Coward wizards in the Underdark ( spoilers)
MacHurto
Member Posts: 731
I am not sure if this is a new script or a bug. Both wizards in the underdark area (the one researching the portals and the one in the ambush group after leaving ush natha the first time) decided to run away instead of fight. I found them cowering in a corner of the gnome city, hitting the wall trying to get away and not reacting to me hitting them.
Are mages now supposed to get away from danger and that script was broken on those two or were they just buggy?
Are mages now supposed to get away from danger and that script was broken on those two or were they just buggy?
1
Comments
Edit: and to answer your question, I am quite certain that it is a bug.
Round 1: 5.5 dmg (expected dmg)
Round 2: 11 dmg (16.5 cumulative)
Round 3: 16.5 dmg (33 dmg cumlative)
Round 4: 22 dmg (55 dmg cumulative)
Round 5: 27.5 dmg (83.5 dmg cumulative) -> dead (She has 80 hp)
This works 9/10 times. Sometimes you get unlucky and she manages to teleport away.
Spell turning/other spell defenses does not protect against cloudkill?
But the immunity doesn't extend to poison damage, which is like a form of elemental damage. So AoE spells that deal poison damage, such as Cloudkill may still hurt the protected character. I think even Stinking Clouds, which don't deal damage, can still affect a "protected" character.
It's strange that Shadowkeeper doesnt list poison damage as an element.
Helm of the Rock