creative strategies for breaking up NPC pairs
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@Blackraven's thread NPC as real life friend? got me thinking about assembling my 'most liked' party which includes two NPCs that are force-paired. Traditional methods of separating paired NPCs include removing one from the party separately in a building, or purposely getting them killed in battle.
But in a recent game I've been playing where I'm using only Eldoth, via EE Keeper I realized that could simply add a global variable for him (RESCUEDSKIE set to 1) and that solved the problem of Eldoth leaving. And I'm now wondering if I can do the same thing for Dynaheir...
If anyone who uses EE Keeper has a saved game in which Mincs's quest is completed and Dynaheir is in the party, can you please check to see what the global variable is for her that might reflect resolution of her quest? Including the value the variable is set to of course. And please report back in this thread? (Thanking you in advance if you can and will.)
As for Khalid and Jaheira, I guess one way to do it is to use the CLUA console and Ctrl+Y one of them, then pretend that member of the pair got killed somehow before arriving at FAI. Same thing with Xzar and Montaron.
Any other clever ideas about how to most artfully separate NPC pairs?
But in a recent game I've been playing where I'm using only Eldoth, via EE Keeper I realized that could simply add a global variable for him (RESCUEDSKIE set to 1) and that solved the problem of Eldoth leaving. And I'm now wondering if I can do the same thing for Dynaheir...
If anyone who uses EE Keeper has a saved game in which Mincs's quest is completed and Dynaheir is in the party, can you please check to see what the global variable is for her that might reflect resolution of her quest? Including the value the variable is set to of course. And please report back in this thread? (Thanking you in advance if you can and will.)
As for Khalid and Jaheira, I guess one way to do it is to use the CLUA console and Ctrl+Y one of them, then pretend that member of the pair got killed somehow before arriving at FAI. Same thing with Xzar and Montaron.
Any other clever ideas about how to most artfully separate NPC pairs?
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I was thinking though, that there might be cleverer and more elegant ways, such as using an editor. For example, I'm not sure if some editors allow you to simply remove a NPC from the creature list. Or perhaps we could change their global variables so that they are no longer forced-paired.
But seriously, Jaheira had it coming.
I'm pretty sure Skie is a evil true neutral imoen doplaganger. She's would be decent if you could redistribute thieving skill points, or get her early game. I like her portrait though. The crap NPC's always get the good portraits, what is that, their consolation prize? Skie, cernd, viconia, some would say Khalid, some could say jaheira(bg1, obviously) maybe xzar(he's cool, but few ever keep him) and the good ones get the crap portraits. Tiax, imoen, definitely coran(dem human ears doh) every single bg2 npc except cernd and Minsc, *sigh*
C:SetGlobal("HelpMinsc","GLOBAL",2)
Is there any global variable setting that might uncouple Jaheira and Khalid, and Xzar and Montaron, respectively?
I guess it'll taking some experimenting with variables to find out if it's possible.
(Believe it or not that actually is the name of the variable.)
- use the CLUA console to create Eldoth temporarily (which is a copy of him--he will still be in Cloakwood)
- add him (to do that you might temporarily have to drop someone else as long as they're a NPC that stays put)
- have Skie join (again, to do that you might temporarily have to drop someone else as long as they're a NPC that stays put)
- Ctrl+Y Eldoth (the copy of him you created just to accomplish all this)
- ask temporarily removed NPCs rejoin
I don't see any other way to do it, given that there's no dialog option to let her join without Eldoth present. Thoughts?
But actually, in this challenge you may want to use characters later. So there's no harm in just going ahead and have Minsc temporarily join, and then remove him in the inn at the south end of the village.
http://www.gibberlings3.net/bg2tweaks/
EDIT: Unfortunately, I just checked, and the Tweaks NPC separation is not available after all - I think it's because that component is part of the original BG1 version, which is not used in the EE.
EDIT #2: The current version of SCS is compatible with EE, and it DOES have the NPC separation components. So, you could use it, and install only that component, if you didn't want any of the difficulty enhancements or other convenience components.
http://www.gibberlings3.net/scs/