Totemic Druid summon stats
elminster
Member, Developer Posts: 16,317
So I've got some Spells and Abilities guides to the game on Steam that I'm working on. Anyways, as part of making them I went through and looked at all the files for Totemic Druid summons (for BGEE) since in BGEE they change with level. What follows is what each level of summon gets (this is more of an FYI thread than anything).
Edit: Chris Lee on gamefaqs apparently already beat me to this but whatever.
Spirit: Snake.
Level 1: 8 health, 16 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +4 weapon, does 1d4 piercing damage, and has an on-hit effect (save vs death at +3) of poisoning the target for 2 damage/second for 3 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, and polymorph.
Level 3: 15 health, 14 Thac0 (plus strength bonus), 15 strength, 17 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +2) of poisoning the target for 2 damage/second for 4 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, and polymorph. Also it has 25% resistance to cold and electricity.
Level 5: 23 health, 13 Thac0 (plus strength bonus), 16 strength, 17 dexterity, base of 1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, and polymorph. Also it has 50% resistance to cold and electricity.
Level 7: 34 health, 11 Thac0 (plus strength bonus), 17 strength, 18 dexterity, base of 0 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d8 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 75% resistance to cold and electricity.
Level 10: 45 health, 9 Thac0 (plus strength bonus), 18 strength, 18 dexterity, base of -1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d10 piercing damage, and has an on-hit effect (save vs death with no bonus/penalty) of poisoning the target for 2 damage/second for 6 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and is immune to normal weapons.
Spirit: Bear
Level 1: 16 health, 17 Thac0, 16 strength, 12 dexterity, base of 6 AC, 2 APR, hits as a +6 weapon, does 1d4 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, break morale, and polymorph. Also it has 25% cold resistance.
Level 3: 32 health, 16 Thac0 (plus strength bonus), 17 strength, 13 dexterity, base of 5 AC, 2 APR, hits as a +6 weapon, does 1d6 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, fatigue, sleep, break morale, and polymorph. Also it has 50% cold resistance, 25% resistance to poison and 25% elecricity resistance.
Level 5: 48 health, 14 Thac0 (plus strength bonus), 18 strength, 13 dexterity, base of 4 AC, 2 APR, hits as a +6 weapon, does 1d4 piercing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 12 seconds. Its immune to hold, stun, entangle, web, grease, panic, fatigue, sleep, break morale, and polymorph. Also it has 75% resistance to cold, 50% resistance to poison and 50% electricity resistance.
Level 7: 72 health, 12 Thac0 (plus strength bonus), 18/37 strength, 14 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d8 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 20 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 100% resistance to cold, 75% resistance to poison and 75% resistance to electricity.
Level 10: 96 health, 10 Thac0 (plus strength bonus), 18/83 strength, 14 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d10 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 30 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and immune to normal weapons.
Spirit: Lion.
Level 1: 12 health, 16 Thac0, 16 strength, 14 dexterity, base of 5 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, and does 1d4+1 piercing damage. Its immune to charm and polymorph and has 25% electricity resistance.
Level 3: 23 health, 14 Thac0 (plus strength bonus), 17 strength, 15 dexterity, base of 4 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon and does 1d5+1 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, and panic. It has 50% electricity resistance, 25% resistance to poison and 25% cold resistance.
Level 5: 36 health, 12 Thac0 (plus strength bonus), 18 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d5+2 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 50% resistance to cold, 50% resistance to poison and 75% electricity resistance.
Level 7: 54 health, 10 Thac0 (plus strength bonus), 18/68 strength, 17 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d6+2 damage. Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 75% resistance to cold, 75% resistance to poison, and 100% electricity resistance.
Level 10: 72 health, 8 Thac0 (plus strength bonus), 19 strength, 18 dexterity, base of 1 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d8+2 damage (plus strength bonus).Its immune to charm, polymorph, break morale, slay, fatigue, sleep, petrification, poison, level drain, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 100% resistance to cold and electricity and is immune to normal weapons.
Spirit: Wolf
Level 1: 9 health, 17 Thac0, 13 strength, 15 dexterity, base of 4 AC, 1 APR, hits as a +6 weapon, does 1 piercing damage (plus a strength bonus) and 1d3 cold damage. Its immune to fatigue, sleep, and polymorph. Also it has 100% cold resistance, 25% electricity resistance and is 25% resistant to poison.
Level 3: 19 health, 15 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +5) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, and polymorph. Also it has 100% cold resistance, 50% electricity resistance and is 50% resistant to poison..
Level 5: 28 health, 13 Thac0, 15 strength, 17 dexterity, base of 6 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +4) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, and polymorph. Also it has 100% cold resistance, 75% electricity resistance, and is 75% resistant to poison.
Level 7: 42 health, 11 Thac0 (plus strength bonus), 16 strength, 18 dexterity, base of 1 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d6 cold damage, and has an on-hit effect (save vs death at +3) of holding the target for 5 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, slay, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance.
Level 10: 56 health, 9 Thac0 (plus strength bonus), 16 strength, 20 dexterity, base of 0 AC (plus the dexterity bonus), 3 APR, hits as a +6 weapon, does 1d4 piercing damage, 1d6 cold damage, and has both an on-hit effect (save vs death at +1) of holding the target for 7 seconds and an on hit effect of causing level drain (save vs death at +5). Its immune to slow, hold, grease, web, entangle, petrification, fatigue, stun, feeblemind, slay, sleep, confusion, charm, panic, break morale, level drain, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance. Its also immune to normal weapons.
Edit: Chris Lee on gamefaqs apparently already beat me to this but whatever.
Spirit: Snake.
Level 1: 8 health, 16 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +4 weapon, does 1d4 piercing damage, and has an on-hit effect (save vs death at +3) of poisoning the target for 2 damage/second for 3 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, and polymorph.
Level 3: 15 health, 14 Thac0 (plus strength bonus), 15 strength, 17 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +2) of poisoning the target for 2 damage/second for 4 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, and polymorph. Also it has 25% resistance to cold and electricity.
Level 5: 23 health, 13 Thac0 (plus strength bonus), 16 strength, 17 dexterity, base of 1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, and polymorph. Also it has 50% resistance to cold and electricity.
Level 7: 34 health, 11 Thac0 (plus strength bonus), 17 strength, 18 dexterity, base of 0 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d8 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 75% resistance to cold and electricity.
Level 10: 45 health, 9 Thac0 (plus strength bonus), 18 strength, 18 dexterity, base of -1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d10 piercing damage, and has an on-hit effect (save vs death with no bonus/penalty) of poisoning the target for 2 damage/second for 6 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and is immune to normal weapons.
Spirit: Bear
Level 1: 16 health, 17 Thac0, 16 strength, 12 dexterity, base of 6 AC, 2 APR, hits as a +6 weapon, does 1d4 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, break morale, and polymorph. Also it has 25% cold resistance.
Level 3: 32 health, 16 Thac0 (plus strength bonus), 17 strength, 13 dexterity, base of 5 AC, 2 APR, hits as a +6 weapon, does 1d6 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, fatigue, sleep, break morale, and polymorph. Also it has 50% cold resistance, 25% resistance to poison and 25% elecricity resistance.
Level 5: 48 health, 14 Thac0 (plus strength bonus), 18 strength, 13 dexterity, base of 4 AC, 2 APR, hits as a +6 weapon, does 1d4 piercing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 12 seconds. Its immune to hold, stun, entangle, web, grease, panic, fatigue, sleep, break morale, and polymorph. Also it has 75% resistance to cold, 50% resistance to poison and 50% electricity resistance.
Level 7: 72 health, 12 Thac0 (plus strength bonus), 18/37 strength, 14 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d8 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 20 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 100% resistance to cold, 75% resistance to poison and 75% resistance to electricity.
Level 10: 96 health, 10 Thac0 (plus strength bonus), 18/83 strength, 14 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d10 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 30 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and immune to normal weapons.
Spirit: Lion.
Level 1: 12 health, 16 Thac0, 16 strength, 14 dexterity, base of 5 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, and does 1d4+1 piercing damage. Its immune to charm and polymorph and has 25% electricity resistance.
Level 3: 23 health, 14 Thac0 (plus strength bonus), 17 strength, 15 dexterity, base of 4 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon and does 1d5+1 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, and panic. It has 50% electricity resistance, 25% resistance to poison and 25% cold resistance.
Level 5: 36 health, 12 Thac0 (plus strength bonus), 18 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d5+2 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 50% resistance to cold, 50% resistance to poison and 75% electricity resistance.
Level 7: 54 health, 10 Thac0 (plus strength bonus), 18/68 strength, 17 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d6+2 damage. Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 75% resistance to cold, 75% resistance to poison, and 100% electricity resistance.
Level 10: 72 health, 8 Thac0 (plus strength bonus), 19 strength, 18 dexterity, base of 1 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d8+2 damage (plus strength bonus).Its immune to charm, polymorph, break morale, slay, fatigue, sleep, petrification, poison, level drain, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 100% resistance to cold and electricity and is immune to normal weapons.
Spirit: Wolf
Level 1: 9 health, 17 Thac0, 13 strength, 15 dexterity, base of 4 AC, 1 APR, hits as a +6 weapon, does 1 piercing damage (plus a strength bonus) and 1d3 cold damage. Its immune to fatigue, sleep, and polymorph. Also it has 100% cold resistance, 25% electricity resistance and is 25% resistant to poison.
Level 3: 19 health, 15 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +5) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, and polymorph. Also it has 100% cold resistance, 50% electricity resistance and is 50% resistant to poison..
Level 5: 28 health, 13 Thac0, 15 strength, 17 dexterity, base of 6 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +4) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, and polymorph. Also it has 100% cold resistance, 75% electricity resistance, and is 75% resistant to poison.
Level 7: 42 health, 11 Thac0 (plus strength bonus), 16 strength, 18 dexterity, base of 1 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d6 cold damage, and has an on-hit effect (save vs death at +3) of holding the target for 5 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, slay, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance.
Level 10: 56 health, 9 Thac0 (plus strength bonus), 16 strength, 20 dexterity, base of 0 AC (plus the dexterity bonus), 3 APR, hits as a +6 weapon, does 1d4 piercing damage, 1d6 cold damage, and has both an on-hit effect (save vs death at +1) of holding the target for 7 seconds and an on hit effect of causing level drain (save vs death at +5). Its immune to slow, hold, grease, web, entangle, petrification, fatigue, stun, feeblemind, slay, sleep, confusion, charm, panic, break morale, level drain, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance. Its also immune to normal weapons.
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Comments
That the stats do not improve in BGII is not that critical an issue. It is the immunities that remain important. They are immune to death magic, electricity, cold, and normal weapons. So with a fire resist, they almost have to be killed in melee by a character wielding a magic weapon (or by Abu Dhazzim´s Horrid Wilting). This makes them very useful in certain situations- especially against magic users.
I remember using totemic wolves on my last druid play-through (many years ago) all the way through the end of SoA to pretty good effect (always with fire resistance). You can also still pile webs and entangles on enemies and send snakes in to the bitter end of SoA.
Likewise their immunities can be pretty helpful. For instance the spirit wolf is immune to both level drain and charm. It won't be very damaging against vampires, because most of its damage is cold damage and because they are immune to its level drain, but it does make it useful for a druid looking to hold them off.
Edit: Also apparently the wolf in BGEE gets both a hold effect and a level drain effect with its attack. It doesn't get this in BG2EE. Lame!
Hmm... I wonder if it counts as a bug that the spirit animals don't function the same way in both games...
It's really disappointing though that they don't improve in BG2 (let's face it, even if they are not completely useless, they become all but decisive quite early in the second game especially when you can have summons like skellies warrior or mordy sword quite early).