[SPOILERS] Anyone else have severe story issues with the arrival at Spellhold?
Ploughed_Jester
Member Posts: 93
Let's say your character is a take no prisoners Assassin who's just gone into Spellhold. You've had no qualms about killing in your time on Toril and you know that a powerful mage is responsible... a powerful, mouthy mage. He's tortured you, all the while flapping his soulless ex-elven gums... so much so that you hear him in your sleep... also, you're a god-child with vision dreams.
Let's say you walk through the door and you're greeted by a robed (probably magically disguised) Spellhold-mage-shrink-guy... no problem... but he sounds EXACTLY LIKE THE GUY YOU'RE HERE TO EVISCERATE. He leads you round the corner, you hide with non-detection. Ambush time. You land some good ones, especially after your no casting time mage friend pops some debuffing action.
I'm not saying that Irenicus should be killed in 3 seconds because I'm ruthless... he's super powerful... it's cool. But why then, does the quest break???
Irenicus disappears... Imoen's a drooling mess... I can't take her with and good ole Jon never shows again... "Well, he saw through my disguise, guess I'll just give up on that God-soul thing..." No. Wouldn't happen... let me try to leave with Imoen and get re-ambushed by him... Or let him pop up behind me while talking to imoen... Have Saemon or Yoshimo (if still with you) "poison" your drinks while on the ship, incapacitating you. Something!!!
Why isn't that OBVIOUS course of player action an accounted for option?... Heck, I feel that way if I'm almost EVERY class with the wisdom to notice except maybe a paladin, since he could be tricking me into falling... so I better wait.
Grr... no, instead, my options are be a complete idiot and follow behind my obvious foe like a school child on a field trip to my doom, or let myself get bundled and shipped in like a lunatic... Some master assassin... Some powerful wizard... Some sneak thief... Some strong, noble warrior... Some high cleric of whomever... Some godchild. Bogus.
p.s. not an EE specific issue, just something that's bugged me since my childhood.
/rant
Let's say you walk through the door and you're greeted by a robed (probably magically disguised) Spellhold-mage-shrink-guy... no problem... but he sounds EXACTLY LIKE THE GUY YOU'RE HERE TO EVISCERATE. He leads you round the corner, you hide with non-detection. Ambush time. You land some good ones, especially after your no casting time mage friend pops some debuffing action.
I'm not saying that Irenicus should be killed in 3 seconds because I'm ruthless... he's super powerful... it's cool. But why then, does the quest break???
Irenicus disappears... Imoen's a drooling mess... I can't take her with and good ole Jon never shows again... "Well, he saw through my disguise, guess I'll just give up on that God-soul thing..." No. Wouldn't happen... let me try to leave with Imoen and get re-ambushed by him... Or let him pop up behind me while talking to imoen... Have Saemon or Yoshimo (if still with you) "poison" your drinks while on the ship, incapacitating you. Something!!!
Why isn't that OBVIOUS course of player action an accounted for option?... Heck, I feel that way if I'm almost EVERY class with the wisdom to notice except maybe a paladin, since he could be tricking me into falling... so I better wait.
Grr... no, instead, my options are be a complete idiot and follow behind my obvious foe like a school child on a field trip to my doom, or let myself get bundled and shipped in like a lunatic... Some master assassin... Some powerful wizard... Some sneak thief... Some strong, noble warrior... Some high cleric of whomever... Some godchild. Bogus.
p.s. not an EE specific issue, just something that's bugged me since my childhood.
/rant
0
Comments
Why couldn't it wait an in game hour, then have me fall asleep with Yoshimo just saying sorry... or why couldn't they just have disguised his voice? Have him switch over at the reveal. grump
A powerful mage like Irenicus would have an easy time to change his voice.
And there are several parts of the Baldur's Gate series that are like this. What you're talking about here is exactly the same with Koveras in BG1.
So no i really don't see any difference. I would say it would be easier to recognize Sarevok because you actually see him in person and he's like 2M/6'5 feet tall while Irenicus is in a robe that fully covers him.
I understand where you're going with this, and it does give it away a bit. But i really think they put his voice there so that people could figure out that it was him, i really don't think CHARNAME will hear his voice.
That's the key. I can accept Koveras's ring or advice, I can accept, neither, and I can accept both. I can try to attack. None cause the game to dead end or derail, etc. Meanwhile, one obvious choice dead ends the game hard at Spellhold.
If his voice is disguised, it should be disguised. If it isn't then be prepared for him to get backstabbed, and have an in game course of action. This isn't an off the wall thing to expect from the game, especially when it is the most obvious path for any thief, barbarian, or other short fused pc. Also, why wouldn't a mage, cleric, inquisitor, etc attempt to detect illusions somehow.
Again, I don't think I'm making a large leap. I just think the game shouldn't stop dead...
The added bonus of breaking the game is just icing on the cake!
The fact that one has to go to spellhold to advance the game sticks in my craw anyway. Why go? Let Imoen rot and Jon die, withering away from the curse, with Charname laughing his behind off, all the while.
Even if you literally wait YEARS (game time), JON DOES NOT DIE!!!! I know, I tried it.
And I love how some try to "excuse" this poor design. Because that is what it is - poor design, probably due to time constraints (re: zots). Why excuse it, or try to justify the obvious poor quality of the design? Just point it out, admit it, and hold up the other parts that are real jewels of design instead.
Yes, I know--the game cannot be completely open-ended but surely there has to be--should be--a third way to get there that doesn't make you choose "evil" or "evil light".
If the Bhaalspawn is a mage, why can't the protagonist go crazy casting spells in the city and get carted away to Spellhold as a deviant? This would force the protagonist to go alone but it would get you there and it is free.
Can't some other group hire a ship? Surely no one would turn down one of the main temples wanting to commission a short voyage, especially the church of Talos the Stormlord. Would anyone realistically refuse the Order of the Radiant Heart from commissioning a ship?
I really like the expidited "I'm a deviant too!!! Look at me!" approach. That's really quite awesome, especially for a solo run. It would explain why you're alone too!
Having a "religious" option for chartering the boat would also be cool, even if they had you take on the vampires and thieves. That'd be great too.
Flying and swimming are notoriously left out of this (and almost every other) game, so I'm not too surprised there. I think it'd be neat to join the Cowled and get a reassignment to Spellhold.
Nothing can be done about the Irenicus/coordinator, though. Which is somewhat of a shame.