How To Be Evil
Elrandir
Member Posts: 1,664
I'm sorry for those of you coming here looking for tips on conquering the world or, at the very least, kicking small puppies, but this is actually a question to all you knowledgeable players out there. How does one stay evil? As a good aligned person IRL, I find it hard to want to play with an evil party, but I am consistently tempted to do so, due to their exceptional abilities. My question is, though, how do I do it? How do I keep my party at the 15-17 Reputation mark for all the juicy shop prices? What are the ways in which an evil team can keep their reputation low enough, all while getting the good prices? I know you can kill people, but I need more information than that. This is more for BG1 than BG2, but I readily welcome any and all tips on staying evil in the sequel as well.
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In that case, you don't have many options where BG1's concerned. Either get caught stealing or don't do half the quests. BG2 you can just abuse Slayer Change.
But since you're on Ipad, your chances are rather limited. You could either play with 0-4 Reputation and basically become the most wanted person along the Sword Coast. Or play a scheming, lying bastard character with 14-18 Reputation. Both types have their merits if played right. The sad thing is Baldur's Gate doesn't nearly have enough Lawful Evil or Neutral Evil dialogue choices to roleplay the latter case in a satisfying fashion. So, yeah... choose your poison.
As for staying at your current Reputation level: Simply avoid any and all Good aligned quests usually helps. That, and flooding mines.
Hope that this helps!
http://forum.baldursgate.com/discussion/11160/do-you-commit-genocide-on-a-scale-worthy-of-bhaal-at-the-end-of-the-game/p1 is another good page to find information when playing evil.
I regret nothing...
@Blackraven I was planning on having all three of them, so that will be useful information.
Also, how can I tell Hexxat I'm not interested without becoming a feast? No offense, but I think my little half-elven bard would prefer a half-orc's big strong muscles than the cold dead flesh of a vampire...
Baldur's Gate
Kill Petrine's cat, that'll make you look like a real monster... -1 Reputation.
Threaten Abela the Nymph, that'll probably net you a -5.
Oh, don't forget Phandalyn of Helm! Never been a better way to even the scales than a paragon of law and goodness' death throes to your name. Eh, most Paladins die by thirty, anyways. Lucky to hit their forties...
When it comes to Areana and Cyrdemac, be sure to blackmail her as much as you can! That way, word of your skeezy nature will hit the nobility.
Step into the dock area (where the Iron Throne Manor is) with a reputation below 8, and Gorion's old friend Entillis Fulsom will attack you! Make your father's shade weep for reputation loss.
In the Helm and Cloak, you can bully Sarah the noblewoman for money, and take a -2 hit to reputation.
Don't forget, if your reputation is below 4, you can gaslight Tel-anon of the Harpers outside of the city of Baldur's Gate!
Kill Feldepost's men when Silke orders you to.
You can take a -1 hit to reputation if you threaten to rob the widow, in Nashkel.
Pretty sure Laurel is worth experience, she's North of the Gnoll Stronghold. Just be sure to talk to her with a reputation of 8 or lower!
Just be the meanest damn cuss you can be.
Courtesy Dudleyville: http://www.forgottenwars.com/bg1/index.htm .
And just because you are EVIL, doesn't mean that you can't "Think" that you are one of the good guys. How many dictators in this world have thought that they were merely doing it "For the public good"? Probably most of them.
Do all of the quests. If your rep gets beyond reason, you may have to 'Get caught' occasionally doing stuff you shouldn't. Break into the odd house. Pick pocket some poor sod who doesn't deserve it. Be a little bit free with your AOE spells in public places. that kind of thing.
As far as keeping the Rep in the 15-17 range, Why? Money is so plentiful that you will honestly not be hurting for money, at least not after mid game or so. And some of the quests give you surprise rep boosts which can, unless you are heavily meta-gaming, cause your evils to suddenly leave the party. So why bother?
What I say is play the morally ambiguous type and manage your rep to the 10 range if you don't want the world to be chasing you. Otherwise, embrace your Evil and "kill em all, let the Gods sort it out." After all, that is why you play the role, isn't it? or do you just want the Characters?
I'm also not sure I want to be a bard now... I love bards, and an evil manipulative bard seems perfect, but a fighter\thief seems a better choice... I could outclass Hexxat and wouldn't have to lose my burly blackguard lover when I want to recruit Sarevok. I'd probably be sick of her by ToB anyway. Maybe a fighter\mage\thief so as to keep similar to the bard thing, even... Now I feel like this character is slowly becoming a female Nale...
On Bards vs. F/M/Ts (last 5 panels):
http://www.giantitp.com/comics/oots0050.html
Though tbh I don't really find a great difference in power between good and evil characters. Evil characters are pure-classed, so they tend to reach your desired power level more quickly. But BG1 is forgiving on party composition in that you can clear the game with most lineups. For BG2, pure-classed characters start to lose their edge as you move into late-SoA and TOB, because power does not scale well beyond 20th-level and pure-classed characters will slowly turn into one-trick ponies.
As in life, the path of goodness can be long and torturous with no quick fix, but it will yield returns in the long term
@Blackraven That's true too, (And I frankly don't care about Korgan's rage) but they are strong. That's not to say that good isn't, though. I still like sticking to my good teams, but a monstrous team of mortal demons seems fun. We've got all seven deadly sins! Korgan pulls double duty with sloth and gluttony, Dorn is wrath, Sarevok is envy, my PC is lust, Edwin is greed, and Viconia is pride!
Hopefull you'll enjoy it. I have difficulty acting an *sshole.
Maybe it's me but I prefer overkill... a herd of multiple-trick ponies with an ultra souped-up PC LOL Your party looks capable and decent. Perhaps a bit too fragile for my comfort, but should be more than sufficient ^_^
@Blackraven
I echo your sentiments, and your observation about Edwin/Viconia/Korgan not changing the game with their special abilities is spot on... conceivable in theory and verifiable in practice. Korgan is basically a berserker with a few perks, and Edwin/Viconia are overrated as spellcasters late-game (what's the use of being able to memorize 1000000000 spells when all you need are just a few strategically cast spells...), though Viconia can always be an anti-magic decoy.
After all, they say the road to hell is paved with good intentions.
You have three warrior classes (Korgan, Dorn and Sarevok) but of the three,
1. No access to physical protections
2. Limited access to magical protections
3. Some of our friends have remarked that Dorn is a glass cannon, so before you get Sarevok, your front-liners may need a little more tender loving care
But as I said, it's fragile for me, and it's not true for most players. Unless my entire party has 1000 HP each, immune to physical hits and magic, etc. etc. etc., I'll always feel SOME discomfort