[HEXXAT] Major flaw in Dragomir's attack script
argent77
Member Posts: 3,476
I'm not sure if this has been reported already or if it even counts as a bug.
It looks like Dragomir's attack script contains a major flaw. More specifically, he only appears to target your (visible) party members and ignores everything else (such as summoned creatures).
The fight becomes insultingly easy if your party members stay out of his sight and you send in your skeleton warriors or other summons with magical weapons. He just stands around and does nothing. The only action that somewhat delays the inevitable is when he walks around now and then.
It looks like Dragomir's attack script contains a major flaw. More specifically, he only appears to target your (visible) party members and ignores everything else (such as summoned creatures).
The fight becomes insultingly easy if your party members stay out of his sight and you send in your skeleton warriors or other summons with magical weapons. He just stands around and does nothing. The only action that somewhat delays the inevitable is when he walks around now and then.
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Do you have the conversation and then move away while he is attacking a summon and he then stops or only kills one summon.
Or are you sending summons in and force attacking him.
Or something else.
Thanks
After a bit of testing it looks like he is attacking anyone within sight (including summons) only as long as he can see any party members. If the party members move out of sight or turn invisible, he stops his attacks again after a few seconds.
Other parts of the EE content (Neera's quest) have a very good AI (basically SCS-like).
Also, if we are talking about flawed scripts, we can also tell Vithal that Burning-Hands isn't the best spell out there to combat Fire Elementals
I think that using the NearestEnemyOf(Myself) target will solve this easily.
I REALLY encourage OH to change this type of things.
1. Dragomir's class script (OHHDRAGO.BCS) is always using See([PC]) and the like for each script block, which ignores summons and most likely familiars and gated monsters (not tested yet).
2. Even more serious is the last block in his class script: Since this block always triggers before it can execute the more generic attack actions defined in his default script (WTASIGHT.BCS), Dragomir will do nothing but idly walk around as long as no party member is within his sight.
I can see what is intended but maybe the [PC] bit needs to be something like [<???>>] for any thing that is aligned with the party. The PC bit might help force him to attack party members rather than summons, i.e. be intentional but not picking up exploitative behaviour
I'll get something logged for this tomorrow unless somebody else beats me to it.