll find yourself missing regularly.
You need to find the sweet spot where you'll have sufficient AC/THAC0 to manage enemies, but this varies from party to party.
EDIT: I clarify that my comments are applicable mainly to Throne of Bhaal.
In ToB, enemy mobs are between level 15 and 20. Their effectively thaco can get as low as -5 and even lower for giants. The problem is compounded in that enemy fighters gain extra attacks due to weapon specialization or simply being at a higher level. It's possible to have a dedicated tank with low enough AC (below -20), but critical hits will still occur frequently. Physical resistance is the way to go.
Edit: Example
FT with UAI:
-Any Armor with -2 AC: Set AC -2 (also bonuses against certain weapon types)
-Sentinel Shield: -5 AC
-Amulet of Master Harper: -3 AC
-Helmet of Balduran: -1 AC
-Cloak of Sewer: -1 AC
-Gaax Ring: -2 AC
-Ring of Earth Elemental Control: -1 AC
-Wonderous Gloves: -1 AC
-Defender of Easthaven: -1 AC (also 20% physical resistance)
-Girdles (Piercing/Slashing/Blunt)
-Dex bonus: -6 AC when Dex is 24 or above
-Spell bonus: Protection from Evil, Defensive Harmony, Blur, etc
And of course, the most effective way is Stoneskin and Protection from Magical Weapons.
Bosses will include most of the Five, plus Fallen Solar, Melissan and Ravager.
Sub-bosses include monsters like Chromatic Demon, Draconis, Diaytha, etc.
Demons will be the usual culprits like balors, mariliths, etc.
Even Drow, if armed sufficiently, can have very low AC, like Diaytha (AC -14).
These enemies are reasonably frequent and occur in such numbers that THAC0 should not be dismissed entirely, which is why I made reference to the sweet spot that varies from party to party. If facing the "typical monster", a party's fighters are unable to reach 95% hit rate (missing only on natural 1), bosses will be hard with Fallen Solar/Melissan at AC -14 and Abazigal at AC -18.
All the above may be grouped together in an umbrella "boss" category, but I find that there are too many of these "bosses" to be taken lightly.
2. Use ranged attacks
3. Use item summons/protections (items that allow you to cast protections and summons)
4. Hit and run.
5. Ignore mission if it's not critical. You don't have to complete every quest or fight every enemy to win.
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That's why I use ranged weapons with thieves and mages.
Big Metal Unit + Darksteel Shield might be the only kind of AC that would actually do something...
I agree it's not easy to get that low, unless you're a blade or swashy.
Plus I used Tuigan Bow+1 for better APR and Gesen's to hit everything. I use M/T to go offensively with spells, since both their THAC0 and APR are low.
-Assume AC is -20 (achievable with Big Metal Unit and other AC enhancements)
-Wear Big Metal Unit (Full Plate? Full plate gets +3 against slashing)
-Girdle of Slashing (+3 against slashing)
-Cloak of Shield (+1 against all weapon types)
-Protection from Evil (+2)
-Defensive Harmony (+2)
-Blur (+3)
-Dex bonus (+6)
Total AC: -40. Abaizgal's thaco is -29 and he should miss about half the time.
Why not use the Clay Golem to tank him?